#AREADATA Name The City of Crimson~ Repop The residents of Crimson begin a new day.~ SCZone 0 Builders Lonath~ VNUMs 51200 51399 NQuit 0 Open 0 Homeland 0 End #MOBDATA #51200 Name rogi knight~ Short rogi the knight~ Long Rogi the knight stands here, barely tolerating your presence! ~ Descr One of the noblest Knights of all the land, Rogi stands at the center of the known world protecting Crimson and it's citizens. He has won many glorious battles in his life and isn't about to lose anytime soon. ~ Attackmsg pound~ AMax 1 ActBits 2 Affect_By 2097320 Money 1000 Level 360 MobType 10 Hp 40 Guard 0 Spec spec_warrior End #51201 Name guard gateguard~ Short a gateguard~ Long A gateguard watches out for trouble.~ AMax 3 ActBits 2 Affect_By 680 Level 150 MobType 0 Guard 2 Spec spec_warrior End #51202 Name guard gateguard~ Short a gateguard~ Long A gateguard watches out for trouble.~ AMax 3 ActBits 2 Affect_By 680 Level 150 MobType 0 Spec spec_warrior End #51203 Name guard gateguard~ Short a gateguard~ Long A gateguard watches out for trouble.~ AMax 3 ActBits 2 Affect_By 680 Level 150 MobType 0 End #51204 Name guard gateguard~ Short a gateguard~ Long A gateguard watches out for trouble.~ AMax 3 ActBits 2 Affect_By 680 Level 150 End #51205 Name cityguard guard~ Short a cityguard~ Long A patrolling cityguard nods to you as you walk by.~ Descr This guard patrolls Crimson and the walls around it. It would be wise not to fool around while your inside the city. ~ AMax 5 Level 85 MobType 0 End #51206 Name elite cityguard guard~ Short an elite cityguard~ Long An elite cityguard watches out for any kind of trouble.~ Descr This is the elite guard of Crimson. He would like to test his skills on you. ~ AMax 5 Affect_By 680 Level 125 MobType 0 End #51207 Name shop guard ~ Short a shop guard~ Long A huge guard is here keeping watch over the shop. ~ Descr This is a mean looking guard. Getting by him would be a trick. This guard waits for the chance to smite a thief. ~ AMax 8 ActBits 2 Affect_By 648 Level 250 Hp 35 End #51208 Name zantar shop~ Short zantar~ Long Zantar greets you as you enter his humble shop. ~ Descr Zantar gives you a glance of money wanting eyes as you walk into his shop. You feel uneasy being in this city with this guy. ~ AMax 1 ActBits 2 Affect_By 680 Level 300 Hp 90 Shop 0 1 17 22 27 100 60 6 22 Shopd2 5 Shopd3 4 End #51209 Name grol shop~ Short grol~ Long Grol is here absorbed in polishing a blade.[0;37m~ Descr This filthy man grimaces at you as yu walk in, but wants to get to your coin purse as much as the other shop clerks do. He draws a sword and sharpens it with a massive sharpening stone. ~ AMax 1 ActBits 2 Affect_By 680 Level 300 Hp 30 Shop 0 2 0 0 0 100 60 6 22 Shopd2 5 Shopd3 4 End #51210 Name thargon shop~ Short thargon~ Long Thargon is examining a little trinket a customer just brought in.~ Descr Thargon laughs at you for your ignorance to come to his shop and sell something to him. Begone, Thargon warns you as he draws a sword from his sheath. ~ AMax 1 ActBits 2 Affect_By 680 Level 250 Hp 25 End #51211 Name des'tra gemshop shop~ Short des'Tra~ Long Des'Tra smiles as she sees profit walking in the door.~ Descr Des'Tra looks like a fat snake with a human head that slithers around her shop, leaving a trail of scum behind its tail. On the counter she has many magical gems she would like to sell to you. ~ AMax 1 ActBits 2 Affect_By 680 Money 1500 Level 250 Shop 0 7 0 0 0 100 60 6 22 Shopd2 5 Shopd3 4 End #51212 Name shelara shop~ Short shelara~ Long Shelara is poring over her account ledgers.~ Descr Shelara stands behind a lavishly decorated counter. She counts coins stacked on the table she sits at. ~ AMax 1 ActBits 2 Affect_By 168 Level 250 Hp 60 End #51213 Name jodath shop~ Short jodath~ Long Jodath is here restocking lanterns up on a high shelf.~ Descr This shopkeeper keeps track of everything on the shelves from books to peace pipes. She is very organized and sells all kinds of goods. ~ AMax 1 ActBits 2 Affect_By 680 Level 250 Hp 40 Shop 0 5 4 22 1 100 60 6 22 Shopd2 5 Shopd3 4 End #51214 Name skrag shop pract~ Short skrag~ Long Skrag asks you to wait for a moment, so he can finish this potion.~ Descr This is the Alchemist of crimson. He sits idly by brewing more potion. ~ AMax 1 ActBits 2 Level 350 MobType 1 Hp 30 Shop 0 9 27 0 0 100 60 6 22 Shopd2 5 Shopd3 4 End #51215 Name urial shop pract~ Short urial~ Long Urial greets you with a broad smile and offers to let you sample a pastry.~ Descr This baker prepares you with fresh loaves of bread that melt in your mouth as you eat them. This is one of the finest bakers on the world. ~ AMax 1 ActBits 2 Affect_By 680 Money 1000 Level 250 Shop 0 4 0 0 0 100 60 6 22 Shopd2 5 Shopd3 4 End #51216 Name street sweeper~ Short a street sweeper~ Long A street sweeper shuffles along, whistling a happy tune.~ Descr This scrubby human retells of past stories of how he made it cleaning off the kings boots of blood. But now he is only a low paid street sweeper. ~ AMax 5 Level 0 End #51217 Name poor citizen~ Short a poor citizen~ Long A poor citizen greets you.~ Descr This filty beggar wanders Crimson in hope of food or money. It would be kind of you to spare a few gold coins to this poor sab's coin purse. ~ AMax 6 Level 25 End #51218 Name rich citizen~ Short a rich citizen~ Long A rich citizen clutches her coin purse as you enter.~ Descr This greedy citizen of Crimson has hoarded it's money for all of its life. This person deserves to be killed and have its money taken. ~ AMax 5 Level 45 End #51219 Name incomo barkeep~ Short incomo the barkeep~ Long Incomo lets out a hearty laugh as he greets his favorite customers.~ Descr This fat bartender slings drinks to all the alcoholics sitting around the bar. He greets you with a cheer and a toast to getting drunk. He tosses down a bottle of absolute to prove to you how much more of a drunk he is than you are. You could never top this drunk. ~ AMax 1 Level 0 End #51220 Name elven elf adventurer~ Short an elven adventurer~ Long An elven adventurer gives you a glance, then returns to his companions.~ Descr This elvish traveler goes beyond Crimson to find work outside. He looks like the kind of person that is street wise beyond his years. ~ AMax 4 Affect_By 552 Money 300 Level 30 End #51221 Name human warrior~ Short a human warrior~ Long A human warrior raises his mug in a salute to you.~ Descr This warrior is well respected. He shows signs of distrust as you stare at him. ~ AMax 5 Level 0 End #51222 Name goblin short~ Short a short goblin~ Long A short goblin bumps you and growls.~ Descr This greenskin represents the grotesqueness of all the goblin race. He looks at you derisively and snorts about your apearance. ~ AMax 5 Level 0 End #51223 Name duergar warrior drunkard~ Short a duergar warrior~ Long A duergar drunkard stumbles past you.~ Descr This drunken warrior has fell from the bar. He couldnt outdrink Incomo and is now wandering around to find a whore and a bed to sleep in. ~ AMax 5 Level 45 MobType 0 End #51224 Name small girl child~ Short a small girl~ Long A small girl plays with her rag doll.~ Descr This is a tiny humanoid with ruffled up hair. ~ AMax 5 Level 0 End #51225 Name small boy child~ Short a small boy~ Long A small boy is here using a stick to poke at a cornered rat.