inherit "inherit/room2"; reset (arg) { reset_doors(0); if(arg) return; set_short("library"); set_long("This is the school's library. It is filled with shelves, which\n"+ "are only about half full of books. A small desk sits near the door,\n"+ "and a study area is to the east. Odd how noone is here.\n"); set_weather(2, 1, 0); set_listen("You can hear thumps and shouting elsewhere in the house.\n"); set_items(({"shelves", "Half filled shelves, covered with dust.\n", "books", "The books are almost made of dust!\n", "desk", "The desk looks like it hasn't been disturbed in ages.\n"})); set_exits(({"/d/tempus/w/serepion/school11.c", "east"})); load_door(({"file", "/d/tempus/w/serepion/school5", "direction", "north door", "closed", "long", "A small, wooden door that is seldom used.\n",})); }