#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("Main Street"); set_long( "\tMain Street\n"+ "You stand on Main Street which runs west from the town square.\n"); set_night_desc( "Tall golden sconces stand ablaze, lighting your way through Tempus.\n"); set_day_desc( "The tall sconces stand empty, awaiting night fall when they \n"+ "will be lit for passers by.\n"); set_night_items(({ "sconces", "Golden sconces bearing torches", "fire#torch#torches", "They appear well lit" })); set_day_items(({ "sconces", "They bear doused torches", "torch#torches", "They are not lit, awaiting night fall" })); set_weather(1, 1, 0); set_exits(({ "room/city/main_st1", "west", "room/city/main_st3", "east" })); }