/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
^#^
alias^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: alias
         Usage: alias <alias> <command>

   Description: The alias command allows you to substitute an
alias for a command.  You are allowed to have 30 aliases.

       Example: alias 1 buy beer

Related topics: do.
 
^#^
ansi^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: ansi
         Usage: ansi

   Description: ansi toggles a flag in the character.  If the
                flag is not on, ansi characters will be
                filtered.  This is tested, as some net people
                cannot use ansi graphic codes.

Related topics: none.
 
^#^
align^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: align
         Usage: align
                align <alignment title>

   Description: Every player's title is broken into 3 parts: pretitle,
                title, and alignment title.  This command allows you to
                set your alignment title.  If no alignment title is
                given it defaults to "Lazy".

       Example: align Busy

Related topics: mhome, mclone, minvis, mtrans, mmin, min, mmout, mout,
                edtitle, review, title, pretitle.
 
^#^
animal friendship^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Animal Friendship    Sphere: Nature                   |
 | Level:  3                      Cost: 3                        |
 | Component:  None.             Usage: animal friendship who    |
 | Description:                                                  |
 |                                                               |               
 | This prayer will cause small animals to be more trusting      |
 | with the cleric. The cleric may be able to persuade the       |
 | animal to follow, stay, get, drop or kill things.             |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
animate skeleton^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Animate Skeleton     Sphere: Necromancy               |
 | Level:  11                     Cost: 11                       |
 | Component: skeleton           Usage: ani skeleton             |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to animate a skeleton. The  |
 | skeleton will help the cleric combating. It will follow the   |
 | the cleric.                                                   |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
animate zombie^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Animate Zombie       Sphere: Necromancy               |
 | Level:  14                     Cost: 14                       |
 | Component: corpse             Usage: ani zombie               |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to animate a corpse.   The  |
 | zombie will help the cleric combating. It will follow the     |
 | the cleric.                                                   |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
atone^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Atone                Sphere: Divination               |
 | Level:  15                     Cost: 15                       |
 | Component: none.              Usage: atone who                |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to read a persons alignment,|
 | then alter it to match their own. You cannot atone players    |
 | of a higher level then you.                                   |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
abjuration^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|      Abjuration Spells       |:     Abjuration Spells        |:||
 ||:|                              |:                              |:||
 ||:|   Shield                     |:  Stoneskin                   |:||
 ||:|   Dispel Magic               |:                              |:||
 ||:|   Remove Curse               |:                              |:||
 ||:|   Spell Immunity             |:                              |:||
 ||:|   Anti Magic Shell           |:                              |:||
 ||:|   Resist Magic               |:                              |:||
 ||:|   Dispel Illusion            |:                              |:||
 ||:|   Dispel Conjuration         |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
acid arrow^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Acid Arrow           |:  Description:                |:||
 ||:| School: Evocation            |:                              |:||
 ||:| Cost:   5                    |:  This spell causes a bolt of |:||
 ||:| Level:  5                    |:  acid to hit a target        |:||
 ||:| Usage:  acid arrow target    |:  designated by the caster.   |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||  
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
acid rain^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Acid Rain            |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   13                   |:  This spell conjures rain    |:||
 ||:| Level:  13                   |:  to fall from the sky. The   |:||
 ||:| Usage:  acid rain            |:  acidic rain burns everyone  |:||
 ||:|                              |:  within the area.            |:||
 ||:| Related Spells:              |:                              |:||  
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
alteration^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|      Alteration Spells       |:     Alteration Spells        |:||
 ||:|                              |:                              |:||
 ||:|   Burning Hands              |:  Teleport Other              |:||
 ||:|   Lt (light)                 |:  Teleport Party              |:||
 ||:|   Deep Pocket                |:  Warp                        |:||
 ||:|   Disintergrate              |:  Warp Other                  |:||
 ||:|   Enchanted Weapon           |:  Warp Party                  |:||
 ||:|   Rope Trick                 |:                              |:||
 ||:|   Strength                   |:                              |:||
 ||:|   Teleport                   |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
alter reality^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Alter Reality        |:  Description:                |:||
 ||:| School: Illusion             |:                              |:||
 ||:| Cost:   varies               |:  This illusion spell is so   |:||
 ||:| Level:  18                   |:  powerful that it realy      |:||
 ||:| Usage:  alter reality spell  |:  alters reality. It can      |:||
 ||:|                              |:  imitate most spells whose   |:||
 ||:| Related Spells:              |:  level is less then 15.      |:||
 ||:| Phantasmal Force.            |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
anti magic shell^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Anti Magic Shell     |:  Description:                |:||
 ||:| School: Abjuration           |:                              |:||
 ||:| Cost:   20                   |:  This powerful spell prevents|:||
 ||:| Level:  20                   |:  any spells, or unnatural    |:||
 ||:| Usage:  anti magic shell     |:  abilities to be used in an  |:||
 ||:|                              |:  area.                       |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
add_action^#^
SUBTOPIC-efun^#^
EFUN: add_action()

SYNOPSIS
     void add_action(string fun, string cmd, int flag);

DESCRIPTION
     Set up a local function <fun> to be called when  user  input
     matches the command <cmd>. Functions called by a player com-
     mand will get the arguments as a string. It must then return
     0 if it was the wrong command, otherwise 1.

