/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
^#^
update^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: update
        Usuage: update <file>

   Description: This attempts to unload an object from memory. File
                will accept the token '*' as a wildcard.  All file names
                have ".c" added to them automatically.  

Related topics: load, clone, log, main, debug.
 
^#^
unique_array^#^
SUBTOPIC-efun^#^
EFUN unique_array()

SYNOPSIS
     mixed unique_array(object *obarr, string separator);

DESCRIPTION
     Groups objects together for which the  `separator'  function
     returns  the  same  value.  `obarr'  should  be  an array of
     objects, other types are ignored.  The `separator'  function
     is  called  only  once in each object in `obarr'. The return
     value is an array of arrays of objects on the form:

          ({
              ({Same1:1, Same1:2, Same1:3, .... Same1:N }),
              ({Same2:1, Same2:2, Same2:3, .... Same2:N }),
              ({Same3:1, Same3:2, Same3:3, .... Same3:N }),
                            ....
              ({SameM:1, SameM:2, SameM:3, .... SameM:N }),
          })


SEE ALSO
     filter_array(), sort_array()

^#^
users^#^
SUBTOPIC-efun^#^
EFUN users()

SYNOPSIS
     object *users();

DESCRIPTION
     Return an  array  of  objects,  containing  all  interactive
     players.

EXAMPLE

status simple_who() {
  int i;

  for(i = 0; i < sizeof(users()); i++) {
    write(users()[i]->query_name() +"\n");
  }
  return 1;
}

SEE ALSO
^#^
unbound_lambda^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	closure unbound_lambda(mixed *args, mixed)

DESCRIPTION
	Constructs a lambda closure that is not bound to an object,
	like lambda function in LISP.
	The closure cannot contain references to global variables, and
	all lfun closures are inserted as is, since there is no native
	object for this closure. You need to bind it before it can be
	called. Ordinary objects can obly bind to themselves, binding
	to other objects causes a privilege violation(). The point is
	that previous_object for calls done from inside the closure
	will reflect the object doing bind_lambda(), and all object /
	uid based security will also refer to this object.

	The first argument is an array describing the arguments
	(symbols) passed to the closure upon evaluation by funcall()
	or apply(), the second arg forms the code of the closure.

SEE ALSO
	closures(LPC), lambda(E), apply(E), funcall(E), bind_lambda(E)
^#^
unshadow^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	void unshadow(void)

DESCRIPTION
	The calling object stops shadowing any other object.
	If the calling object is being shadowed, that is also stopped.

SEE ALSO
	shadow(E)
^#^
unlock^#^
SUBTOPIC-general^#^
		-=[ Unlock ]=-

	Command: unlock
	 Usuage: unlock <door|item> with <key>

    Description: This command allows you to unlock a door or an item with
		 a 'key'.  The key must fit the lock.  A thief may be able
		 to pick the lock.

	Example: unlock east door with round key

 Related Topics: open, close, lock, search, pick (thief).