~ Descr This is a small humanoid that is in waiting for his mother. ~ AMax 5 Level 0 End #51226 Name rat~ Short a rat~ Long A rat is here chewing on some scraps.~ Descr This large rodent is extremely hungry. ~ AMax 5 ActBits 8 Level 35 MobType 7 End #51227 Name skeleton~ Short a skeleton~ Long A skeleton shambles toward you and attacks.~ Descr This ancient pile of bones knows no meanings of not fighting. It has cracked bones and is decayed beyond recognition of its previous self. ~ AMax 5 ActBits 8 Level 45 MobType 21 End #51228 Name ghost wailing~ Short a wailing ghost~ Long A wailing ghost reaches out and tries to make you dead too!!~ Descr A pile of cloth eminate the image of this ghost. You could clean the house with this feeble creature. ~ AMax 5 Level 0 End #51229 Name ruffian ~ Short a scruffy ruffian~ Long A scruffy ruffian attempts to intimidate you.~ Descr This shady fellow is one of the lower classes of the city. This is a real scumbag. You would find it better to have this one dead than alive. ~ AMax 5 Level 0 End #51230 Name thief skaven shady-looking~ Short a skaven thief~ Long A shady-looking skaven smirks at you.~ Descr A well trained thief of skills, this clepto has a very talent to empty your purse of its coins. ~ AMax 5 Level 0 End #51231 Name warrior trainee~ Short a warrior trainee~ Long A warrior trainee is attempting to hit a bag with a sword.~ Descr This guard trainee is working very hard to become a Crimson City guard. But he is still weak with young age. ~ AMax 5 Level 0 End #51232 Name mayor aone~ Short the mayor~ Long The mayor is here greeting all those who come to his city.~ Descr Other than Rogi, the mayor controls the city. This mayor is a fanatic for killing. He has ordered his bodyguards to do many evil things. Beware of The Mayor. ~ AMax 1 ActBits 1 Affect_By 680 Level 200 End #51233 Name mayoral bodyguard guard~ Short a mayoral bodyguard~ Long A REALLY tough-looking bodyguard is watching over the mayor.~ Descr These are the mayor's personal bodyguards, they protect the mayor at all costs. ~ AMax 3 ActBits 1 Level 100 Guard -48 End #51234 Name niquer sexy priestess~ Short the sexy priestess~ Long A sexy priestess is in the mayor's house...umm healing him.~ Descr This woman is astoundingly beautiful. She gives you a hard on just glancing at her. You think of the occasion of getting a date from this attractive woman. But the Mayor has her for his own. It would'nt be a good idea to interfere with this fox. ~ AMax 1 Affect_By 680 Level 235 End #51235 Name busty waitress~ Short a busty waitress~ Long A busty waitress pushes her way toward you to take your order.~ Descr This waitress tends to all the patrons inside the bar. She does prostitution services also. ~ AMax 3 ActBits 2 Level 25 MobType 0 Spec spec_warrior End #51236 Name guard trainer~ Short the guard trainer~ Long The guard trainer is instructing some recruits in the use of the sword.~ Descr This former city guard now teaches the replacements for the next generation of guards to protect Crimson and its streets. ~ AMax 4 ActBits 1 Affect_By 128 Level 135 End #51237 Name grybl mage pract~ Short grybl the mage~ Long Grybl the mage pokes the dust in the corner of the room.~ Descr This acient old mage moves around the tower casting spells upon all the little creatures that live inside. This mage has a high amount of wisdom and may benefit you not to kill it. ~ AMax 1 ActBits 2 Affect_By 680 Level 300 MobType 0 Hp 35 End #51238 Name skeeler thief pract~ Short skeeler~ Long Skeeler the sneaky thief is resting up for a break-in.~ Descr You would be a fool to mess with this thief, for he could gut you inside and out in a matter of seconds. Skeeler looks at you and laughs at your puny appearance. ~ AMax 1 ActBits 2 Affect_By 98434 AffectTWO 262144 Money 1400 Level 300 MobType 1 Hp 45 Spec spec_thief End #51239 Name guard captain~ Short the guard captain~ Long The captain of the guard is here poring over the requisition orders.~ AMax 1 ActBits 2 Affect_By 680 Level 300 Hp 30 Spec spec_warrior End #0 #OBJDATA #51200 Name bone bracelet~ Short a [1m[37mbone[0m bracelet~ Descr A bone bracelet lies on the ground here. [0;36m~ Type 9 Wear 4097 Values 0 0 0 2 10 10 50 50 10 3 0 Weight 7 Cost 100 Affect 13 3 1 0 0 Affect 18 1 1 0 0 End #51201 Name ghostly wisp~ Short [1m[37ma [33mghostly[37m wisp[0m~ Descr A ghostly wisp lies here on the ground [0;36m~ Type 9 Extra 1 Wear 131073 Values 0 0 0 0 10 10 50 50 10 3 0 Weight 1 Cost 200 Affect 20 1 1 0 0 Affect 17 2 1 0 0 End #51202 Name blue dark anklet~ Short a [1m[1;30mdark [1m[34mblue[0;37m anklet~ Descr ~ Type 9 Wear 524289 Values 4 0 0 0 10 10 10 10 10 3 0 Weight 5 Cost 2500 Affect 13 5 5 0 0 Affect 14 5 1 0 0 Affect 13 5 1 0 0 Affect 18 1 1 0 0 End #51203 Name shoulder pad~ Short a shoulder pad~ Descr ~ Type 1 Wear 16385 Values 0 0 1 1 10 10 50 50 10 3 0 Weight 22 Cost 100 End #51204 Name broom~ Short a broom~ Descr ~ Type 2 Extra 524288 Wear 8193 Values 0 5 0 7 0 0 0 1 5 0 0 Weight 63 Cost 40 End #51205 Name elven shortsword word apb~ Short an elven [37mshort sword[0m~ Descr An elven short sword has been carelessly discarded here. [0;36m~ Type 2 Extra 4194304 Wear 8193 Values 0 20 0 3 0 0 0 6 2 0 0 Weight 58 Cost 200 Affect 18 1 1 0 0 Affect 19 1 1 0 0 End #51206 Name gate key crimson~ Short a huge gate key~ Descr ~ Type 16 Extra 16384 Wear 8193 Weight 50 Cost 0 End #51210 Name halberd jagged~ Short a jagged halberd~ Descr ~ Type 2 Extra 1677721601 Wear 8193 Values 0 50 0 14 0 0 0 6 3 0 0 Weight 305 Cost 3000 Affect 19 1 1 0 0 Affect 18 2 1 0 0 End #51211 Name elbow pad~ Short an elbow pad~ Descr ~ Type 9 Wear 1048577 Values 0 1 0 5 10 10 10 10 10 1 0 Weight 15 Cost 500 End #51212 Name metal visor~ Short a [1m[1;30mmetal[0;37m visor~ Descr ~ Type 9 Wear 8388609 Values 0 0 2 0 10 10 10 10 10 1 0 Weight 5 Cost 3000 End #51213 Name knee pad kneepad~ Short a kneepad~ Descr ~ Type 9 Wear 2097153 Values 2 0 0 0 10 10 10 10 10 1 0 Weight 7 Cost 1000 Affect 22 2 2 0 0 End #51216 Name golden visor spiked~ Short a spiked, [1m[33mgolden[0;37m visor~ Descr A golden spiked visor lays on the floor. [0;36m~ Type 9 Extra 33554433 Wear 8388609 Values 0 3 5 1 10 10 40 40 10 1 0 Weight 10 Cost 5000 Affect 18 4 1 0 0 Affect 19 1 1 0 0 End #51239 Name no name~ Short (none)~ Descr (none)~ Type 5 Extra 524291 Wear 0 Weight 0 Cost 0 End #51377 Name amulet undead~ Short [0m[33mThe [0m[33mA[1m[30mm[0m[32mu[1m[33mle[0m[33mt o[1m[32mf the [0m[32mUn[0m[33md[1m[30me[0m[33mad~ Descr A fleshy amulet of the undead lays here. [0;36m~ Type 9 Extra 33554435 Wear 5 Values 5 7 6 5 0 0 0 0 0 0 8388608 Weight 3 Cost 20000 Affect 13 20 1 0 0 Affect 17 5 1 0 0 End #51399 Name essence strength power 2apb apb~ Short [0m[37mthe [1m[33mes[1m[37mse[0m[37mn[1m[37mc[1m[33me [0m[37mof [0m[31mstr[1m[31meng[0m[31mth [0m[37mand [0m[32mpo[1m[32mwe[0m[32mr[0m[37m~ Descr You feel a strong vibration coming from the ground. [0;36m~ Type 9 Extra 2 Wear 131073 Weight 90 Cost 50000 Affect 19 2 2 0 0 End #0 #ROOMDATA #51200 Name The Great Fountain of Crimson~ Descr This concrete structure serves as the central point of the city where adventurers from all over the realm meet. Many signs etched along the fountain rise reflect the vast history of visitors this place has seen. The market surrounds you with the din of a bustling city filled with content inhabitants just going about their business. ~ Flags2 6 Flags 3407888 Reset M 51200 1 100 Reset O 51202 0 20 Reset O 207 0 100 Reset O 51211 0 10 Reset O 51212 0 20 Reset O 51213 0 20 Reset O 51216 0 1 Door 0 0 0 51201 0 0 ~ ~ Door 1 0 0 51207 0 0 ~ ~ Door 2 0 0 51205 0 0 ~ ~ Door 3 0 0 51203 0 0 ~ ~ End #51201 Name The Great Northern Promenade~ Descr This road leads north out of the marketplace, and past the mayor's house. It is in the richer part of town, as this is where the merchants live with their families. The lampposts beside the road are bedecked with bunting and flowers for some sort of festival which always seems to be happening here. ~ Flags 262144 Door 0 0 0 51227 0 0 ~ ~ Door 1 0 0 51208 0 0 ~ ~ Door 2 0 0 51200 0 0 ~ ~ Door 3 0 0 51202 0 0 ~ ~ End #51202 Name The Provisions Shop[0;37m~ Descr The walls are filled with the mundane provisions any adventurer needs to explore the unknown, but which sometimes seem to get lost in the desire to go out and search for glory and gold. