/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
^#^
get^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: get
         Usage: get <item> from <container>
                get all from <container>
                get <item>
                get all
   Description: This allows you to get an item, or all items
                in the room and put them into you inventory.
                You can also get items from containers.

       Example: get all from corpse

Related topics: put, give, drop, inventory.
 
^#^
give^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: give
         Usage: give <item> to <player|monster>
                give <amount> coins to <player|monster>
   Description: This allows you to give items to other
                'living' creatures.  To be able to do this you
                must be 'alive', and you must be able to see. 
                The receiver of the object must be in the room
                with you.

Related topics: get, take, drop, put.
 
^#^
goin^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: goin
         Usage: goin <item>

   Description: This command moves the creator into item.  Item can be
                any object(s) referenced by the object parser.

Related topics: goto.
 
^#^
goto^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: goto
         Usage: goto
                goto <player|monster>

   Description: This command allows you to goto the room which another
                player resides.

Related topics: goin, Put.
 
^#^
grab^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: grab
         Usage: grab <line1>,<line2> <file1> <file2>

   Description: This command allows you grab from line1 to line2 of
                file1 and append it to file2.

Related topics: none.
 
^#^
guild^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: guild
         Usage: guild

   Description: Moves you to the guild.

Related topics: church, post, home, inner, pub.
 
^#^
gray elf^#^
SUBTOPIC-races^#^
     ::: Gray Elves :::

Gray elves are not as common as high elves, and do not normally
ascociate with humanoids other than elves for long periods. They
are thinner than high elves, with hair colour of silver and gold
and eyes of amber and violet. Gray elves are highly intelligent,
some of their race becomming powerful magic users. They are the
most noble of the elvish raves, some chosing even to become
paladin or cavalier.
All player elves, due to their heightened senses are able to notice
secret doors, and other such items, better than other races. They 
also gain benefit when using two weapons in each hand, as they receive
a weapon class bonus when doing so.
^#^
grey elf^#^
SUBTOPIC-races^#^
     ::: Gray Elves :::

Gray elves are not as common as high elves, and do not normally
ascociate with humanoids other than elves for long periods. They
are thinner than high elves, with hair colour of silver and gold
and eyes of amber and violet. Gray elves are highly intelligent,
some of their race becomming powerful magic users. They are the
most noble of the elvish raves, some chosing even to become
paladin or cavalier.

All player elves, due to their heightened senses are able to notice
secret doors, and other such items, better than other races. They 
also gain benefit when using two weapons in each hand, as they receive
a weapon class bonus when doing so.
^#^
gate^#^
SUBTOPIC-cleric^#^
 ___________________________________________________________________
()__________________________________________________________________)
 | Prayer: Gate                    Sphere: Stellar                  |
 | Level:  30                        Cost: 30                       |
 | Component:  None.                Usage: gate                     |
 | Description:                                                     |
 |                                                                  |    
 | This prayer will create a gate between two points in space and   |
 | time.  The gate is relatively permanent.                         |
 |                                                                  |
 |                                                                  |
 |                                                                  |
 |__________________________________________________________________|
()__________________________________________________________________)
^#^
goodberry^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Goodberry            Sphere: Nature                   |
 | Level:  6                      Cost: 6                        |
 | Component: None.              Usage: goodberry                |
 | Description:                                                  |
 |                                                               |               
 | This prayer will imbue an ordinary berry with good healing    |
 | properties. It is known that the goodberry can be put in      |
 | bottles to make Goodberry Liquor.                             |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
Get^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: Get
         Usage: Get <item(s)>

   Description: The Get command allows the creator to get any object or list of
                objects that are able to be referenced by the object parser.  No
                weight or get() checks are made.

Related topics: Put, parser.
 
^#^
get_dir^#^
SUBTOPIC-efun^#^
EFUN get_dir()

SYNOPSIS
     string *get_dir(string dir)

DESCRIPTION
     If `dir' is a filename  ('*'  and  '?'  wildcards  are  sup-
     ported),  an  array  of  strings  is returned containing all
     filenames that match the specification. If `dir' is a direc-
     tory  name  (ending  with a slash--ie: "/u/", "/adm/", etc),
     all filenames in that directory are returned.  Valid file
     access is needed to use this efun.

NOTES
     This efun will return other info for mudos, and amylaar
     drivers.   Generally, it is not needed.  '*' and '?'
     wildcards are not supported on MSDOS versions.  Wildcarding
     is done on the mudlib level.

EXAMPLE

void simple_ls(string path) {
  string *files;

  files = get_dir(path);
  write(implode(files,"\n") +"\n");
}

SEE ALSO
     file_size(), file_time()

^#^
garbage_collection^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	void garbage_collection(void)

DESCRIPTION
	Tell the parser to initiate a garbage collection after the
	current execution ended.

SEE ALSO
	getrusage(E)
^#^
get_error_file^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string get_error_file(string name, int flag)

DESCRIPTION
	Return the name of the file where a compilation error occured.
	If the flag is set the error will be forgotten.

SEE ALSO
	ed()
^#^
get_eval_cost^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	int get_eval_cost(void)

DESCRIPTION
	Returns the accumulated evaluation cost of the current
	execution (the current command).

SEE ALSO
	caller_stack_depth(E), getrusage(E)
^#^
get_extra_wizinfo^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mixed get_extra_wizinfo(object ob)

DESCRIPTION
	Returns the extra information that was set for ob in the
	wizlist. ob can also be the file_name of an object. The
	function causes a privilege violation.

SEE ALSO
	wizlist(E), set_extra_wiz_info(E)
^#^
get_type_info^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mixed get_type_info(mixed arg, int flag)

DESCRIPTION
	Returns info about the type of arg, as controlled by the flag.

