#include <mudlib.h>
inherit MAGIC_ARMOUR;
reset(arg) {
if(arg) return;
set_name("ring");
set_type("ring");
set_short("Utterly black ring");
set_long("A marvelously crafted black ring made of a strange metal.\n");
set_info("This ring protects the wearer from almost anything");
set_ac(0);
set_weight(1);
set_value(1500);
set_armour_material("adamantite");
set_protection("fire");
set_protection("cold");
set_protection("lightning");
set_protection("air");
set_protection("water");
set_protection("earth");
set_protection("draining");
set_protection("death");
set_protection("darkness");
set_protection("light");
set_protection("acid");
set_protection("poison");
set_protection("disease");
set_protection("fear");
set_protection("charm");
}