/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "players/relgar/temple/main.c";
#include "/players/relgar/private/mydefs.h"

reset(arg){
    load_door(({
	"destination","d/tempus/w/relgar/arena",
	"direction","north door",
	"closed",
	"key id","iron key",
	"lock id","iron lock",
	"locked",
	"desc",
	"The double doors to the north are made from a phosphorescent form of wood\n"+
	"that lights the entire room with its glow. It has an iron lock.\n",
	"lock description",
	"The lock is made from a greyish metal that glows with a soft amber light.\n",
	"door number",1,
      }));

    if(arg) return;
    set_short("The private chambers of the cathedral");
    set_light(2);
    set_exits(({
	"d/tempus/w/relgar/temp1","west",
	"d/tempus/w/relgar/temp3","east",
      }));
    set_long(
      "        You stand in the private chambers of the cathedral. None of the \n"+
      "congregation ever see this section of the temple. Those unfortunate enough\n"+
      "to get a tour of this section never see the light of day again. There\n"+
      "are two statues to the north that flank a pair of double doors. There is a\n"+
      "continuous stream of blood that flows from beneath the doors.\n"
    );
    set_items(({
	"statue 1#left statue#statue on the left",
	"The statue on the left stands twelve feet tall and has been painted\n"+
	"a bright red color. It seems to leer down at you with its snarling fang-\n"+
	"filled maw. A leathery pair of wings are folded at its back and its large\n"+
	"arms and legs each sport wicked claws at each end.\n",
	"statue 2#right statue#statue on the right",
	"The statue on the right has been painted a dark red color. It stands twelve\n"
	+
	"feet tall. It looks like a tall human except that its head is not human.\n"+
	"The 'head' consists of actually two heads. One is that of a snarling dog,\n"+
	"always aware of its surroundings, and the other is that of a serpent, long\n"+
	"and prehensile. The snake head is facing towards the back of the statue as\n"+
	"though looking behind itself. The statue holds in its hands a huge, double\n"+
	"headed axe and it wears a long cape about its shoulders.\n",
	"statue",
	"The statue on the left or the statue on the right?\n",
	"stream of blood#blood#stream",
	"The stream of blood flows slowly from beneath the north doors. It covers \n"+
	"the floor and makes it slightly sticky in places and slightly slippery in\n"+
	"others.\n",
      }));

} /* end of reset */