inherit "/players/relgar/temple/main.c"; #include "/players/relgar/private/mydefs.h" reset(arg){ load_door(({ "destination","d/tempus/w/relgar/temp3", "direction","north door", "closed", "locked", "lock difficulty",12, "key id","bronze key", "lock id","bronze lock", "trap on", "trap description", "The handle appears to be glowing red with heat.\n", "trap damage",(10+random(20)), "trap message", "As you grab the handle, a long spear of flame shoots from the keyhole!\n", "trap room message", "@@query_name:$this_player()$@@ is torched by a long spear of flame "+ "from the key hole of the door!\n", "key","None yet.", "long", "A high relief, demons visage adorns the north door here.\n", "door number",1, })); if(arg)return; set_short("The Tanar'ri sermon podium"); set_light(2); set_long( "\tYou stand at the northern end of the cathedral. To your west is\n"+ "large cross that the congregation prays to. There is a large podium here \n"+ "that priests who worship the Tanar'ri give their sermons from. There are\n"+ "some steps going to the top of the podium that you might be able to climb\n"+ "with some luck.\n" ); set_items(({ "cross", "The cross to the west is the same large, upside down cross that the \n"+ "congregation worships. It constantly drips with blood. One of the arms of\n"+ "the cross hangs over the podium here, dripping its gory fluid on those\n"+ "priests giving sermons.\n", "podium", "This podium appear to be made from a silvery type of wood. It looks just\n"+ "like normal wooden podiums that are found in places of holy worship but\n"+ "the lower half of the podium seems to be stained with some dark substance.\n"+ "", "steps","With some luck you might be able to climb them.\n", })); set_exits(({ "d/tempus/w/relgar/tside1","south", })); } /* end of reset */