/* High Clerists Tower - entrance.c * Angel October 1993 */ #include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "file", "room/city/cleric/hall2", "direction", "south door", "lock description", "The lock appears to be made of marble, similar to \n"+ "that of the marble in the room around you. Around \n"+ "the edges of the lock are small golden leaves with\n"+ "dragons curled about them.\n", "key id", "city key", "long", "A huge set of double doors stands before you.\n", })); reset_doors(arg); if(arg) return; set_short("the steps to the high clerists tower"); set_long( "Rising high before you is the grand beauty of the High \n"+ "Temple to the All-God. Steps of blue-white marble rise \n"+ "sharply towards a set of huge double doors that stand \n"+ "open, the way lined by sentinels - marble columns tall \n"+ "and straight, watching all who pass through this place. \n"); set_night_desc( "Torches hang from each column, forcing the darkness away \n"+ "from this holiest of places.\n"); set_items(({ "temple#high temple", "The grand High Temple to the All-God, father of the Panthenon \n"+ "of gods. Of all places within the city of Tempus, this is the "+ "holies of all places", "stairs#stair case#stair", "They leads upwards to the double doors", "doors#double doors#door", "Huge doors at the top of the stairs. "+ "They are currently open", })); set_night_items(({ "torch#torches#fire", "The fire from the torches flicker, sheding light "+ "onto the stairs", "column#columns#sentinels", "Tall marble columns leads the way up the stairs to the doors.\n"+ "Hung from each column is a torch that lights the way the stairs" })); set_day_items(({ "column#columns#sentinels", "Tall marble columns leads the way up the stairs to the doors" })); set_weather(2, 4, 0); set_exits(({ "room/city/dark_rd1", "northeast", })); }