/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include "/players/relgar/private/mydefs.h"
inherit "/d/tempus/w/relgar/main.c";

reset(arg){
    load_door(({
	"destination","d/tempus/w/relgar/temp2",
	"direction","south door",
	"closed","locked",
	"lock difficulty",25,
	"long",
	"The huge double doors to the south are made from some type of phosphorescent\n"+
	"wood that lights up the whole room here.\n",
	"key id","iron key",
	"lock id","iron lock",
	"lock description",
	"The lock is made from a greyish metal that is glowing with a strange light.\n",
	"door number",1,
      }));
    if(arg)return;
    set_short("Inside the arena");
    set_light(2);
    set_long(
      "        You stand at the top of a large bowl shaped arena. Your whole \n"+
      "vision is taken up by the enormous face of some spawn of hell that covers\n"+
      "the wall far to the north. You notice that there is a large pool of blood\n"+
      "under the face that covers the entire arena floor. There are several forms\n"+
      "lying in the pool that, while dead and far away still make shivers run the\n"+
      "length of your spine. There are some steps that lead down to the north.\n"
    );
    set_items(({
	"arena#bowl",
	"You are standing at the top of the bowl shaped arena. It is filled with \n"+
	"many cheering and jeering priests of the Baatezu and the Tanar'ri.\n",
	"face#spawn#spawn of hell",
	"The face of the spawn of hell completely covers the entire north wall of \n"+
	"the arena. It seems to be a horned skull with several waving tentacles in\n"+
	"place of a mouth. Each of the tentacles is tipped with a needle shaped \n"+
	"barb. Several of them have quivering corpses attached to them.\n",
	"blood#pool#arena floor#floor#pool of blood",
	"The large pool of blood that covers the floor is mixed with several slain\n"+
	"forms of humanoids and non-humanoids alike. The blood itself covers all \n"+
	"the walls and even runs across the ceiling. It runs down the wall to the\n"+
	"south and drains out the door on the floor.\n",
	"forms",
	"The forms lying in the pool are terrible to behold. You can't imagine\n"+
	"facing any of them in battle, let alone facing whatever killed them \n"+
	"in battle.\n",
	"steps",
	"The steps lead down and to the north.\n",
      }));
    set_smell(
      "You can smell the blood and death of many combatants in the arena.\n"
    );
    set_listen(
      "You can't hear anything over the din of the raging priests watching the \n"+
      "contest on the arena floor.\n"
    );
} /* end of reset */