inherit "inherit/room2"; object m1,m2,m3; reset (arg) { if(!m1) { m1 = clone_object("/d/tempus/w/serepion/mon/mouse.c"); move_object(m1, this_object()); } if(!m2) { m2 = clone_object("/d/tempus/w/serepion/mon/mouse.c"); move_object(m2, this_object()); } if(!m3) { m3 = clone_object("/d/tempus/w/serepion/mon/mouse.c"); move_object(m3, this_object()); } if(arg) return; set_short("Space under the floorboards"); set_long("You are at a corner of the crawlspace. Above you is a large\n"+ "trapdoor, made of wood and iron.\n"); set_weather(0, 1, 0); set_exits(({"/d/tempus/w/serepion/floor10.c", "north", "/d/tempus/w/serepion/floor12.c", "east"})); set_listen("You hear the sounds of mice all around you.\n"); set_items(({"trapdoor#door", "It looks like it's made of oak.\n"})); }