#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("The cave beginnings"); set_smell("It smells like orcs and elves have been here.\n"); set_long("You stand at the beginnings of a cave, your feet leaving tracks\n"+ "in the dusty floor. You get the feeling that this cave could be\n"+ "quite larger than you first thought.\n"); set_items(({ "prints#tracks", "Footprints in the dust. It looks like yours are not\n"+ "the only ones here." })); set_exits(({ "players/admin/l1r2", "north", "players/admin/l1r5", "east", "players/admin/l1r4", "south", })); set_weather(0,1,0); }