/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
^#^
hp^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: hp
         Usage: hp
   Description: hp toggles your hit point display on|off.  If 
                your hit point display is switch on, it will 
                display any variations in your hit points 
                during combat.

Related topics: none.
 
^#^
heal^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: heal
         Usage: heal <player|monster>

   Description: This heals fully the player. Function is logged.

Related topics: none.
 
^#^
home^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: home
         Usage: home

   Description: Moves you to your workroom.

Related topics: guild, post, church, inner, pub.
 
^#^
hill dwarf^#^
SUBTOPIC-races^#^
     ::: Hill Dwarves :::

Hill dwarves have deep tan to light brown skin and ruddy cheeks
and bright eyes. Their hair is brown, black or gray. They favour
earth tones in their clothing, although they will occsasionally
wear something bright. Hill dwarves have deep voices and actually
sing quite well, but getting one to do so requires exceptional
skill in diplomacy.

Hill dwarves are as stubborn as their underground cousins (the
mountain dwarves, though each group clains to be more stubborn
than the other). They tend to be rough and coarse and lack some
of the refinement of their underground fellows. They complain
often but usually do so to side the fact that they have a rather
pleasant and gentle nature.

As a player, hill dwarves can drink much more than other races,
and hence heal much faster. All dwarves are excelent in combat
and are granted a weapon class bonus for their right hand weapons.
Hill Dwarves are also excelent armourers and weapon smiths, so their
abilities far exceed other races in this regard.

^#^
human^#^
SUBTOPIC-races^#^
     ::: Humans :::

Humans are the dominant race over all the realms, having a
general aptitute to anything that they put their mind to. They
are the most skilled and most adaptive of all races.^#^
humans^#^
SUBTOPIC-races^#^
     ::: Humans :::

Humans are the dominant race over all the realms, having a
general aptitute to anything that they put their mind to. They
are the most skilled and most adaptive of all races.^#^
harm^#^
SUBTOPIC-cleric^#^
 _________________________________________________________
()________________________________________________________)
 | Prayer: Harm             Sphere: Healing              |
 | Level:  30                 Cost: 30                   |
 | Component:  None.         Usage: harm who             |
 | Description:                                          |
 |                                                       |                       
 | This prayer will cause massive wounds to open up on   |
 | the prayer's target.  These wounds are alway near     |
 | fatal. There is a chance that the target may escape   |
 | the effects of this prayer.                           |
 |                                                       |
 |_______________________________________________________|
()________________________________________________________)
^#^
healing sphere^#^
SUBTOPIC-cleric^#^
 _________________________________________________________
()________________________________________________________)
 |         Prayers from the Healing Sphere               |
 |                                                       |
 | Cure/Cause Wounds              Cure/Cause Blindnes    |
 | Cure/Cause Light Wounds        Cure/Cause Deafness    |
 | Cure/Cause Minor Wounds        Cure/Cause Disease     |                       
 | Cure/Cause Medium Wounds       Heal                   |
 | Cure/Cause Serious Wounds      Harm                   |
 | Cure/Cause Critical Wounds                            |
 | Cure/Cause Major Wounds                               |
 | Cure/Cause Heavy Wounds                               |
 |_______________________________________________________|
()________________________________________________________)
^#^
holy strike^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Holy Strike          Sphere: Combat                   |
 | Level:  8                      Cost: 8                        |
 | Component:  None.             Usage: holy strike who          |
 | Description:                                                  |
 |                                                               |               
 | This prayer will overwhelm a victim with the holy might of    |
 | the cleric's god.                                             |
 |                                                               |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
holy word^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Holy Word            Sphere: Combat                   |
 | Level:  30                     Cost: 30                       |
 | Component:  None.             Usage: holy word who            |
 | Description:                                                  |
 |                                                               |               
 | With a single word, the cleric shows the full power of their  |
 | god's might.                                                  |
 |                                                               |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
hold monster^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Hold Monster         |:  Description:                |:||
 ||:| School: Charm                |:                              |:||
 ||:| Cost:   15                   |:  This spell make a creature  |:||
 ||:| Level:  15                   |:  feel like they cannot move. |:||
 ||:| Usage:  hold monster who     |:  This effectively paralyses  |:||
 ||:|                              |:  them. This stops a creature |:||
 ||:| Related Spells:              |:  leaving, attacking, or      |:||
 ||:| Hold Person.                 |:  spell casting.              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
hold person^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Hold Person          |:  Description:                |:||
 ||:| School: Charm                |:                              |:||
 ||:| Cost:   12                   |:  This spell makes humanoids  |:||
 ||:| Level:  12                   |:  feel like they cannot move. |:||
 ||:| Usage:  hold person who      |:  This effectively paralyses  |:||
 ||:|                              |:  them. This stops a creature |:||
 ||:| Related Spells:              |:  leaving, attacking, or      |:||
 ||:| Hold Monster.                |:  spell casting.              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
help^#^
SUBTOPIC-general^#^
                    -=[ Help ]=-

       command: help
         Usage: help <topic>

   Description: Help gives you a brief description of some common commands
          available to you.  Most give topics that may be related.
          At the bottom of the page is the help category.  The
          category lists the help available in that category.

          Help is for short brief descriptions.  Their may be more
          information amongst the manuals.

Related topics: categories, manuals.
 
^#^
heart_beat_info^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	object *heart_beat_info()

DESCRIPTION
	This funktion returns an array of all objects having their heart
	beat turned on.

