/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

object lum;
int i;
void reset(status arg) {
  reset_doors(arg);
  load_door(({
     "file", "room/newbie/new7",  
     "direction", "south door",
     "long",
          "A sturdy wooden door to the cabin.\n",
     "key id", "city key",
  }));

  if(!arg) {
    set_short("Cabin");
    set_long(
"You are inside a small cabin.  The ceiling is just barely high enough \n"+
"for elves to enter.  Maybe a few dwarves can fit in too.  The cabin is\n"+
"pretty well built. The logs seem new and quite sturdy.  The floor is  \n"+
"just dirt. You can see the eating quarters to the north.\n");
    set_exits(({
        "/room/newbie/pub",  "north",
    }));
    set_weather(2,4,3);
    set_items(({
         "floor",  "A dirt floor",
         "logs",   "Round wooden logs",
     }));
  }
  if(!present("elf")) {  
     for(i = 0; i<3; i++) {
       lum = clone_object(MONSTER);
       lum->set_name("elf");
       lum->set_short("A wood elf");
       lum->set_alias("elf");
       lum->set_long(
"This is one of the more powerful elves.  His muscles are bulging out \n"+
"of his little elvish suit.  He stands only about 4 ft tall, but in   \n"+
"battle, one might think he's a giant. He spends his time carving wood\n"+
"and trading his wares with the humans in the city.\n");
       lum->set_level(5);
       lum->set_ac(5);
       lum->set_wc(9);
       lum->set_gender(1);
       lum->add_money(200);
       lum->set_race("wood elf");
       move_object(lum, this_object());
     }
  }
}