/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* Earthquake */
 
#define NAME "@@query_name:$this_player()$@@"  /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"

 
status earthquake(string targ, mixed alt_type){
  int dam, i;
  string file;
 
  if(!alt_type) alt_type = "nature_sphere";
  dam = (objectp(alt_type))
      ? (int)alt_type->query_cast_level()     /* wands */
      : (int)call_other(this_player(),"query_"+alt_type);
 
  dam *= (random(10) + 1);
  if(dam > 100) dam = 100;
  
  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);
 
  this_player()->load_spell(({
  "target",            targ,
  "name",              "Earthquake",
  "sphere",            alt_type, 
  "cost",              20,
  "level",             20,
  "damage",            dam,
  "cast time",         4,
  "area",
  "casting msg",      ({
     "The ground around you shakes.\n",
     "The ground around you trembles with the might of the Gods.\n",
     "The whole area around you shakes and trembles.\n"
  }),
  "casting msg room", ({
     "The ground around "+NAME+" shakes.\n",
     "The ground around "+NAME+" trembles with the might of the Gods.\n",
     "The whole area around "+NAME+" shakes and trembles.\n"
  }),
  "msg target",  "You are knocked to the quaking ground.\n",
  "msg room",    "You see "+ TARG +" fall to the quaking ground.\n",
  "msg caster",  "You see "+ TARG +" fall to the quaking ground.\n",
  "spell object", file,
  }));
  return 1;
}
 
/********************************************************************/
/* when cloned to target */
 
status cast_spell(object caster,object target,object prev,int dmg) {
  if(target == caster || (caster->query_party()
  && (string)caster->query_party() == (string)target->query_party())) { 
    destruct(this_object());
    return 1;
  }
  destruct(this_object());
  return 0;
}

/* Native Mode Move */

#include <move.h>