/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* High Clerists Tower - entrance.c
 * Angel October 1993
 */

#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  load_door(({
  "file", "room/city/cleric/hall2", 
  "direction", "south door",
  "lock description",
               "The lock appears to be made of marble, similar to \n"+
               "that of the marble in the room around you. Around \n"+
               "the edges of the lock are small golden leaves with\n"+
               "dragons curled about them.\n",
  "key id",
               "city key",
  "long",
               "A huge set of double doors stands before you.\n",
  }));
  reset_doors(arg);


  if(arg) return;
  set_short("the steps to the high clerists tower");
  set_long(
     "Rising high before you is the grand beauty of the High   \n"+
     "Temple to the All-God. Steps of blue-white marble rise   \n"+
     "sharply towards a set of huge double doors that stand    \n"+
     "open, the way lined by sentinels - marble columns tall   \n"+
     "and straight, watching all who pass through this place.  \n");

  set_night_desc(
     "Torches hang from each column, forcing the darkness away \n"+
     "from this holiest of places.\n");


  set_items(({
     "temple#high temple",
     "The grand High Temple to the All-God, father of the Panthenon \n"+
     "of gods. Of all places within the city of Tempus, this is the "+
     "holies of all places",

     "stairs#stair case#stair", "They leads upwards to the double doors",

     "doors#double doors#door", "Huge doors at the top of the stairs. "+
     "They are currently open",
  }));

  set_night_items(({
     "torch#torches#fire", "The fire from the torches flicker, sheding light "+
     "onto the stairs",

     "column#columns#sentinels",
     "Tall marble columns leads the way up the stairs to the doors.\n"+
     "Hung from each column is a torch that lights the way the stairs"
  }));
  set_day_items(({
     "column#columns#sentinels",
     "Tall marble columns leads the way up the stairs to the doors"
  }));

  set_weather(2, 4, 0);

  set_exits(({
     "room/city/dark_rd1",     "northeast",
  }));
}