inherit "d/tempus/w/relgar/main.c"; #include "/players/relgar/private/mydefs.h" reset(arg){ if (arg) return; set_light(2); set_short("the southeast corner of the cathedral."); set_long( "\tYou are standing just to the east of the main\n"+ "door of the cathedral. In the southeast corner of the room\n"+ "here there is a large stone statue. There are several stained\n"+ "glass windows with demonic scenes of death and destruction. The outside\n"+ "light barely passes through the almost opaque glass. There are several\n"+ "stone columns here with torch sconces hanging from them.\n" ); set_items(({ "statue", "The large stone statue stands at least twelve feet tall. It is made of\n"+ "a dark, grey stone. It looks to be some sort of humanoid but has large\n"+ "wings that sprout from its back. The face has large, tusk-like fangs\n"+ "that look as though they are dripping with saliva.\n", "windows#scenes#glass windows#demonic scenes", "The scenes depicted on the windows are fairly grotesque. Most of them\n"+ "show vaguely humanoid, amorphous bipods devouring humans, and demi-humans\n"+ "alike.\n", "columns", "The stone columns are made from black marble with white veins of quartz\n"+ "running throughout.\n", })); set_exits(({ "d/tempus/w/relgar/entrance","east", "d/tempus/w/relgar/tside2" ,"north", })); } /* end of reset */