/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#ifndef FIGHTER_H
#define FIGHTER_H

int two_weapon;       /* two-weapon use */ 
int unarmed;          /* unarmed combat */ 
int multi_attack;     /* max. number of multiple attacks */
int armouring;        /* repair armour */
int weapon_smith;     /* weapon smithing */
int multi_opponent;   /* max. number of opponents */


/******************************************************************/
/* sets */

int set_unarmed(int i)        { return unarmed = i;        } 
int set_two_weapon(int i)     { return two_weapon = i;     } 
int set_multi_attack(int i)   { return multi_attack = i;   }
int set_multi_opponent(int i) { return multi_opponent = i; }
int set_armouring(int i)      { return armouring = i;      }
int set_weapon_smith(int i)   { return weapon_smith = i;   }

/******************************************************************/
/* query */
 
int query_unarmed()             { return unarmed;        } 
int query_two_weapon()          { return two_weapon;     } 
int query_multi_attack()   { return multi_attack;   }
int query_armouring()      { return armouring;      }
int query_weapon_smith()   { return weapon_smith;   }
int query_multi_opponent() { return multi_opponent; }


void clear_fighter() {
  unarmed = 0; two_weapon = 0; multi_attack = 0; multi_opponent = 0;
  weapon_smith = 0; armouring = 0;
} 

void query_fighter_stats() {
  string str;

  write("\n         -=[ Fighter Skills ]=-\n\n");
  str = "Unarmed: "+unarmed+"                 ";
  str = extract(str,0,12);
  str += " Two Weapon: "+two_weapon+"          ";
  str = extract(str,0,29);
  str += " Multi Attack: "+multi_attack+"         ";
  str = extract(str, 0, 50);
  str += " Multi Opponent: "+multi_opponent+"             ";
  str = extract(str, 0, 79);
  write(str +"\n");
  str = "Armouring: "+ armouring +"                     ";
  str = extract(str,0,12);
  str += " Weapon Smith: "+ weapon_smith +"               ";
  str = extract(str,0,29);
  write(str +"\n");
}

#endif /* FIGHTER_H */