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51213 1 100 Reset O 30 10 100 Reset O 36 10 100 Reset O 33 10 100 Reset O 38 10 100 Reset O 39 10 100 Reset O 41 2 100 Reset O 42 2 100 Reset O 31 5 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 51201 0 0 ~ ~ Door 2 0 0 51203 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51203 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Door 0 0 0 51202 0 0 ~ ~ Door 1 0 0 51200 0 0 ~ ~ Door 2 0 0 51204 0 0 ~ ~ Door 3 0 0 51212 0 0 ~ ~ End #51204 Name The Bank of Crimson~ Descr The back of your neck tingles as you enter this shop. The display cases are filled with magical items of every imaginable type. The owner is hard at work studying a new item she acquired, but she always has time for new customers. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51212 1 100 Door 0 0 0 51203 0 0 ~ ~ Door 1 0 0 51205 0 0 ~ ~ End #51205 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Door 0 0 0 51200 0 0 ~ ~ Door 1 0 0 51206 0 0 ~ ~ Door 2 0 0 51233 0 0 ~ ~ Door 3 0 0 51204 0 0 ~ ~ End #51206 Name The Crimson Armory~ Descr As you enter the shop, you take in a deep breath and notice the smell of iron and steel amongst the hot air lingering around the room. Squatly constructed with a low ceiling and narrow walls, this little store has made its claim to fame as the only store in the region which sells any sort of armor at all. Many different styles of armor made from many different types of material line the walls and shelves of this shop. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51208 1 100 Door 0 0 0 51207 0 0 ~ ~ Door 3 0 0 51205 0 0 ~ ~ End #51207 Name The Great Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Door 0 0 0 51208 0 0 ~ ~ Door 1 0 0 51209 0 0 ~ ~ Door 2 0 0 51206 0 0 ~ ~ Door 3 0 0 51200 0 0 ~ ~ End #51208 Name The House of Pain[0;37m~ Descr This cluttered shop is clearly not the home of a master craftsman. The owner has evidently stopped caring about the appearance of his shop, and as such has started to let it fall into ruin. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51209 1 100 Reset O 201 2 100 Reset O 202 1 20 Reset O 203 2 20 Reset O 205 2 100 Reset O 206 1 10 Reset O 207 1 5 Door 2 0 0 51207 0 0 ~ ~ Door 3 0 0 51201 0 0 ~ ~ End #51209 Name The Great Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 51210 0 0 ~ ~ Door 1 0 0 51221 0 0 ~ ~ Door 2 0 0 51211 0 0 ~ ~ Door 3 0 0 51207 0 0 ~ ~ End #51210 Name Thargon's Treasures~ Descr The security here is the most severe you have ever seen. It is clear that Thargon feels his little treasures are such a tempatation that he will take no chances with miscreants. He eyes you with contempt as he examines a new broach he has just bought to get the highest price he can for it. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51210 1 100 Door 2 0 0 51209 0 0 ~ ~ End #51211 Name Des'Tra's Gems~ Descr Des'Tra smiles broadly as you enter, but perhaps that is just because demons do not have teeth. The shop has several examples of fine magical gems floating (literally) around which Des'Tra will be happy to let you inspect. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51211 1 100 Door 0 0 0 51209 0 0 ~ ~ End #51212 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 51213 0 0 ~ ~ Door 1 0 0 51203 0 0 ~ ~ Door 2 0 0 51214 0 0 ~ ~ Door 3 0 0 51215 0 0 ~ ~ End #51213 Name Skrag's Potion Shop~ Descr The stench of ammonia and chlorine assault your senses as Skrag works on preparing another concoction. He waves you toward the display case with many bottles containing all manner of fizzing, bubbling potions in every color of the rainbow. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51214 1 100 Door 2 0 0 51212 0 0 ~ ~ End #51214 Name Urial's Bakery~ Descr MMMmmMMM, now this smells GREAT! You consider yourself lucky to live in this part of the world, where you can just stop by and get all kinds of breads and pastries from Urial which will keep you fat and happy for days to come. ~ Flags 262148 Sector 0 Reset M 51207 1 100 Reset O 206 0 25 Reset M 51215 1 100 Reset O 37 20 100 Reset O 35 20 100 Reset O 50 20 100 Door 0 0 0 51212 0 0 ~ ~ End #51215 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Reset M 51218 1 100 Door 1 0 0 51212 0 0 ~ ~ Door 2 3 0 51324 30 30 ~ door~ Door 3 0 0 51216 0 0 ~ ~ End #51216 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Door 0 0 0 51245 0 0 ~ ~ Door 1 0 0 51215 0 0 ~ ~ Door 2 0 0 51217 0 0 ~ ~ Door 3 3 0 51322 30 30 The door to the training center is closed. ~ door~ End #51217 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Door 0 0 0 51216 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 51218 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51218 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 51217 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51219 0 0 ~ ~ End #51219 Name The Great Western Promenade~ Descr You are travelling along the main western thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Visitors from all over frequent the many shops of this city naturally leaving a mess behind, much to the annoyance of the residents. The janitors attempt to keep it clean, but it is hard. ~ Flags 262144 Reset M 51206 1 50 Door 0 3 0 51325 30 30 ~ door~ Door 1 0 0 51218 0 0 ~ ~ Door 2 0 0 51244 0 0 ~ ~ Door 3 0 0 51220 0 0 ~ ~ End #51220 Name The Great Western Gate of Crimson~ Descr You are standing at the western gate of Crimson. Well trained guards ignore your presence being accustomed to many different travellers that wander through these gates. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Reset M 51201 3 100 Reset M 51201 3 100 Reset M 51201 3 100 Door 1 0 0 51219 0 0 ~ ~ Door 3 0 0 51337 0 0 ~ ~ End #51221 Name The Great Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Door 0 3 0 51361 30 30 ~ door~ Door 1 0 0 51222 0 0 ~ ~ Door 2 3 0 51303 30 30 ~ door~ Door 3 0 0 51209 0 0 ~ ~ End #51222 Name The Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Door 0 0 0 51223 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51221 0 0 ~ ~ End #51223 Name The Great Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 51224 0 0 ~ ~ Door 2 0 0 51222 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51224 Name The Great Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Reset M 51218 1 100 Reset M 51206 1 50 Door 0 0 0 51259 0 0 ~ ~ Door 1 0 0 51225 0 0 ~ ~ Door 3 0 0 51223 0 0 ~ ~ End #51225 Name The Great Eastern Promenade~ Descr You are travelling along the main eastern thoroughfare in Crimson. The cityguards can be seen patrolling the streets at all hours. Despite that, it still tends to get rather boisterous at night, especially with the Dwarf and Griffin in nearby. People greet you as you pass, and you know you are among friendly residents here. ~ Flags 262144 Reset M 51205 1 100 Door 1 0 1406 51226 57 57 ~ door~ Door 2 0 0 51260 0 0 ~ ~ Door 3 0 0 51224 0 0 ~ ~ End #51226 Name The Great Eastern Gate of Crimson~ Descr You are standing at the eastern gate of Crimson. Well trained guards ignore your presence being accustomed to many different travellers that wander through these gates. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Reset M 51202 3 100 Reset M 51202 3 100 Reset M 51202 3 100 Door 1 0 0 51345 0 0 ~ ~ Door 3 0 1406 51225 57 57 ~ door~ End #51227 Name The Great Northern Promenade~ Descr This road leads north out of the marketplace, and past the mayor's house. It is in the richer part of town, as this is where the merchants live with their families. The lampposts beside the road are bedecked with bunting and flowers for some sort of festival which always seems to be happening here. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 51228 0 0 ~ ~ Door 2 0 0 51201 0 0 ~ ~ Door 3 3 0 51310 30 30 ~ door~ End #51228 Name The Great Northern Promenade~ Descr This road leads north out of the marketplace, and past the mayor's house. It is in the richer part of town, as this is where the merchants live with their families. The lampposts beside the road are bedecked with bunting and flowers for some sort of festival which always seems to be happening here. ~ Flags 262144 Door 0 0 0 51229 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51227 0 0 ~ ~ End #51229 Name The Great Northern Promenade~ Descr This road leads north out of the marketplace, and past the mayor's house. It is in the richer part of town, as this is where the merchants live with their families. The lampposts beside the road are bedecked with bunting and flowers for some sort of festival which always seems to be happening here. ~ Flags 262144 Reset M 51218 1 100 Reset M 51216 1 100 Door 0 0 0 51230 0 0 ~ ~ Door 1 3 0 51280 30 30 ~ door~ Door 2 0 0 51228 0 0 ~ ~ End #51230 Name The Great Northern Promenade~ Descr This road leads north out of the marketplace, and past the mayor's house. It is in the richer part of town, as this is where the merchants live with their families. The lampposts beside the road are bedecked with bunting and flowers for some sort of festival which always seems to be happening here. ~ Flags 262144 Reset M 51217 1 100 Reset M 51206 1 50 Door 0 0 0 51231 0 0 ~ ~ Door 2 0 0 51229 0 0 ~ ~ Door 3 0 0 51252 0 0 ~ ~ End #51231 Name The Great Northern Promenade~ Descr This road leads north out of the marketplace, and past the mayor's house. It is in the richer part of town, as this is where the merchants live with their families. The lampposts beside the road are bedecked with bunting and flowers for some sort of festival which always seems to be happening here. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 51232 0 0 ~ ~ Door 1 0 0 51253 0 0 ~ ~ Door 2 0 0 51230 0 0 ~ ~ Door 3 3 0 51309 30 30 ~ door~ End #51232 Name The Great Northern Gate of Crimson~ Descr You are standing at the northern gate of Crimson. Well trained guards ignore your presence being accustomed to many different travellers that wander through these gates. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Reset M 51203 3 100 Reset M 51203 3 100 Reset M 51203 3 100 Door 2 0 0 51231 0 0 ~ ~ End #51233 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 51205 0 0 ~ ~ Door 1 3 0 51294 30 30 ~ door~ Door 2 0 0 51234 0 0 ~ ~ Door 3 3 0 51373 34 34 ~ door~ End #51234 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Door 0 0 0 51233 0 0 ~ ~ Door 1 0 0 51270 0 0 ~ ~ Door 2 0 0 51235 0 0 ~ ~ End #51235 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Door 0 0 0 51234 0 0 ~ ~ Door 1 3 0 51390 34 34 The Promenade turns north. ~ door~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51236 0 0 ~ ~ End #51236 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Reset M 51216 1 100 Door 0 3 0 51291 30 30 ~ door~ Door 1 0 0 51235 0 0 ~ ~ Door 2 3 0 51292 30 30 ~ door~ Door 3 0 0 51237 0 0 ~ ~ End #51237 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Reset M 51206 1 50 Door 0 0 0 51288 0 0 ~ ~ Door 1 0 0 51236 0 0 ~ ~ Door 2 0 0 51238 0 0 ~ ~ Door 3 3 0 51328 30 30 The door to a small house blocks the way. ~ door~ End #51238 Name The Great Southern Promenade~ Descr This promenade leads from the marketplace to the south gate. This part of town is a little poorer than the northern end, as this is where most of the laborers live. The guards in this part of town are a little most suspicious of travellers, and the citizens shuffle along on their way without saying hello. The street itself is in fairly good repair, but cracks can be seen in the paving stones and the sides of buildings. ~ Flags 262144 Reset M 51205 1 100 Door 0 0 0 51237 0 0 ~ ~ Door 2 0 0 51239 0 0 ~ ~ Door 3 0 0 51240 0 0 ~ ~ End #51239 Name The Great Southern Gate of Crimson~ Descr You are standing at the southern gate of Crimson. Well trained guards ignore your presence being accustomed to many different travellers that wander through these gates. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Reset M 51204 3 100 Reset M 51204 3 100 Reset M 51204 3 100 Door 0 0 0 51238 0 0 ~ ~ End #51240 Name A Dirty Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 1 0 0 51238 0 0 ~ ~ Door 3 0 0 51241 0 0 ~ ~ End #51241 Name A Dirty Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 0 0 0 51242 0 0 ~ ~ Door 1 0 0 51240 0 0 ~ ~ Door 3 3 0 51327 30 30 ~ door~ End #51242 Name A Dirty Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51326 30 30 ~ door~ Door 2 0 0 51241 0 0 ~ ~ Door 3 0 0 51243 0 0 ~ ~ End #51243 Name A Dirty Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51244 0 0 ~ ~ Door 1 0 0 51242 0 0 ~ ~ End #51244 Name A Dirty Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51217 1 100 Door 0 0 0 51219 0 0 ~ ~ Door 2 0 0 51243 0 0 ~ ~ End #51245 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51246 0 0 ~ ~ Door 1 3 0 51321 30 30 ~ door~ Door 2 0 0 51216 0 0 ~ ~ End #51246 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 0 0 0 51247 0 0 ~ ~ Door 1 3 0 51320 30 30 ~ door~ Door 2 0 0 51245 0 0 ~ ~ Door 3 3 0 51319 30 30 ~ door~ End #51247 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 1 0 0 51248 0 0 ~ ~ Door 2 0 0 51246 0 0 ~ ~ Door 3 0 0 51275 0 0 ~ ~ End #51248 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51317 30 30 ~ door~ Door 1 0 0 51249 0 0 ~ ~ Door 3 0 0 51247 0 0 ~ ~ End #51249 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51250 0 0 ~ ~ Door 2 3 0 51316 30 30 ~ door~ Door 3 0 0 51248 0 0 ~ ~ End #51250 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51315 30 30 ~ door~ Door 1 0 0 51251 0 0 ~ ~ Door 2 0 0 51249 0 0 ~ ~ End #51251 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 0 3 0 51313 30 30 ~ door~ Door 1 0 0 51252 0 0 ~ ~ Door 2 3 0 51314 30 30 ~ door~ Door 3 0 0 51250 0 0 ~ ~ End #51252 Name A Twisty, Smelly Alleyway~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 1 0 0 51230 0 0 ~ ~ Door 2 3 0 51311 30 30 ~ door~ Door 3 0 0 51251 0 0 ~ ~ End #51253 