#include <mudlib.h> inherit MAGIC_ARMOUR; reset(arg) { if(arg) return; set_name("ring"); set_type("ring"); set_short("Utterly black ring"); set_long("A marvelously crafted black ring made of a strange metal.\n"); set_info("This ring protects the wearer from almost anything"); set_ac(0); set_weight(1); set_value(1500); set_armour_material("adamantite"); set_protection("fire"); set_protection("cold"); set_protection("lightning"); set_protection("air"); set_protection("water"); set_protection("earth"); set_protection("draining"); set_protection("death"); set_protection("darkness"); set_protection("light"); set_protection("acid"); set_protection("poison"); set_protection("disease"); set_protection("fear"); set_protection("charm"); }