#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("The long corridor"); set_smell("It smeels like orcs have been here recently.\n"); set_listen("You hear moaning echoing from further within the caves. It\n"+ "sounds like its getting a little closer.\n"); set_long("You are standing in the middle of a natural corridor in the cave\n"+ "system. The floor is dusty and you leave tracks wherever you walk.\n"); set_items(({ "prints#tracks", "Footprints in the dust. It looks like yours are not\n"+ "the only ones here." })); set_exits(({ "players/admin/l1r8", "south", "players/admin/l1r6", "north", })); set_weather(0,1,0); }