^#^ hp^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: hp Usage: hp Description: hp toggles your hit point display on|off. If your hit point display is switch on, it will display any variations in your hit points during combat. Related topics: none. ^#^ heal^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: heal Usage: heal <player|monster> Description: This heals fully the player. Function is logged. Related topics: none. ^#^ home^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: home Usage: home Description: Moves you to your workroom. Related topics: guild, post, church, inner, pub. ^#^ hill dwarf^#^ SUBTOPIC-races^#^ ::: Hill Dwarves ::: Hill dwarves have deep tan to light brown skin and ruddy cheeks and bright eyes. Their hair is brown, black or gray. They favour earth tones in their clothing, although they will occsasionally wear something bright. Hill dwarves have deep voices and actually sing quite well, but getting one to do so requires exceptional skill in diplomacy. Hill dwarves are as stubborn as their underground cousins (the mountain dwarves, though each group clains to be more stubborn than the other). They tend to be rough and coarse and lack some of the refinement of their underground fellows. They complain often but usually do so to side the fact that they have a rather pleasant and gentle nature. As a player, hill dwarves can drink much more than other races, and hence heal much faster. All dwarves are excelent in combat and are granted a weapon class bonus for their right hand weapons. Hill Dwarves are also excelent armourers and weapon smiths, so their abilities far exceed other races in this regard. ^#^ human^#^ SUBTOPIC-races^#^ ::: Humans ::: Humans are the dominant race over all the realms, having a general aptitute to anything that they put their mind to. They are the most skilled and most adaptive of all races.^#^ humans^#^ SUBTOPIC-races^#^ ::: Humans ::: Humans are the dominant race over all the realms, having a general aptitute to anything that they put their mind to. They are the most skilled and most adaptive of all races.^#^ harm^#^ SUBTOPIC-cleric^#^ _________________________________________________________ ()________________________________________________________) | Prayer: Harm Sphere: Healing | | Level: 30 Cost: 30 | | Component: None. Usage: harm who | | Description: | | | | This prayer will cause massive wounds to open up on | | the prayer's target. These wounds are alway near | | fatal. There is a chance that the target may escape | | the effects of this prayer. | | | |_______________________________________________________| ()________________________________________________________) ^#^ healing sphere^#^ SUBTOPIC-cleric^#^ _________________________________________________________ ()________________________________________________________) | Prayers from the Healing Sphere | | | | Cure/Cause Wounds Cure/Cause Blindnes | | Cure/Cause Light Wounds Cure/Cause Deafness | | Cure/Cause Minor Wounds Cure/Cause Disease | | Cure/Cause Medium Wounds Heal | | Cure/Cause Serious Wounds Harm | | Cure/Cause Critical Wounds | | Cure/Cause Major Wounds | | Cure/Cause Heavy Wounds | |_______________________________________________________| ()________________________________________________________) ^#^ holy strike^#^ SUBTOPIC-cleric^#^ ________________________________________________________________ ()_______________________________________________________________) | Prayer: Holy Strike Sphere: Combat | | Level: 8 Cost: 8 | | Component: None. Usage: holy strike who | | Description: | | | | This prayer will overwhelm a victim with the holy might of | | the cleric's god. | | | | | | | |_______________________________________________________________| ()_______________________________________________________________) ^#^ holy word^#^ SUBTOPIC-cleric^#^ ________________________________________________________________ ()_______________________________________________________________) | Prayer: Holy Word Sphere: Combat | | Level: 30 Cost: 30 | | Component: None. Usage: holy word who | | Description: | | | | With a single word, the cleric shows the full power of their | | god's might. | | | | | | | |_______________________________________________________________| ()_______________________________________________________________) ^#^ hold monster^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Hold Monster |: Description: |:|| ||:| School: Charm |: |:|| ||:| Cost: 15 |: This spell make a creature |:|| ||:| Level: 15 |: feel like they cannot move. |:|| ||:| Usage: hold monster who |: This effectively paralyses |:|| ||:| |: them. This stops a creature |:|| ||:| Related Spells: |: leaving, attacking, or |:|| ||:| Hold Person. |: spell casting. |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ hold person^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Hold Person |: Description: |:|| ||:| School: Charm |: |:|| ||:| Cost: 12 |: This spell makes humanoids |:|| ||:| Level: 12 |: feel like they cannot move. |:|| ||:| Usage: hold person who |: This effectively paralyses |:|| ||:| |: them. This stops a creature |:|| ||:| Related Spells: |: leaving, attacking, or |:|| ||:| Hold Monster. |: spell casting. |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ help^#^ SUBTOPIC-general^#^ -=[ Help ]=- command: help Usage: help <topic> Description: Help gives you a brief description of some common commands available to you. Most give topics that may be related. At the bottom of the page is the help category. The category lists the help available in that category. Help is for short brief descriptions. Their may be more information amongst the manuals. Related topics: categories, manuals. ^#^ heart_beat_info^#^ SUBTOPIC-efun32^#^ SYNOPSIS object *heart_beat_info() DESCRIPTION This funktion returns an array of all objects having their heart beat turned on. SEE ALSO