#include <mudlib.h> inherit UNDEAD; void reset(status arg) { ::reset(arg); if(arg) return; set_name("Skeleton"); set_gender(0); set_race("undead"); set_al(-2000); set_short("A Skeleton"); set_long( "Once dead and left to rot away, has become \n"+ "animated through black arts and evil.\n"+ "Fear is death's companion, and these monstrous\n"+ "creations on necrotic sorcery are horrid.\n"+ "This monstrousity is without flesh, yet moves\n"+ "with a speed that is deceptive.\n"); set_level(2); set_multi_attack(2); }