#include <mudlib.h> inherit ROOM; void reset(status arg) { object obj, pollen; int y; if(!present("bee")) { for(y=0; y < (4 + random(4)); y++) { obj = clone_object(MONSTER); obj -> set_name("bee"); obj -> set_race("insect"); obj -> set_short("A busy bee"); obj -> set_long( "A little yellow and black striped bee. As it is a native \n"+ "Australian bee, it does not have a sting. Even so, it can\n"+ "still cause a nuisance.\n"); obj -> set_level(1); obj -> set_ac(3); obj -> set_wc(5); obj -> load_chat(5, ({ "Bee buzzes merrily.\n", "Bee buzzes happily.\n", "Bee buzzes noisily.\n", "Bee buzzes hurridly.\n", "Bee buzzes around.\n", "Bee collects pollen from the wattle.\n", "Bee buzzes around you head.\n", })); obj -> load_a_chat(5, ({ "Bee buzzes angrily.\n", "Bee buzzes around your head.\n", "Bee buzzes noisily.\n", "Bee buzzes ferociously.\n", "Bee buzzes menacingly.\n", })); obj -> set_attack_msg(({ "bumps into", "softly", "bumps into", "lightly", "bumps into", "with some force", "grazes", "", "bumps into", "with a great deal of force", "bumps into", "with a stunning blow!", "bumps into", "with a bone crunching sound!", })); move_object(obj, this_object()); pollen = clone_object(TREASURE); pollen -> set_name("pollen"); pollen -> set_short("Some pollen"); pollen -> set_sell_destruct(1); pollen -> set_long( "This is some pollen from a yellow wattle bush.\n"); pollen -> set_weight(1); pollen -> set_value(20 + random(50)); /* something to give out */ move_object(pollen, obj); } } if(arg) return; set_short("the city garden"); set_long( "A beautiful flowering wattle bush stands beside the cobblestone \n"+ "pathway which winds its way around in many directions. The sounds\n"+ "of bees fills the air as they busily collect pollen from the \n"+ "wattle flowers. "); set_day_desc( "The sunlight beams down on you from on high,\npeeking through "+ "the white fluffy clouds.\n"); set_night_desc( "The moon stares down at you as dark sinister clouds\npass by.\n"); set_listen("The air is full of busy bees buzzing...\n"); set_smell("The air is full of the sweet smell of wattle.\n"); set_items(({ "wattle#bush", "A fine yellow wattle bush. The spiky wattle has sharp spines \n"+ "at the end of its leaflike stalks. The leaves of most wattles\n"+ "are minute, appearing to be almost like flattened stalks", "path#cobblestone path#cobblestones#cobblestone", "A well travelled cobblestone path", "tree#gum tree#ghost-gum#gum", "This tree's trunk is a light grey, almost white colour. Atop \n"+ "the tree is some movement amid the leaves", "orchid#spider orchid", "A long black-orange flower sways in the breeze that blows \n"+ "through the leaves of the trees. The orchid seems to be \n"+ "growing on the trees themselves", })); set_day_items(({ "sunlight#sun#light", "Do you want to go blind?", "cloud#clouds", "They are white and fluffy. One reminds you of an echidna", })); set_night_items(({ "moon", "You can see the man in the moon. He \n"+ "appears to be grinning an evil grin at you", "cloud#clouds", "They look dark and sinister...and very spooky", })); set_exits(({ "d/coronos/w/angel/city/gardens/garden2", "northeast", "d/coronos/w/angel/city/gardens/garden10", "southeast", "d/coronos/w/angel/city/gardens/garden6", "east", })); set_weather(1,4,0); }