#include <mudlib.h> inherit ROOM; void reset(status arg) { reset_doors(arg); load_door(({ "direction", "west", "file", "players/admin/l1r11", "long", "A secret door in the west wall.\n", "key id", "city key", })); if(arg) return; set_short("The Cliff Base"); set_smell("It smeels like orcs and elves may have been here,\n"+ "but not recently.\n"); set_long("You are standing at the base of a cliff. Rocks little and\n"+ "small litter the ground.\n"); set_items(({ "rock#rocks", "All the rocks have a familiar shape to them. They look \n"+ "they might have been used to fill over the cave enterance." })); set_weather(5,5,5); }