#include "/players/relgar/private/mydefs.h" inherit "/d/tempus/w/relgar/main.c"; reset(arg){ if(arg)return; set_short("A garbage strewn street"); set_light(1); set_long( " You are walking along one of the roads in the town. There are several\n"+ "buildings to the north and south that look boarded up to keep out \n"+ "intruders. This section of town is in much worse shape than the rest\n"+ "of the area. There are piles of garbage strewn about the street and \n"+ "several beggars take up residence here.\n" ); set_items(({ "buildings#building", "The north or the south building?\n", "boards#board", "The boards are nailed across the windows of the buildings to the north and\n"+ "south. They are designed to keep people out of the buildings. They appear\n"+ "fairly new.\n", "garbage#piles#piles of garbage#pile", "The piles of garbage here are mostly animal offal and rotting, maggot \n"+ "infested bread. Anything else would have been carried off by a scavenger,\n"+ "be that man or beast.\n", "beggars", "Unfortunately you can only look at one at a time.\n", })); set_listen("You hear the sound of a dog yelping nearby.\n"); set_smell("You can smell the acrid odor of rotting bread and day old animal\n"+ "offal.\n"); set_exits(({ "d/tempus/w/relgar/road1","west", "room/city/nroad1","east", })); } /* end of reset */