/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#ifndef ROOM_H
#define ROOM_H


/*************************************************************************/
/* function prototypes */

varargs string *query_door_exits(int arg);
string *query_all_exits();
string *query_open_exits();
string *query_closed_exits();


/* sets */

string set_day_desc(string str);
string set_night_desc(string str);
void   set_exits(string *arr);
void   set_extra_objects(string *arr);
void   set_items(string *arr);
int    set_climb(int i);
int    set_fall_dam(int i);
void   set_doors(mixed *arr);
varargs void set_sign_message(string sign_msg, string sign_lang);
int set_no_summon(int i);
int set_no_fight(int i);

/* query */

string query_day_desc();
string query_night_desc();
string *query_dest_dir();
string *query_extra_objects();
string *query_items();
string query_sign_message();
string query_sign_language();
int query_no_fight();
int query_no_summon();


string query_exit_filename(string str);
string query_file_exitname(string file);

mixed  *query_doors();


/* movement */

void   exits(status brief);
status ready_to_move(string str);
void   room_move(string str);

/* look direction */

status look_dir(string dir);

/* dynamic exits */   

status add_exit(string where, string dest);
status remove_exit(string dest);
status change_exit_room(string old_dest,string new_dest);

/* extra objects */

status add_extra_object(string id_extra_object, string file_extra_object);
status remove_extra_object(string id_extra_object);
status get_extra_object(string id_extra_object);

/* item_look */

status look_at(string str);

/* door */

varargs status add_door(string dir,
                       string dest,
                status closed_flag,
                  string door_desc, 
                          int lock,
                     string key_id,
                      int trap_dam,
                   status trap_set,
                   int secret_door);

status remove_door(string str);
status door_to_move(string str);
string search(string room);
status open(string str);
status close(string str);
status disarm_door_trap(string str);
varargs status set_door_trap(string dest_filename,status on,string door_id);
varargs status set_door_closed(string dest_filename,status close,string id);
void reset_doors(status arg);
int get_id_index(string arg, string *arg1);


/* end prototype */
/***************************************************************************/

#endif /* ROOM_H */