     If it was  the  wrong  command,  the  parser  will  continue
     searching  for  another  command,  until one returns true or
     give error message to player.

     If the second argument (<cmd>) is  not  given,  it  must  be
     given by add_verb().  Support of add_verb() is of historical
     reasons.

     Usually add_action() is called only from an init()  routine.
     The  object  that  defines  commands  must be present to the
     player, either  being  the  player,  being  carried  by  the
     player, being the room around the player, or being an object
     in the same room as the player.

     If argument <flag> is 1, then only the leading characters of
     the  command has to match the verb <cmd> and the entire verb
     is returned by query_verb().  If argument <flag> is 2,  then
     again,   only   the   leading  characters  must  match,  but
     query_verb()  will  only  return  the  characters  following
     <cmd>.

EXAMPLE

void init() {
  add_action("north","north");
}

status north() {
  write("You move north.\n");
  this_player()->move_player("north#room/church");
  return 1;
}

SEE ALSO
     query_verb(), add_verb().

^#^
add_verb^#^
SUBTOPIC-efun^#^
EFUN add_verb()

SYNOPSYS
     void add_verb(string str)

DESCRIPTION

     This function is connected to the "add_action()" function. It
     will set up the command "str" to trigger a call to the 
     function set up by the previous call to "add_action()".

     This function is now obsolete as the verb can be given
     directly with add_action(). add_verb() remains
     for  compatibility.

EXAMPLE

void init() {
  add_action("north");
  add_verb("north");
}

status north() {
  write("You move north.\n");
  this_player()->move_player("north#room/church");
  return 1;
}

SEE ALSO add_action().

^#^
all_inventory^#^
SUBTOPIC-efun^#^
EFUN all_inventory()

SYNOPSIS
     object *all_inventory(void|object ob);

DESCRIPTION

     Returns an array of the objects contained in  the  inventory
     of <ob>.  If <ob> is void then it defaults to this_object().

EXAMPLE

void show_inventory() {
  int i;
  object *inv;

  for(i = 0, inv = all_inventory(); i < sizeof(inv); i++) {
    write((string)inv[i]->query_name() +"\n"); 
  }
}

SEE ALSO
     first_inventory(), next_inventory()

^#^
allocate^#^
SUBTOPIC-efun^#^
EFUN  allocate()

SYNOPSIS
     mixed *allocate(int size);

DESCRIPTION

     Allocate an array of <size> elements.  The number of
     elements must be >= 0  and not bigger than a system maximum
     (usually ~10000).  All elements are initialized to 0. 

     It is used to initialize large arrays usually.  Small arrays
     can use the ({}) array constructors.


EXAMPLE

string *list;

void init_array() {
  list = allocate(20);
}


SEE ALSO
     sizeof(), unique_array(), sort_array(), filter_array(), [],
     ({}), extract().
^#^
acos^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	float acos(float)

DESCRIPTION
	Returns the arcus cosine of the argument.
^#^
add_worth^#^
SUBTOPIC-efun^#^
SYNOPSIS
	int add_worth(int amount)
	int add_worth(int amount, object obj)

DESCRIPTION
	Add amount to the money/experience value shown in the wizlist
	to the current user or to the one given as second argument.
	The calling object must be privileged by the master object,
	usually it is only allowed for objects with origin somewhere
	under /std, /obj or /room, depending on your base object library.

SEE ALSO
	wizlist(E)
^#^
add_xverb^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	void add_xverb(string str)

DESCRIPTION
	This function is connected to the add_action() function. It
	will set up the command str to trigger a call to the function
	set up by the previous call to add_action().
	
	add_xverb() differs from add_verb() in that only leading
	characters of the input line must match with str. It basically
	is the same as setting flag in add_action().

SEE ALSO
	add_action(E), query_verb(E), add_verb(E)
^#^
allocate_mapping^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mapping allocate_mapping(int size, int width)

DESCRIPTION
	Reserve memory for a mapping.

	size is the number of entries (i.e. keys) to reserve, width is
	the number of data items per entry. If the optional width is
	omitted, 1 is used as default.