	If the optional argument flag is not a number, an array is
	returned, whose first element is an integer denoting the data
	type, as defined in <lpctypes.h>. The second entry can contain
	additional information about arg.
	If flag is the number 0, only the first element of that array
	(i.e. the data type) is returned (as int). If flag is 1, the
	second element is returned. If flag is neither 0 nor 1, -1 is
	returned.

	For mappings, the second entry is the width (i.e. number of
	data items per key).

	For closures, symbols and quoted arrays a parser-internal
	number is returned as additional info about arg, maybe good
	for debugging the lpc machine.

	For all other data types, -1 is returned as additional info.

BUGS
	This function seems to be due to frequent changes as the
	driver develops resp. is debugged.

SEE ALSO
	debug_info(E), typeof(E)

^#^
geteuid^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string geteuid(object ob)

DESCRIPTION
	Get the effective user-id of the object (mostly a wizard or
	domain name). Standard objects cloned by this object will get
	that userid. The effective userid is also used for checking access
	permissions. If ob is omitted, is this_object() as default.

SEE ALSO
	seteuid(E), getuid(E), export_uid(E)
^#^
getuid^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string getuid(object ob)

DESCRIPTION
	User-ids are not used in compat mode.
	Get user-id of the object, i.e. the name of the wizard or
	domain that is responsible for the object. This name is also
	the name used in the wizlist. If no arg is given, use
	this_object() as default.

SEE ALSO
	seteuid(E), geteuid(E), export_uid(E), creator(E)
^#^
get_bb_uid^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string get_bb_uid(void)

DESCRIPTION
	Is called to get the ``backbone id''. Objects whose creator is
	the backbone id are ``trusted'', and will automagically get
	the uid and euid of the object that caused to load or clone
	them.

	The backbone id is also temporary given to objects while being
	called via process_string().

SEE ALSO
	uids(C), creator_file(M), creator(E), get_root_id(M)
^#^
get_ed_buffer_save_file_name^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string get_ed_buffer_save_file_name(string edited_file)

DESCRIPTION
	This function is called when an interactive user object is
	destructed or looses connection through remove_interactive()
	while editing with ed() the file edite_file (emergency save).
	this_player() is set to the object that loosing connection.
	The function should return a file name for the emergency save
	file.

EXAMPLE
	string get_ed_buffer_save_file_name(string file) {
	  return "/payers/"+getuid(this_player())+"/.dead_ed_files/"
		 + explode(file, "/")[<1];
	}

	This breaks up file into its components and stores it in the
	user's emergency save directory under the file's basename.

SEE ALSO
	ed(E), destruct(E), remove_interactive(E), valid_write(M)
^#^
get_root_uid^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string get_root_uid(void)

DESCRIPTION
	Only neede in native mode.
	Should return the root id, i.e. the user-id that will be given
	to the master object after it is fully loaded.

SEE ALSO
	get_bb_id(M), uids(C), creator_file(M), creator(E)
^#^
get_simul_efun^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mixed get_simul_efun(void)

DESCRIPTION
	Load the simul_efun object and return one or more paths of it.
	Should return either the file_name of the simul_efun object as
	a string, or an array containing as first element a string
	with the file name of the simul_efun object and the following
	elements strings with file names of alternate simul_efun
	objects that will be used if the first one cannot be loaded.

SEE ALSO
	simul_efun(C)
^#^
get_wiz_name^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	string get_wiz_name(string file)

DESCRIPTION
	Argument is a file name, which we want to get the owner of.
	This used for the wizlist, to determine who gets the score for
	the file being used.

SEE ALSO
	wizlist(E), get_wiz_info(E), query_real_name(A),
	query_creator(M), getuid(E)
^#^
general^#^
SUBTOPIC-paladin^#^
Paladin are a 'guild' or 'sub class', who have a mixture of cleric and
fighter skills under one class title. Paladin guilds include Paladin of
Seeker, and Paladin of the All-God.

See 'help fighter', 'help cleric', and 'man paladin'
^#^
gnomes^#^
SUBTOPIC-races^#^
::: GNOMES :::

	Kin to dwarves, gnomes are noticeably smaller than their distant
cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves.
Their noses, however, are significantly larger. Most gnomes have dark tan or
brown skin and white hair. A typical gnome lives for 350 years.
	Gnomes have lived and sly sense of humour, especially for practical
jokes. They have a great love of living things and finely wrought items
particularly gems and jewellery. Gnomes love all sorts of precious stones
and are masters of gem polishing and cutting.
	Gnomes prefer to live in areas of rolling, rocky hills, well wooded
and uninhabited by humans. Their diminutive stature has made them suspicious
of the larger races - humans and elves - although they are not hostile. They
are sly and furtive with those they do not know or trust, and somewhat
reserved even under the best of circumstances. Dwelling in mines and burrows,
they are sympathetic to dwarves, but find their cousins' aversion to surface
dwellers foolish.


::: Other Subraces :::
        Rock Gnome, Forest Gnome, Deep Gnome
^#^
guilds^#^
SUBTOPIC-player^#^
			-=[ Guild Help ]=-

  A Heaven7 Mudlib does not contain any guilds. Instead, there are 
various classes with several abilities; mage, cleric, fighter, and
thief.

  Each class has various sub-classes, in which certain specialisations,
and unique skills are gained.

  Whereas a player character may have up to three classes, he may
only be in one sub-class. An example of a sub-class is paladin. A
player may choose to be either a fighter, cleric, etc (or any
combination thereof), or he can be a paladin.

  There are, however, several player asociations. Players can become
guards, have seats on the council of mages, and rule their own 
kingdoms.

  So... ..in the long run... there is no need for the old LPMud 
style guilds after all 8)