#include <mudlib.h> #define PATH "d/coronos/w/angel/city/gardens/" #define MONST "d/coronos/w/angel/city/monst/" inherit ROOM; void reset(status arg) { object obj; if(!present("dingo")) { move_object(clone_object(MONST+"madingo"),this_object()); } if(arg)return; set_weather(1,3,0); set_short("a dingo den"); set_long( "Deep within the den it is very dark and cool. The ground \n"+ "is softer here, due to the constant churning of the soil \n"+ "to make for soft beds for the dingos that call this den \n"+ "their home. The walls and roof are rounded, making this \n"+ "back room feel small and inclosed.\n"); set_smell("The strong scent of dingo droppings override "+ "everything else.\n"); set_listen("An occasional yip reminds you of just how "+ "close you are to the dingos.\n"); set_items(({ "roof#walls#soil#ground", "Made up of packed sandy soil due to frequent use", "prints#footprints#dingo prints", "Little paw prints, but also larger prints of a larger \n"+ "dingo. Could it be the mother of the pups?", })); set_exits(({ PATH+"den1","out", })); }