	This is useful only when you are going to construct a mapping
	whose approximate size you know beforehand, to save on malloc
	overhead. If you don't fill in data for all the allocated
	elements, any leftovers will be freed after the current
	function execution ended. It is also useful if you want the
	mapping to have a certain width even if you don't provide
	all the data items for the keys yet.
	
SEE ALSO
	mappings(LPC), walk_mapping(E), get_type_info(E)
^#^
apply^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mixed apply(closure cl, ...)

DESCRIPTION
	Evaluates the closure.

	One might wonder why there are two functions, funcall() and
	apply(), to perform the seemingly same job, namely evaluating
	a closure. Of course there is a subtle difference. If the last
	argument to apply() is an array, then each of its elements
	gets expanded to an additional paramater. The obvious use
	would be #'call_other as in:

	mixed eval(object ob,string func,mixed *args)
	{
	  return apply(#'call_other,ob,func,args);
	}

	This will result in calling
	ob->func(args[0],args[1],...,args[sizeof(args)-1]).
	Using funcall() instead of apply() would have given us
	ob->func(args).

SEE ALSO
	funcall(E), closures(LPC)
^#^
asin^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	float asin(float)

DESCRIPTION
	Returns the arcus sine of its argument.
^#^
assoc^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	mixed assoc(mixed key, mixed *keys, mixed *data_or_fail, mixed fail);

DESCRIPTION
	Searches a key in an alist.

	Three modes of calling:
	i ) With exactly two arguments, the second being an array
	which's first element is no array.
	In this case the entire array is searched for the key; -1 is
	returned if not found, else the index (like member_array(), but
	faster on sorted arrays).

	ii) With two or three arguments, the second being an array
	which's first element is an array.
	The array has to have a second element of the same size; the
	key is searched in the first and the associated element of the
	second array that is element of second argument is returned if
	succesful; if not, 0 is returned, or the third argument, if
	given.

	iii) With three or four arguments, the second being an array
	of keys (first element no array) and the second is a
	matching data array. Returns 0 or fourth argument (if given)
	for failure, or the matching entry in the array given as third
	argument for success.

	Complexity : O( lg(n) ) , where n is the number of keys.

	Return value is undefined if another list is given in place of
	a presorted key list.

SEE ALSO
	alists(LPC), order_alist(E), insert_alist(E)

^#^
atan^#^
SUBTOPIC-efun32^#^
SYNOPSIS
	float atan(float)

DESCRIPTION
	Returns the argument's arcus tangent.
^#^
add_weight^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	int add_weight(int w)

DESCRIPTION
	In compat mode, this function is used by the efun transfer().

	An object that can contain other objects and is not a room
	must define this function. It is called with the extra weight
	of the object that is moved into it. If this is ok, then it
	has to increment the local weight count, and return true.
	Otherwise, return false, and the new object can not be entered
	into this object.

	The function is also called with the negative weight in the
	object that the moving leaves.
	
	Note that no set_weight() is required by the parser.

SEE ALSO
	transfer(E), query_weight(A), prevent_insert(A)
^#^
applied^#^
SUBTOPIC-compatfn/driverfn^#^
NAME
	applied

DESCRIPTION
	This directory contains descriptions for the lfuns used by
	Amylaar's version of the LPC parser.

	These are functions that are applied by the parser to the LPC
	objects on various occasions.

SEE ALSO
	efun(E), master(M), concepts(C), lpc(LPC), driver(D)
^#^
arm trap^#^
SUBTOPIC-thief^#^
		-=[ Arm Trap ]=-

	Command: arm trap
	  Usage: arm trap on <door|item>

    Description: This command allows you to arm a trap that has been
                 detected on a door or a item, like a chest for example.

	Example: arm trap on east door

 Related Topics: open, close, lock, unlock, search, detect trap.
^#^
attach_erq_demon^#^
SUBTOPIC-efun321^#^
SYNOPSIS
	int attach_erq_demon(object ob, int do_close)

DESCRIPTION
	This privileged efun is to set/change the connection of the
	driver to the external erq demon, thus in effect changing the
	demons.

	The connection of the given interactive 'ob'ject is taken and
	stored as the erq-connection. The object itself is then no
	longer needed, but may stay alive.

	If there is alreay an erq demon connected to the driver, the
	function will fail unless 'do_close' (default 0) is specified
	as 1 (or any other odd integer): then the old connection will
	be closed before attaching the new.
	The efun returns 1 on success, else 0.

	If the originating object is not destructed, it will see all
	responses coming from the erq demon and may also send data to
	it using the normal means of communication (be aware that these
	data is most likely binary!). However, it won't see the
	ERQ_RLOOKUP requests as these are managed on driver level.

HISTORY
	Introduced in 3.2.1@61.

SEE ALSO
	send_erq(E), erq(D)