/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit MONSTER;

reset (arg) {
  ::reset(arg);
  if(arg) return;
  set_level(3);
  set_name("mouse");
  set_short("Large brown mouse");
  set_long("This mouse looks larger and meaner than his companions.\n"+
     "It has a ruby inlaid ring around its neck.\n");
  set_hp(60);
  set_wc(7);
  set_ac(4);
  set_al(-50);
  set_dead_ob(this_object());
}

monster_died() {

string NAME, ob;
object ME, house, bag, woman, *inv;
int i;

  ME = this_player();
  NAME = ME->query_name();
  house = "/d/tempus/w/serepion/house.c";
  inv = all_inventory(ME);
  for(i=0; i < sizeof(inv); i++) {
     ob = inv[i]->query_name();
     if(ob == "cloth" || ob == "match" || ob == "stick" || ob == "food") {
       destruct(inv[i]);
     }
  }
  tell_object(ME, "As soon as the mouse dies, you grab the ring, and pull it off.\n");
  tell_object(ME, "You step through the mouse hole, and grow rapidly.\n");
  tell_object(ME, "The woman seems very happy to see you.\n");
  tell_object(ME, "The woman asks for proof of the demise of the mice.\n");
  tell_object(ME, "You hand the ring to the woman, and she smiles happily.\n");
  tell_object(ME, "The woman hands you a bag, and says: This is all I can give.\n");
  bag = clone_object("/d/tempus/w/serepion/obj/bag.c");
  move_object(bag, ME);
  call_other("/d/tempus/w/serepion/house.c", "done");
  ME->move_player("#/d/tempus/w/serepion/house.c");
  house->say("The old woman is happy, as "+NAME+" appears in the house.\n");
  house->say("The old woman asks "+NAME+" for something, which they hand to her.\n");
  house->say("The woman is overjoyed, and hands "+NAME+" a small bag.\n");
  tell_room("/d/tempus/w/serepion/house.c", "The old woman leaves the house to enjoy the day.\n");
}