adverbs.h Adverbs used by secure/soul_fcn.c, obj/soul.c ansi.h Macros for ansi escape sequences door.h Redundant, patch from new doors to old door.h mudlib.h Main Mud Configuration prop.h prop() functions room_def.h Macros for set_weather() used by room2.c .\cfg: Configuration of Objects door_mac.h Macros to describe properties of doors in room2.c levels.h Macros for creator security levels living.cfg Configuration of inherit/base/living.c master.cfg configures some security of master objects player.cfg Configuration of obj/player.c spell.h Macros to describe properties of spells in living.c udp.h Macros for inetd.c wizard.cfg Configuration of obj/wizard.c .\fn: Some miscellaneous functions compare.h Redundant, compare one skill with skills in other object(s) exchange.h Used by spells to duplicate set properties in objects exit_con.h Convert exit names short<->long humanoid.h Designates if monster race is humanoid i_to_str.h Converts a number to a full string. eg. 33-> "thirty three" linewrap.h Linewrap a string (cuts words in half) move.h Used in native mode newline.h Add a newline to string, if it doesn't have one. pad_str.h Line wrap a string (doesn't cut words in half) process.h process_msg() an enhanced process_str() restore.h Non-fatal exit on illegal restore_object() rnd_name.h Creates string of 4 random letters. For spell triggers shout.h Earmuffed shout sprintf.h sprintf() hack for 3.1.2 stat.h Stat functions for 'stat' command tell.h tell_objects() vowel.h Ascertain if string starts with a vowel weather.h Functions used by room2.c for weather .\fn_specs: prototypes for functions in variuos objects base_obj.spc living.spc monster.spc player.spc room.spc weapon.spc wizard.spc .\skills: Base functions for living.c to add skills cleric.h fighter.h general.h mage.h psi.h skills.h thief.h