#ifndef WIZARD_CFG #define WIZARD_CFG #include <mudlib.h> #include <levels.h> #define NON_WIZ ((int)this_player()->query_security_level() < SEC1) #define MAX_BYTE_READ 8192 /* 8 KB blocks */ #define KEEP ({ "guild_object", "soul", query_name(1), }) #ifdef 312MASTER #include <sprintf.h> #endif /* 312MASTER */ #ifdef MSDOS #define NO_GET_DIR_WILDCARDS #endif /* MSDOS */ #endif /* WIZARD_CFG */