#include <mudlib.h> inherit UNDEAD; void reset(status arg) { ::reset(arg); if(arg) return; set_name("Zombie"); set_gender(0); set_race("undead"); set_al(-2000); set_short("A Zombie"); set_long( "This is a creature of evil and sorcery.\n"+ "Magic has caused this rotted corpse to \n"+ "come back among the living. Its flesh \n"+ "has become sickly and has corroded away\n"+ "from its body leaving pockets of skeletal\n"+ "matter showing through rotted flesh.\n"); set_level(2); }