#include "/players/relgar/private/mydefs.h" inherit "/d/tempus/w/relgar/main.c"; reset(arg){ load_door(({ "destination","d/tempus/w/relgar/temp2", "direction","south door", "closed","locked", "lock difficulty",25, "long", "The huge double doors to the south are made from some type of phosphorescent\n"+ "wood that lights up the whole room here.\n", "key id","iron key", "lock id","iron lock", "lock description", "The lock is made from a greyish metal that is glowing with a strange light.\n", "door number",1, })); if(arg)return; set_short("Inside the arena"); set_light(2); set_long( " You stand at the top of a large bowl shaped arena. Your whole \n"+ "vision is taken up by the enormous face of some spawn of hell that covers\n"+ "the wall far to the north. You notice that there is a large pool of blood\n"+ "under the face that covers the entire arena floor. There are several forms\n"+ "lying in the pool that, while dead and far away still make shivers run the\n"+ "length of your spine. There are some steps that lead down to the north.\n" ); set_items(({ "arena#bowl", "You are standing at the top of the bowl shaped arena. It is filled with \n"+ "many cheering and jeering priests of the Baatezu and the Tanar'ri.\n", "face#spawn#spawn of hell", "The face of the spawn of hell completely covers the entire north wall of \n"+ "the arena. It seems to be a horned skull with several waving tentacles in\n"+ "place of a mouth. Each of the tentacles is tipped with a needle shaped \n"+ "barb. Several of them have quivering corpses attached to them.\n", "blood#pool#arena floor#floor#pool of blood", "The large pool of blood that covers the floor is mixed with several slain\n"+ "forms of humanoids and non-humanoids alike. The blood itself covers all \n"+ "the walls and even runs across the ceiling. It runs down the wall to the\n"+ "south and drains out the door on the floor.\n", "forms", "The forms lying in the pool are terrible to behold. You can't imagine\n"+ "facing any of them in battle, let alone facing whatever killed them \n"+ "in battle.\n", "steps", "The steps lead down and to the north.\n", })); set_smell( "You can smell the blood and death of many combatants in the arena.\n" ); set_listen( "You can't hear anything over the din of the raging priests watching the \n"+ "contest on the arena floor.\n" ); } /* end of reset */