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51389 30 30 ~ door~ Door 1 0 0 51254 0 0 ~ ~ Door 3 0 0 51231 0 0 ~ ~ End #51254 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51217 1 100 Door 1 0 0 51255 0 0 ~ ~ Door 3 0 0 51253 0 0 ~ ~ End #51255 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 1 3 0 51308 30 30 ~ door~ Door 2 0 0 51256 0 0 ~ ~ Door 3 0 0 51254 0 0 ~ ~ End #51256 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51255 0 0 ~ ~ Door 2 0 0 51257 0 0 ~ ~ End #51257 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51256 0 0 ~ ~ Door 1 0 0 51258 0 0 ~ ~ Door 2 3 0 51307 30 30 ~ door~ End #51258 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51306 30 30 ~ door~ Door 1 3 0 51305 30 30 ~ door~ Door 2 0 0 51259 0 0 ~ ~ Door 3 0 0 51257 0 0 ~ ~ End #51259 Name A Small, Dark Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 0 0 0 51258 0 0 ~ ~ Door 1 3 0 51304 30 30 ~ door~ Door 2 0 0 51224 0 0 ~ ~ End #51260 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51225 0 0 ~ ~ Door 2 0 0 51261 0 0 ~ ~ Door 3 0 0 51286 0 0 ~ ~ End #51261 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 0 0 0 51260 0 0 ~ ~ Door 2 0 0 51262 0 0 ~ ~ Door 3 0 0 51287 0 0 ~ ~ End #51262 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51261 0 0 ~ ~ Door 3 0 0 51263 0 0 ~ ~ End #51263 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 1 0 0 51262 0 0 ~ ~ Door 2 3 0 51302 100 100 ~ door~ Door 3 0 0 51264 0 0 ~ ~ End #51264 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51301 30 30 ~ door~ Door 1 0 0 51263 0 0 ~ ~ Door 2 0 0 51265 0 0 ~ ~ Door 3 3 0 51300 30 30 ~ door~ End #51265 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51216 1 100 Door 0 0 0 51264 0 0 ~ ~ Door 2 0 0 51266 0 0 ~ ~ Door 3 3 0 51299 30 30 ~ door~ End #51266 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51265 0 0 ~ ~ Door 1 0 0 51271 0 0 ~ ~ Door 2 3 0 51297 30 30 ~ door~ Door 3 0 0 51267 0 0 ~ ~ End #51267 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 1 0 0 51266 0 0 ~ ~ Door 3 0 0 51268 0 0 ~ ~ End #51268 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51269 0 0 ~ ~ Door 1 0 0 51267 0 0 ~ ~ Door 2 3 0 51296 30 30 ~ door~ End #51269 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51295 30 30 ~ door~ Door 2 0 0 51268 0 0 ~ ~ Door 3 0 0 51270 0 0 ~ ~ End #51270 Name A Cluttered Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Reset M 51217 1 100 Door 1 0 0 51269 0 0 ~ ~ Door 3 0 0 51234 0 0 ~ ~ End #51271 Name An Ancient Courtyard~ Descr This ancient courtyard used to be a marketplace before the city grew. The fading paint of ancient merchant stalls can still be seen adorning the walls of the makeshift shacks back here. You wonder if they ever got sewers in this part of town, as the stench of urine is almost enough to make you throw up. ~ Flags 262144 Reset M 51230 1 100 Door 1 0 0 51272 0 0 ~ ~ Door 2 0 0 51273 0 0 ~ ~ Door 3 0 0 51266 0 0 ~ ~ End #51272 Name An Ancient Courtyard~ Descr This ancient courtyard used to be a marketplace before the city grew. The fading paint of ancient merchant stalls can still be seen adorning the walls of the makeshift shacks back here. You wonder if they ever got sewers in this part of town, as the stench of urine is almost enough to make you throw up. ~ Flags 262144 Door 0 3 0 51298 30 30 ~ door~ Door 2 0 0 51274 0 0 ~ ~ Door 3 0 0 51271 0 0 ~ ~ End #51273 Name An Ancient Courtyard~ Descr This ancient courtyard used to be a marketplace before the city grew. The fading paint of ancient merchant stalls can still be seen adorning the walls of the makeshift shacks back here. You wonder if they ever got sewers in this part of town, as the stench of urine is almost enough to make you throw up. ~ Flags 262144 Door 0 0 0 51271 0 0 ~ ~ Door 1 0 0 51274 0 0 ~ ~ End #51274 Name An Ancient Courtyard~ Descr This ancient courtyard used to be a marketplace before the city grew. The fading paint of ancient merchant stalls can still be seen adorning the walls of the makeshift shacks back here. You wonder if they ever got sewers in this part of town, as the stench of urine is almost enough to make you throw up. ~ Flags 262144 Reset M 51229 1 100 Reset O 202 0 10 Reset O 51203 0 50 Door 0 0 0 51272 0 0 ~ ~ Door 3 0 0 51273 0 0 ~ ~ End #51275 Name A Stinky Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals, and possibly people, littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 0 0 51276 0 0 ~ ~ Door 1 0 0 51247 0 0 ~ ~ End #51276 Name An Old Market~ Descr This ancient courtyard used to be the central market. It has fallen into disrepair, and now the only things that live here are the rats and the poorest of the poor. ~ Flags 262144 Door 0 0 0 51277 0 0 ~ ~ Door 1 0 0 51279 0 0 ~ ~ Door 2 0 0 51275 0 0 ~ ~ End #51277 Name An Old Market~ Descr This ancient courtyard used to be the central market. It has fallen into disrepair, and now the only things that live here are the rats and the poorest of the poor. ~ Flags 262144 Reset M 51229 1 100 Reset O 202 0 10 Reset O 51203 0 50 Door 1 0 0 51278 0 0 ~ ~ Door 2 0 0 51276 0 0 ~ ~ End #51278 Name An Old Market~ Descr This ancient courtyard used to be the central market. It has fallen into disrepair, and now the only things that live here are the rats and the poorest of the poor. ~ Flags 262144 Door 1 3 0 51318 35 35 ~ door~ Door 2 0 0 51279 0 0 ~ ~ Door 3 0 0 51277 0 0 ~ ~ End #51279 Name An Old Market~ Descr This ancient courtyard used to be the central market. It has fallen into disrepair, and now the only things that live here are the rats and the poorest of the poor. ~ Flags 262144 Reset M 51230 1 100 Reset O 202 0 10 Reset O 51203 0 50 Door 0 0 0 51278 0 0 ~ ~ Door 3 0 0 51276 0 0 ~ ~ End #51280 Name The Mayor's House~ Descr This magnificicent mansion overlooks the rich part of town. From here, the mayor directs his army to keep the peace over Crimson. The house itself looks to have all the trappings of luxury, but in times of need it actually doubles as a fairly sturdy fortress. It is from here that the mayor may direct the affairs of the city. ~ Flags 262148 Sector 0 Reset M 51232 1 100 Reset O 500 -1 5 Reset M 51233 3 100 Reset M 51233 3 100 Reset M 51233 3 100 Door 0 0 0 51281 0 0 ~ ~ Door 1 0 0 51283 0 0 ~ ~ Door 2 0 0 51285 0 0 ~ ~ Door 3 3 0 51229 30 30 ~ door~ End #51281 Name The Mayor's House~ Descr This magnificicent mansion overlooks the rich part of town. From here, the mayor directs his army to keep the peace over Crimson. The house itself looks to have all the trappings of luxury, but in times of need it actually doubles as a fairly sturdy fortress. It is from here that the mayor may direct the affairs of the city. ~ Flags 262148 Sector 0 Door 2 0 0 51280 0 0 ~ ~ End #51282 Name The Mayor's House~ Descr This magnificicent mansion overlooks the rich part of town. From here, the mayor directs his army to keep the peace over Crimson. The house itself looks to have all the trappings of luxury, but in times of need it actually doubles as a fairly sturdy fortress. It is from here that the mayor may direct the affairs of the city. ~ Flags 262148 Sector 0 Door 2 3 0 51283 30 30 ~ door~ End #51283 Name The Mayor's House~ Descr This magnificicent mansion overlooks the rich part of town. From here, the mayor directs his army to keep the peace over Crimson. The house itself looks to have all the trappings of luxury, but in times of need it