#include <mudlib.h> #define PATH "d/coronos/w/angel/city/gardens/" #define MONST "d/coronos/w/angel/city/monst/" inherit ROOM; void reset(status arg) { object obj; int i; if(!present("pup")) { for(i=0; i<2; i++) { move_object(clone_object(MONST+"dingopup"),this_object()); } } if(arg)return; set_weather(1,3,0); set_short("a dingo den"); set_long( "Here just inside the den the roof is low, causing most to \n"+ "stay low to the ground. The ground is made up of loose soil \n"+ "and full of many dingo prints. The walls are formed in crude \n"+ "rounded supports, and looks as if they have been formed due \n"+ "to vigerous digging.\n"); set_smell("The strong scent of dingo droppings override "+ "everything else.\n"); set_listen("An occasional yip reminds you of just how "+ "close you are to the dingos.\n"); set_items(({ "roof#walls#soil#ground", "Made up of packed sandy soil due to frequent use", "prints#footprints#dingo prints", "Little paw prints, but also larger prints of a larger \n"+ "dingo. Could it be the mother of the pups?", })); set_exits(({ PATH+"garden12","out", PATH+"den2","in", })); }