#include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "destination", "players/admin/l1r22", "direction", "north door", "long", "Not so much a door as a collection of planks nailed together.\n"+ "It looks like it doesn't get used much at all.\n", })); if(arg) return; set_short("The Cliff Base"); set_smell("It smeels like orcs and elves may have been here,\n"+ "but not recently.\n"); set_long("You are standing at the base of a cliff. Rocks little and\n"+ "small litter the ground.\n"); set_items(({ "rock#rocks", "All the rocks have a familiar shape to them. They look \n"+ "they might have been used to fill over the cave enterance." })); set_exits(({ "players/admin/l1r22", "north", })); set_weather(5,5,5); }