#include <mudlib.h> inherit MONSTER; void reset(status arg) { object obj; ::reset(arg); if(!present("necklace")) { obj = clone_object(CLOTHING); obj -> set_name("necklace"); obj -> set_short("A dirty necklace"); obj -> set_long("What was once a lovely gold necklace is now dirty and \n"+ "dusty. It looks badly treated and worth very little. \n"); obj -> set_value(200); obj -> set_weight(1); move_object(obj, this_object()); init_command("wear necklace"); } if(arg) return; set_name("greeli"); set_race("human"); set_alias("thief"); add_class("thief"); add_class("mage"); load_spells(90, ({ "magic missile", "chill touch", "acid arrow", "charm person", "bbb", "cone of cold", })); add_class("fighter"); set_gender(1); set_short("Greeli the thief"); set_alignment(100); set_long( "Greeli's scar pocked face peers out from his soiled ragged cloak, \n"+ "his eyes weepy and tired with sickness. Although Greeli is but a \n"+ "beggar, he is a skilled thief as well.\n"); set_level(8); set_steal_chance(20); load_chat(12, ({ "Greeli says: Hey, gimme some coppers.\n", "Greeli sneazes into his hands.\n", "Greeli picks his nose.\n", "Greeli asks: Eh, gimme one of those pal?\n", })); load_a_chat(15,({ "Greeli says: Gimme a break.\n", "Greeli exclaims: Bugger off!\n", "Greeli bursts out into tears!\n", "Greeli kicks you in the ribs.\n", "Greeli tries to hide in the shadows.\n", })); add_money(500); }