set_heart_beat(E), heart_beat(A), call_out_info(E) ^#^ heart_beat^#^ SUBTOPIC-compatfn/driverfn^#^ SYNOPSIS void heart_beat() DESCRIPTION This function will be called automatically every 2 seconds. The start and stop of heart beat is controlled by the efun set_heart_beat(). Be careful not to have objects with heart beat running all the time, as it uses a lot of driver resources. If there is an error in the heart beat routine, the heart beat will be turned off until this object is recompiled, and can not be restarted with set_heart_beat(). The function this_player() will return this object, but only if it is living. Otherwise, this_player() will return 0. Note that error messages will be given to the current user which will be the object itself or nobody. EXAMPLE object owner; void create() { ... owner=this_player(); set_heart_beat(1); } void heart_beat() { tell_object(owner, "Your heart goes: BUM BUM\n"); } We have to use tell_object() because write goes to the current user and this can only be the object itself or nobody. SEE ALSO set_heart_beat(E), call_out(E), enable_commands(E) ^#^ heart_beat_error^#^ SUBTOPIC-efun32^#^ SYNOPSIS mixed heart_beat_error(object culprit, string err, string prg, string curobj, int line) DESCRIPTION This function is called when a runtime error occurs while executing the heart_beat() function of the object culprit. prg is program where the actual error happened, in object curobj at the given line. At time of call, the heart_beat has been turned off. Return anything != 0 to restart the heart_beat in culprit. If culprit is a user, it should at least get the message ``You have no heartbeat''. A more advanced handling would destruct the offending object curobj and and allow the heartbeat to restart. Note that prg denotes the program actually executed (which might be an inherited one) whereas curobj is just the offending object. SEE ALSO set_heart_beat(E), heart_beat(A), runtime_error(M) ^#^ hide in shadows^#^ SUBTOPIC-thief^#^ -=[ Hide in Shadows ]=- Command: hide in shadows Usage: hide in shadows Description: This command allows you to stealthily hide amongst the shadows. People looking about may not see you. Related Topics: move silently, backstab, steal. ^#^ healing^#^ SUBTOPIC-paladin^#^ __________________________________________________________ ()_________________________________________________________) | Healing Sphere Spells | | Cure/Cause Wounds Cure/Cause Blindness | | Cure/Cause Light Wounds Cure/Cause Deafness | | Cure/Cause Medium Wounds Heal | | Cure/Cause Serious Wounds Harm | | Cure/Cause Critical Wounds | | Cure/Cause Major Wounds | | Cure/Cause Heavy Wounds | |_______________________________________________________|_ ()_________________________________________________________) ^#^ halflings^#^ SUBTOPIC-races^#^ ::: HALFLINGS ::: Halflings are short, generally plump people, very much like small humans. Their faces are round and broad and often quite florid. Their hair is typically curly and the tops of their feet are covered with coarse hair. They prefer not to wear shoes whenever possible. Their typical life expectancy is approximately 150 years. Halflings are sturdy and industrious, generally quiet and peaceful. Overall they prefer the comforts of home to dangerous adventuring. They enjoy good living, rough humour, and homespun stories. In fact, they can be a trifle boring at times. Halflings are not forward, but they are observant and conversational if in friendly company. Halflings see wealth only as a means of gaining creature comforts, which they love. They are not overly brave or ambitious, they are generally honest and hard working when there is need. Halfling homes are well-furnished burrows or cottages, although most of their down is done on the surface. Elves generally like them in a patronising sort of way. Dwarves cheerfully tolerate them, thinking halflings somewhat soft and harmless. Gnomes, although they rink more and eat less, like halflings best, feeling them kindred spirits. Because halflings are more open and outgoing than any other demihuman race, they get along with other races far better. ::: Other Subraces ::: Hairfoot, Tallfellow, Stout ^#^ high elf^#^ SUBTOPIC-races^#^ ::: ELVES ::: Elves tend to be somewhat shorter and slimmer than normal humans. Their features are finely chiselled and delicate, and they speak in melodic tones. Although they appear fragile and weak, as a race they are quick and strong. Elves often live to be over 1,200 years old, although long before this time they feel compelled to depart the realms of men and mortals. Where they go is uncertain, but it is an undeniable urge of their race. Elves are often considered frivolous and aloof. In fact, they are not, although humans often find their personalities impossible to fathom. They concern themselves with natural beauty, dancing and singing, unless necessity dictates otherwise. They are not fond of ships or mines, but enjoy growing and gazing at the open sky. Even though elves tend toward haughtiness and arrogance at times, they regard their friends and associates as equals. They do not make friends easily, but a friend (or enemy) is never forgotten. They prefer to distance themselves from humans, have little love for dwarves, and hate the evil denizens of the woods. Their humour is clever, as are their songs and poetry. Elves are brave but never foolhardy. They eat sparingly; they drink mead and wine, but seldom to excess. While they find well-wrought jewellery a pleasure to behold, they are not overly interested in money or gain. They find magic and swordplay (or a refined combat art) fascinating. If they have a weakness it lines in these interests. Over all the elvish races, these notes best describe the high elf, the most common and abundant of the elvish races. ::: Other Subraces ::: Grey Elf, Wood Elf, Wild Elf, Dark Elf (Drow), Sea Elf ::: Other Help Topics ::: See also: help grey elf, wood elf, dark elf