/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "players/relgar/temple/main.c";
#include "/players/relgar/private/mydefs.h"

reset(arg){
    load_door(({
	"destination","d/tempus/w/relgar/temp1",
	"direction","north door",
	"closed","locked",
	"long",
	"A high relief carving of a demon head adorns the door to the north.\n",
	"lock difficulty",8,
	"key id","iron key",
	"lock id","iron lock",
	"lock description",
	"They lock is made from a greyish metal but is glowing with a soft amber\n"+
	"light.\n",
	"trap on",
	"trap description",
	"There appears to be something writhing inside the lock of the door.\n",
	"trap damage",(10+random(20)),
	"trap message",
	"As you try to open the door a large black tentacle lunges out from the\n"+
	"lock and crushes you before falling to dust!\n",
	"trap room message",
	"@@query_name:$this_player()$@@ gets crushed by a large "+
	"black tentacle from the door.\n",
	"door number",1,
      }));

    if(arg) return;

    set_short("The Baatezu sermon podium");
    set_light(2);
    set_long(
      "\tYou stand at the north end of the congregation room of the\n"+
      "cathedral. Just to the east of you is the high podium where priests of\n"+
      "the Baatezu give their sermons. You can see the large cross hanging to\n"+
      "your east and the altar is just to the south of that. There are steps\n"+
      "going to the top of the podium that you might be able to climb.\n"
    );
    set_exits(({
	"d/tempus/w/relgar/tside2","south",
      }));
    set_items(({
	"podium",
	"The podium is very similar to many of the wooden podiums that are often\n"+
	"found in places of holy worship. However, this podium, while also made\n"+
	"of wood, seems to be stained with something making it almost completely\n"+
	"black. The top seems to be blacker than the rest of the podium while the\n"+
	"bottom is almost a light tan color.\n",
	"cross",
	"The cross hangs upside down to the east of you. You notice that it \n"+
	"constantly drips blood. One of the arms hangs above the podium dripping\n"+
	"its gory fluid on the priests giving the sermons.\n",
	"altar","You'd get a better look if you moved closer.\n",
	"steps","You might be able to climb them to get to the top of the podium.\n",
      }));
} /* end of reset */