actually doubles as a fairly sturdy fortress. It is from here that the mayor may direct the affairs of the city. ~ Flags 262148 Sector 0 Door 0 3 0 51282 30 30 ~ door~ Door 2 0 0 51284 0 0 ~ ~ Door 3 0 0 51280 0 0 ~ ~ End #51284 Name The Mayor's House~ Descr This magnificicent mansion overlooks the rich part of town. From here, the mayor directs his army to keep the peace over Crimson. The house itself looks to have all the trappings of luxury, but in times of need it actually doubles as a fairly sturdy fortress. It is from here that the mayor may direct the affairs of the city. ~ Flags 262148 Sector 0 Reset M 51234 1 100 Door 0 0 0 51283 0 0 ~ ~ Door 3 0 0 51285 0 0 ~ ~ End #51285 Name The Mayor's House~ Descr This magnificicent mansion overlooks the rich part of town. From here, the mayor directs his army to keep the peace over Crimson. The house itself looks to have all the trappings of luxury, but in times of need it actually doubles as a fairly sturdy fortress. It is from here that the mayor may direct the affairs of the city. ~ Flags 262148 Sector 0 Door 0 0 0 51280 0 0 ~ ~ Door 1 0 0 51284 0 0 ~ ~ End #51286 Name A Small Courtyard~ Descr This small courtyard used to be a mustering point for the militia. Now it has been abandoned and is a mustering point for rats and other vermin. ~ Flags 262144 Door 1 0 0 51260 0 0 ~ ~ Door 2 0 0 51287 0 0 ~ ~ End #51287 Name A Small Courtyard~ Descr This small courtyard used to be a mustering point for the militia. Now it has been abandoned and is a mustering point for rats and other vermin. ~ Flags 262144 Door 0 0 0 51286 0 0 ~ ~ Door 1 0 0 51261 0 0 ~ ~ End #51288 Name A Short Alley~ Descr This small, dirty alley looks like it could use a good cleaning. You notice there are decaying bodies of animals (and possibly people) littering the alley at intervals. The feral dogs give you a wide berth, but they would probably not hesitate to attack if they had sufficient numbers. ~ Flags 262144 Door 0 3 0 51290 30 30 ~ door~ Door 2 0 0 51237 0 0 ~ ~ Door 3 3 0 51289 30 30 ~ door~ End #51289 Name A Tiny Shack~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 1 3 0 51288 30 30 ~ door~ End #51290 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51218 1 100 Reset M 51224 1 100 Door 2 3 0 51288 30 30 ~ door~ End #51291 Name A Neglected House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51218 1 100 Door 2 3 0 51236 30 30 ~ door~ End #51292 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 0 3 0 51236 30 30 ~ door~ End #51293 Name A House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51225 1 100 Door 2 0 0 51309 0 0 ~ ~ End #51294 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Door 3 3 0 51233 30 30 ~ door~ End #51295 Name A Tiny Shack~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 2 3 0 51269 30 30 ~ door~ End #51296 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51224 1 100 Door 0 3 0 51268 30 30 ~ door~ End #51297 Name A Neglected House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 0 3 0 51266 30 30 ~ door~ End #51298 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 2 3 0 51272 30 30 ~ door~ End #51299 Name A Small House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51225 1 100 Door 1 3 0 51265 30 30 ~ door~ End #51300 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Door 1 3 0 51264 30 30 ~ door~ End #51301 Name A Tiny Shack~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 2 3 0 51264 30 30 ~ door~ End #51302 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51224 1 100 Door 0 3 0 51263 100 100 ~ door~ End #51303 Name A Large House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51218 1 100 Door 0 3 0 51221 30 30 ~ door~ End #51304 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 3 3 0 51259 30 30 ~ door~ End #51305 Name A House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51225 1 100 Door 0 0 0 51312 0 0 ~ ~ Door 3 3 0 51258 30 30 ~ door~ End #51306 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Door 2 3 0 51258 30 30 ~ door~ End #51307 Name A Tiny Shack~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 0 3 0 51257 30 30 ~ door~ End #51308 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Reset M 51224 1 100 Door 3 3 0 51255 30 30 ~ door~ End #51309 Name A Neglected House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 0 0 0 51293 0 0 ~ ~ Door 1 3 0 51231 30 30 ~ door~ End #51310 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51218 1 100 Door 1 3 0 51227 30 30 ~ door~ End #51311 Name A Small House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51225 1 100 Door 0 3 0 51252 30 30 ~ door~ End #51312 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 2 0 0 51305 0 0 ~ ~ End #51313 Name A Tinker's House~ Descr This small house is filled with clutter and inventions which the tinker makes in his spare time. The walls are covered with tubes and pipes and other things used to make little gadgets. ~ Flags 262148 Sector 0 Door 2 3 0 51251 30 30 ~ door~ End #51314 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51224 1 100 Door 0 3 0 51251 30 30 ~ door~ End #51315 Name A Neglected House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 2 3 0 51250 30 30 ~ door~ End #51316 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 0 3 0 51249 30 30 ~ door~ End #51317 Name A Small Shack~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51225 1 100 Door 2 3 0 51248 30 30 ~ door~ End #51318 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51238 1 100 Reset O 31377 -1 1 Door 3 3 0 51278 35 35 ~ door~ End #51319 Name A Tiny Shack~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 1 3 0 51246 30 30 ~ door~ End #51320 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51224 1 100 Door 3 3 0 51246 30 30 ~ door~ End #51321 Name A Neglected House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. The only thing of intrest is a large trapdoor on the ground. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 3 3 0 51245 30 30 ~ door~ Door 5 0 0 0 0 0 ~ ~ End #51322 Name The Cityguard Training Center~ Descr This the main training center the mayor uses to keep his troops fresh, and to train new recruits. The smell of sweat makes you gag, and you must tread lightly to avoid getting stabbed with a sword in the hands of a novice. ~ Flags 262144 Sector 0 Reset M 51231 1 100 Door 0 0 0 51323 0 0 ~ ~ Door 1 3 0 51216 30 30 ~ door~ Door 3 0 0 51387 0 0 ~ ~ End #51323 Name The Cityguard Training Center~ Descr This the main training center the mayor uses to keep his troops fresh, and to train new recruits. The smell of sweat makes you gag, and you must tread lightly to avoid getting stabbed with a sword in the hands of a novice. ~ Flags 262144 Sector 0 Reset M 51231 1 100 Door 2 0 0 51322 0 0 ~ ~ Door 3 0 0 51388 0 0 ~ ~ End #51324 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Door 0 3 0 51215 30 30 ~ door~ End #51325 Name A Small House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 2 3 0 51219 30 30 ~ door~ End #51326 Name A House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Reset M 51224 1 100 Door 2 3 0 51242 30 30 ~ door~ End #51327 Name A Neglected House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Reset M 51217 1 100 Door 1 3 0 51241 30 30 ~ door~ End #51328 Name A Small House~ Descr This small home is fairly well-kept despite the poor furnishings. The occupants seem