SEE ALSO
	set_heart_beat(E), heart_beat(A), call_out_info(E)
^#^
heart_beat^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	void heart_beat()

DESCRIPTION
	This function will be called automatically every 2 seconds.
	The start and stop of heart beat is controlled by the efun
	set_heart_beat(). Be careful not to have objects with heart
	beat running all the time, as it uses a lot of driver
	resources. If there is an error in the heart beat routine, the
	heart beat will be turned off until this object is recompiled,
	and can not be restarted with set_heart_beat(). The function
	this_player() will return this object, but only if it is
	living. Otherwise, this_player() will return 0.
	
	Note that error messages will be given to the current user
	which will be the object itself or nobody.

EXAMPLE
	object owner;
	void create() {
	   ...
	   owner=this_player();
	   set_heart_beat(1);
	}
	void heart_beat() {
	   tell_object(owner, "Your heart goes: BUM BUM\n");
	}
	
	We have to use tell_object() because write goes to the current
	user and this can only be the object itself or nobody.

SEE ALSO
	set_heart_beat(E), call_out(E), enable_commands(E)
^#^
heart_beat_error^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mixed heart_beat_error(object culprit, string err, string prg,
			       string curobj, int line)

DESCRIPTION
	This function is called when a runtime error occurs while
	executing the heart_beat() function of the object culprit. prg
	is program where the actual error happened, in object curobj
	at the given line.

	At time of call, the heart_beat has been turned off.
	Return anything != 0 to restart the heart_beat in culprit.

	If culprit is a user, it should at least get the message ``You
	have no heartbeat''. A more advanced handling would destruct
	the offending object curobj and and allow the heartbeat to
	restart.

	Note that prg denotes the program actually executed (which
	might be an inherited one) whereas curobj is just the
	offending object.

SEE ALSO
	set_heart_beat(E), heart_beat(A), runtime_error(M)
^#^
hide in shadows^#^
SUBTOPIC-thief^#^
		-=[ Hide in Shadows ]=-

	Command: hide in shadows
	  Usage: hide in shadows

    Description: This command allows you to stealthily hide amongst the
		 shadows.  People looking about may not see you.

 Related Topics: move silently, backstab, steal.
^#^
healing^#^
SUBTOPIC-paladin^#^
 __________________________________________________________
 ()_________________________________________________________)
  |   Healing Sphere Spells                               |
  | Cure/Cause Wounds		Cure/Cause Blindness      |
  | Cure/Cause Light Wounds	Cure/Cause Deafness       |
  | Cure/Cause Medium Wounds	Heal                      |
  | Cure/Cause Serious Wounds	Harm			  |
  | Cure/Cause Critical Wounds				  |
  | Cure/Cause Major Wounds				  |
  | Cure/Cause Heavy Wounds				  |
  |_______________________________________________________|_
 ()_________________________________________________________)
^#^
halflings^#^
SUBTOPIC-races^#^
::: HALFLINGS :::
	
	Halflings are short, generally plump people, very much like small
humans. Their faces are round and broad and often quite florid. Their hair is
typically curly and the tops of their feet are covered with coarse hair. They
prefer not to wear shoes whenever possible. Their typical life expectancy is
approximately 150 years.
	Halflings are sturdy and industrious, generally quiet and peaceful.
Overall they prefer the comforts of home to dangerous adventuring. They enjoy
good living, rough humour, and homespun stories. In fact, they can be a
trifle boring at times. Halflings are not forward, but they are observant
and conversational if in friendly company. Halflings see wealth only as a
means of gaining creature comforts, which they love. They are not overly
brave or ambitious, they are generally honest and hard working when there
is need.
	Halfling homes are well-furnished burrows or cottages, although most
of their down is done on the surface. Elves generally like them in a
patronising sort of way. Dwarves cheerfully tolerate them, thinking halflings
somewhat soft and harmless. Gnomes, although they rink more and eat less,
like halflings best, feeling them kindred spirits. Because halflings are more
open and outgoing than any other demihuman race, they get along with other
races far better.


::: Other Subraces :::
        Hairfoot, Tallfellow, Stout
^#^
high elf^#^
SUBTOPIC-races^#^
::: ELVES :::

	Elves tend to be somewhat shorter and slimmer than normal humans.
Their features are finely chiselled and delicate, and they speak in melodic
tones. Although they appear fragile and weak, as a race they are quick and
strong. Elves often live to be over 1,200 years old, although long before
this time they feel compelled to depart the realms of men and mortals. Where
they go is uncertain, but it is an undeniable urge of their race.
	Elves are often considered frivolous and aloof. In fact, they are
not, although humans often find their personalities impossible to fathom.
They concern themselves with natural beauty, dancing and singing, unless
necessity dictates otherwise. They are not fond of ships or mines, but enjoy
growing and gazing at the open sky. Even though elves tend toward haughtiness
and arrogance at times, they regard their friends and associates as equals.
They do not make friends easily, but a friend (or enemy) is never forgotten.
They prefer to distance themselves from humans, have little love for dwarves,
and hate the evil denizens of the woods. 
	Their humour is clever, as are their songs and poetry. Elves are
brave but never foolhardy. They eat sparingly; they drink mead and wine, but
seldom to excess. While they find well-wrought jewellery a pleasure to behold,
they are not overly interested in money or gain. They find magic and
swordplay (or a refined combat art) fascinating. If they have a weakness it
lines in these interests.
	Over all the elvish races, these notes best describe the high elf, the
most common and abundant of the elvish races.

::: Other Subraces :::
        Grey Elf, Wood Elf, Wild Elf, Dark Elf (Drow), Sea Elf

::: Other Help Topics :::
       See also: help grey elf, wood elf, dark elf