/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#ifndef PROCESS_H
#define PROCESS_H

/***************************************************************************/
/* process_msg */

/*
 *  This fn uses the efun process_string()
 *
 *  Process_string(str) allows you to call a function that returns a string.
 *  It has the form, 
 *        "@@function:filename|arg1|arg2...@@"
 *
 *  However, its form only allows specific object names. To be more useful
 *  it needs to be able to accept 'this_player(), this_object()' etc.
 *
 *
 *  Example:
 *   say(process_msg("@@query_name:$this_player()$@@ casts a fireball!\n"));
 *
 *  Now this may seem trivial, why not just say,
 *  say(this_player()->query_name()+" casts a fireball!\n");
 *
 *  The thing is that it can be used in strings of configurable objects!
 */
 

string process_msg(string str) {
  string obj_file, tmp1, tmp2, tmp3;

  if(!str) return "";

  if(this_object()) {
    obj_file = file_name(this_object());
    while(sscanf(str,"%s$this_object()$%s", tmp1, tmp2)) {
      str = tmp1 + obj_file + tmp2;
    }
  }

  if(this_player()) {
    obj_file = file_name(this_player());
    while(sscanf(str,"%s$this_player()$%s", tmp1, tmp2)) {
      str = tmp1 + obj_file + tmp2;
    }
  }

  if(previous_object()) {
    obj_file = file_name(previous_object());
    while(sscanf(str,"%s$previous_object()$%s", tmp1, tmp2)) {
      str = tmp1 + obj_file + tmp2;
    }
  }

  if(environment()) {
    obj_file = file_name(environment());
    while(sscanf(str,"%s$environment()$%s", tmp1, tmp2)) {
      str = tmp1 + obj_file + tmp2;
    }
  }

  if(environment(this_player())) {
    obj_file = file_name(environment(this_player()));
    while(sscanf(str,"%s$environment(this_player())$%s", tmp1, tmp2)) {
      str = tmp1 + obj_file + tmp2;
    }
  }
  str = process_string(str);

/* filter out failed processes - so players don't see them */

  while(sscanf(str,"%s@@%s@@%s", tmp1, tmp2, tmp3)) {
    str = tmp1 + tmp3;
  }
  return str;
}


#endif /* PROCESS_H */