to be neat, and pride themselves in taking care of what little they have. ~ Flags 262148 Sector 0 Reset M 51218 1 100 Door 1 3 0 51237 30 30 ~ door~ End #51329 Name Just South of Crimson~ Descr You stand just south of the great city of Crimson. The sounds and smells of the city waft along on the breezes. To the south you see a great highway heading toward a great city and finally into the unknown wastelands of the southlands. ~ Flags 262144 Sector 5 Door 0 0 0 51239 0 0 ~ ~ Door 1 0 0 51332 0 0 ~ ~ Door 2 0 0 51335 0 0 ~ ~ Door 3 0 0 51330 0 0 ~ ~ End #51330 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 1 0 0 51329 0 0 ~ ~ Door 2 0 0 51334 0 0 ~ ~ Door 3 0 0 51331 0 0 ~ ~ End #51331 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 1 0 0 51330 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51332 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 1 0 0 51333 0 0 ~ ~ Door 2 0 0 51336 0 0 ~ ~ Door 3 0 0 51329 0 0 ~ ~ End #51333 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51332 0 0 ~ ~ End #51334 Name Fields Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 7 Door 0 0 0 51330 0 0 ~ ~ Door 1 0 0 51335 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51335 Name The Southern Highway[0;37m~ Descr A great road travels north and south here. This road is one of the most well-maintained in the land. Under your feet, you feel the cobblestones which have been worn smooth by centuries of travellers, and the sign which points toward the continuation of the road is weathered and grey with age. The trees have been kept back from the edge of the road, to make it easier to spot possible bandits, although the density of traffic discourages such activity. ~ Flags 262144 Sector 3 Door 0 0 0 51329 0 0 ~ ~ Door 1 0 0 51336 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51334 0 0 ~ ~ End #51336 Name Fields Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 7 Door 0 0 0 51332 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51335 0 0 ~ ~ End #51337 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Door 0 0 0 51338 0 0 ~ ~ Door 1 0 0 51220 0 0 ~ ~ Door 2 0 0 51340 0 0 ~ ~ Door 3 0 0 51343 0 0 ~ ~ End #51338 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Sector 2 Door 0 0 0 51339 0 0 ~ ~ Door 2 0 0 51337 0 0 ~ ~ Door 3 0 0 51344 0 0 ~ ~ End #51339 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Sector 2 Door 0 0 0 0 0 0 ~ ~ Door 2 0 0 51338 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51340 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Sector 2 Door 0 0 0 51337 0 0 ~ ~ Door 2 0 0 51341 0 0 ~ ~ Door 3 0 0 51342 0 0 ~ ~ End #51341 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Sector 2 Door 0 0 0 51340 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51342 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Sector 2 Door 0 0 0 51343 0 0 ~ ~ Door 1 0 0 51340 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51343 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Door 0 0 0 51344 0 0 ~ ~ Door 1 0 0 51337 0 0 ~ ~ Door 2 0 0 51342 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51344 Name Just West of Crimson~ Descr You are just west of Crimson. To the west, a road leads to the heartland of evil, should you feel brave enough to travel that way. The smells and sounds of Crimson beckon you after your long, hard day of travelling. ~ Flags 262144 Sector 2 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 51338 0 0 ~ ~ Door 2 0 0 51343 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ End #51345 Name Just East of Crimson~ Descr Close to the west lies the city of Crimson. You hear the sounds of a large town and notice the crowds which enter and leave by the great eastern gate. ~ Flags 262144 Door 0 0 0 51346 0 0 ~ ~ Door 1 0 0 51350 0 0 ~ ~ Door 2 0 0 51348 0 0 ~ ~ Door 3 0 0 51226 0 0 ~ ~ End #51346 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 0 0 0 51347 0 0 ~ ~ Door 1 0 0 51351 0 0 ~ ~ Door 2 0 0 51345 0 0 ~ ~ End #51347 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 51346 0 0 ~ ~ End #51348 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 0 0 0 51345 0 0 ~ ~ Door 1 0 0 51352 0 0 ~ ~ Door 2 0 0 51349 0 0 ~ ~ End #51349 Name A Path Around Crimson[0;37m~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 5 Door 0 0 0 51348 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ End #51350 Name Just East of Crimson~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 7 Door 0 0 0 51351 0 0 ~ ~ Door 1 0 0 51386 0 0 ~ ~ Door 2 0 0 51352 0 0 ~ ~ Door 3 0 0 51345 0 0 ~ ~ End #51351 Name Just East of Crimson~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 7 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 2 0 0 51350 0 0 ~ ~ Door 3 0 0 51346 0 0 ~ ~ End #51352 Name Just East of Crimson~ Descr A great field streches all around the base of the walls of Crimson. The forest has been cut back in all directions from the walls to provide a killing zone for the defenders of the city in times of strife. Small animals live out here, but the mayor of Crimson makes sure no trees or bushes grow anywhere near his city. ~ Flags 262144 Sector 7 Door 0 0 0 51350 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51348 0 0 ~ ~ End #51353 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 3 Door 0 0 0 51359 0 0 ~ ~ Door 1 0 0 51356 0 0 ~ ~ Door 2 0 0 51232 0 0 ~ ~ Door 3 0 0 51354 0 0 ~ ~ End #51354 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 5 Door 0 0 0 51360 0 0 ~ ~ Door 1 0 0 51353 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51355 0 0 ~ ~ End #51355 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 5 Door 0 0 0 0 30 30 Trees block your path. ~ ~ Door 1 0 0 51354 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 0 0 0 ~ ~ Door 5 0 0 0 0 0 ~ ~ End #51356 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 5 Door 0 0 0 51358 0 0 ~ ~ Door 1 0 0 51357 0 0 ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51353 0 0 ~ ~ End #51357 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 5 Door 0 0 0 0 30 30 Thorns prevent passage in this direction. ~ ~ Door 1 0 0 0 30 30 A thick stand of trees blocks the way east. ~ ~ Door 2 0 0 0 0 0 ~ ~ Door 3 0 0 51356 0 0 ~ ~ End #51358 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 7 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 30 30 The plants are too thick this way. ~ ~ Door 2 0 0 51356 0 0 ~ ~ Door 3 0 0 51359 0 0 ~ ~ End #51359 Name The Great Northern Highway~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 3 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 51358 0 0 ~ ~ Door 2 0 0 51353 0 0 ~ ~ Door 3 0 0 51360 0 0 ~ ~ End #51360 Name Just North of Crimson~ Descr You are standing just outside the northern gate of Crimson. To the north you see a great range of mountains past a huge forest. The sounds of the city are inviting after a long day, and you wish to follow the others into the city. ~ Flags 262144 Sector 7 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 51359 0 0 ~ ~ Door 2 0 0 51354 0 0 ~ ~ Door 3 0 0 0 30 30 Thick underbrush stops you from travelling this way. ~ ~ End #51361 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51235 1 100 Door 2 3 0 51221 30 30 ~ door~ Door 4 0 0 51362 0 0 ~ ~ Door 5 0 0 0 0 0 ~ ~ End #51362 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51223 1 100 Door 0 0 0 51366 0 0 ~ ~ Door 1 0 0 51363 0 0 ~ ~ Door 2 0 