/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
adverbs.h	Adverbs used by secure/soul_fcn.c, obj/soul.c
ansi.h		Macros for ansi escape sequences
door.h		Redundant, patch from new doors to old door.h
mudlib.h	Main Mud Configuration
prop.h		prop() functions
room_def.h	Macros for set_weather() used by room2.c

.\cfg: Configuration of Objects
door_mac.h	Macros to describe properties of doors in room2.c
levels.h	Macros for creator security levels
living.cfg	Configuration of inherit/base/living.c
master.cfg      configures some security of master objects
player.cfg	Configuration of obj/player.c
spell.h		Macros to describe properties of spells in living.c
udp.h		Macros for inetd.c
wizard.cfg	Configuration of obj/wizard.c

.\fn: Some miscellaneous functions
compare.h	Redundant, compare one skill with skills in other object(s)
exchange.h	Used by spells to duplicate set properties in objects
exit_con.h	Convert exit names short<->long
humanoid.h	Designates if monster race is humanoid
i_to_str.h	Converts a number to a full string. eg. 33-> "thirty three"
linewrap.h	Linewrap a string (cuts words in half)
move.h		Used in native mode
newline.h	Add a newline to string, if it doesn't have one.
pad_str.h	Line wrap a string (doesn't cut words in half)
process.h	process_msg() an enhanced process_str()
restore.h	Non-fatal exit on illegal restore_object()
rnd_name.h	Creates string of 4 random letters. For spell triggers
shout.h		Earmuffed shout
sprintf.h	sprintf() hack for 3.1.2
stat.h		Stat functions for 'stat' command
tell.h		tell_objects()
vowel.h		Ascertain if string starts with a vowel
weather.h	Functions used by room2.c for weather

.\fn_specs: prototypes for functions in variuos objects
base_obj.spc
living.spc
monster.spc
player.spc
room.spc
weapon.spc
wizard.spc

.\skills: Base functions for living.c to add skills
cleric.h
fighter.h
general.h
mage.h
psi.h
skills.h
thief.h