#include "/players/relgar/private/mydefs.h" inherit "/d/tempus/w/relgar/main.c"; reset(arg){ if(arg)return; set_exits(({ "d/tempus/w/relgar/steps","west", "d/tempus/w/relgar/road2","east", })); set_short("An ash covered road"); set_light(1); set_long( " You walk along a section of road that is very dark and foreboding.\n"+ "The buildings on both sides of the street have been weather beaten to the\n"+ "point that the wood they are made of has turned a silvery grey color. To\n"+ "the north only the face of the building still stands. The rest of the \n"+ "building has burned to the ground and the ashes cover the sides of the \n"+ "buildings to either side making them appear even darker. To the south you\n"+ "can see the back of one of the buildings on the main thoroughfare. It too\n"+ "has suffered from the weather and appears dead and decayed.\n" ); set_items(({ "buildings#building", "Which building? The north or the south building?\n", "north building#facade", "The north building has burned to the ground and only the facade of the \n"+ "structure remains. It is a dark grey color and has thrown ash all over\n"+ "the buildings to either side of it.\n", "south building#back", "The south building is merely the back of one of the buildings on the main\n"+ "thoroughfare through the town.\n", "ashes", "The ashes from the burned down building cover the walls of the buildings\n"+ "near it. They also give the whole area a greyish cast.\n", })); set_smell( "You smell the acrid stench of sulfur in the air.\n"); set_listen( "You hear a dog whining nearby.\n" ); } /* end of reset */