0 51364 0 0 ~ ~ Door 3 0 0 51365 0 0 ~ ~ Door 5 0 0 51361 0 0 ~ ~ End #51363 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51221 1 100 Door 0 0 0 51368 0 0 ~ ~ Door 2 0 0 51369 0 0 ~ ~ Door 3 0 0 51362 0 0 ~ ~ End #51364 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51220 1 100 Reset O 51205 0 10 Reset M 51235 1 100 Door 0 0 0 51362 0 0 ~ ~ Door 1 0 0 51369 0 0 ~ ~ Door 3 0 0 51370 0 0 ~ ~ End #51365 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51220 1 100 Reset O 51205 0 10 Reset M 51221 1 100 Door 0 0 0 51367 0 0 ~ ~ Door 1 0 0 51362 0 0 ~ ~ Door 2 0 0 51370 0 0 ~ ~ End #51366 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51221 1 100 Door 1 0 0 51368 0 0 ~ ~ Door 2 0 0 51362 0 0 ~ ~ Door 3 0 0 51367 0 0 ~ ~ End #51367 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51222 1 100 Door 1 0 0 51366 0 0 ~ ~ Door 2 0 0 51365 0 0 ~ ~ End #51368 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51220 1 100 Reset O 51205 0 10 Door 0 3 0 51371 30 30 ~ door~ Door 2 0 0 51363 0 0 ~ ~ Door 3 0 0 51366 0 0 ~ ~ End #51369 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51235 1 100 Reset M 51219 1 100 Reset M 51222 1 100 Reset O 201 0 10 Door 0 0 0 51363 0 0 ~ ~ Door 3 0 0 51364 0 0 ~ ~ End #51370 Name The Dwarf and Griffin Inn~ Descr This crowded inn is the noisiest place in the city of Crimson. Adventurers from all over the realm come here to relax and enjoy the company of others. In general the patrons frown on those starting trouble, and will take the time to help those in need in this neutral place. ~ Flags 262148 Sector 0 Reset M 51222 1 100 Reset O 201 0 10 Door 0 0 0 51365 0 0 ~ ~ Door 1 0 0 51364 0 0 ~ ~ End #51371 Name A Private Room~ Descr This small room is quieter than the main room, and is generally used for drunkards who need to sleep it off. ~ Flags 262148 Sector 0 Reset M 51223 1 100 Door 1 3 0 51372 30 30 ~ board~ Door 2 3 0 51368 30 30 ~ door~ End #51372 Name A Quiet Room~ Descr This room is very quiet and relaxing, and looks like a good place to meditate and think on the day's activities. ~ Flags 11796484 Sector 0 Door 3 3 0 51371 30 30 ~ board~ End #51373 Name A Crumbling Old Tower~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Door 1 3 0 51233 34 34 ~ door~ Door 4 0 0 51374 0 0 ~ ~ End #51374 Name A Dirty, Old Hallway~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Door 0 0 0 51375 0 0 ~ ~ Door 3 3 0 51376 30 30 ~ door~ Door 5 0 0 51373 0 0 ~ ~ End #51375 Name A Dirty, Old Hallway~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Door 2 0 0 51374 0 0 ~ ~ Door 3 0 0 51377 0 0 ~ ~ End #51376 Name A Closet~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51226 1 100 Reset M 51227 1 100 Reset O 51200 0 50 Door 1 3 0 51374 30 30 ~ door~ End #51377 Name A Climbing the Tower~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51237 1 100 Door 1 0 0 51375 0 0 ~ ~ Door 4 0 0 51378 0 0 ~ ~ End #51378 Name A Dark Hallway~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51226 1 100 Door 2 0 0 51379 0 0 ~ ~ Door 5 0 0 51377 0 0 ~ ~ End #51379 Name A Dark Hallway~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51227 1 100 Reset O 51200 0 50 Door 0 0 0 51378 0 0 ~ ~ Door 1 0 0 51380 0 0 ~ ~ End #51380 Name A Dark Hallway~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51226 1 100 Door 0 3 0 51382 30 30 ~ door~ Door 2 3 0 51381 30 30 ~ door~ Door 3 0 0 51379 0 0 ~ ~ End #51381 Name A Small Storage Room~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51228 1 100 Reset O 51201 0 50 Door 0 3 0 51380 30 30 ~ door~ End #51382 Name A Staircase~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51227 1 100 Reset O 51200 0 50 Door 2 3 0 51380 30 30 ~ door~ Door 4 0 0 51383 0 0 ~ ~ End #51383 Name Top of the Stairs~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51226 1 100 Door 0 3 0 51385 30 30 ~ door~ Door 3 0 0 51384 0 0 ~ ~ Door 5 0 0 51382 0 0 ~ ~ End #51384 Name Top of the Tower~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 262148 Sector 0 Reset M 51226 1 100 Reset M 51228 1 100 Reset O 51201 0 50 Door 1 0 0 51383 0 0 ~ ~ End #51385 Name A Ruined Chamber~ Descr This crumbling old tower was once the mages guild for the entire realm. It has fallen into repair since the last great war, and is now abandoned and very dusty. You notice there are cobwebs entirely covering some portals and halls, and that the rats seem to be the only inhabitants left in this dark and ancient place. ~ Flags 3407876 Sector 0 Reset M 51226 1 100 Reset M 51227 1 100 Reset O 51200 0 50 Door 2 3 0 51383 30 30 ~ door~ End #51386 Name The Great Eastern Road~ Descr The road leads east into the unknown... ~ Flags 262144 Sector 3 Door 0 0 0 0 0 0 ~ ~ Door 1 0 0 0 0 0 ~ ~ Door 3 0 0 51350 0 0 ~ ~ End #51387 Name The Cityguard Training Center~ Descr This the main training center the mayor uses to keep his troops fresh, and to train new recruits. The smell of sweat makes you gag, and you must tread lightly to avoid getting stabbed with a sword in the hands of a novice. ~ Flags 262148 Sector 0 Reset M 51231 1 100 Door 0 0 0 51388 0 0 ~ ~ Door 1 0 0 51322 0 0 ~ ~ End #51388 Name The Cityguard Training Center~ Descr This the main training center the mayor uses to keep his troops fresh, and to train new recruits. The smell of sweat makes you gag, and you must tread lightly to avoid getting stabbed with a sword in the hands of a novice. ~ Flags 262148 Sector 0 Reset M 51231 3 100 Reset M 51231 3 100 Reset M 51231 3 100 Reset M 51236 1 100 Reset O 206 0 35 Door 1 0 0 51323 0 0 ~ ~ Door 2 0 0 51387 0 0 ~ ~ End #51389 Name A Small House~ Descr This small home lacks most of the amenities one would desire, but its inhabitants get by. There is really nothing of value, just a few simple cooking supplies and furniture. ~ Flags 262148 Sector 0 Door 2 3 0 51253 30 30 ~ door~ Door 5 0 0 0 0 0 ~ ~ End #51390 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 2 0 0 51391 0 0 ~ ~ Door 3 3 0 51235 34 34 ~ door~ End #51391 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 0 0 0 51390 0 0 ~ ~ Door 4 0 0 51398 0 0 ~ ~ End #51392 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 0 0 0 51394 0 0 ~ ~ Door 2 0 0 51393 0 0 ~ ~ Door 3 0 0 51399 0 0 ~ ~ End #51393 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 0 0 0 51392 0 0 ~ ~ Door 1 0 0 51398 0 0 ~ ~ Door 3 0 0 51395 0 0 ~ ~ End #51394 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 1 0 0 51397 0 0 ~ ~ Door 2 0 0 51392 0 0 ~ ~ Door 3 0 0 51396 0 0 ~ ~ End #51395 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 0 0 0 51399 0 0 ~ ~ Door 1 0 0 51393 0 0 ~ ~ End #51396 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 1 0 0 51394 0 0 ~ ~ Door 2 0 0 51399 0 0 ~ ~ End #51397 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 3 0 0 51394 0 0 ~ ~ End #51398 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Door 3 0 0 51393 0 0 ~ ~ Door 5 0 0 51391 0 0 ~ ~ End #51399 Name A Guard Barracks~ Descr The inside of this large, new building is filled with weapons of every description. The rooms smell of oil and steel, and the stench of sweat from guards exerting themselves. The lighting is unnatural and an eerie blue: evidently the guards are trained to see at night by keeping the lighting level low in their barracks. ~ Flags 262148 Sector 0 Reset M 51239 1 100 Door 0 0 0 51396 0 0 ~ ~ Door 1 0 0 51392 0 0 ~ ~ Door 2 0 0 51395 0 0 ~ ~ End #0 #$