#include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "emlen.h" void do_convert (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; int monnn; char buf[STD_LENGTH]; DEFINE_COMMAND ("convert", do_convert, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to convert copper into gold at a bank.") check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'Excuse me, can I convert my currency?'\n\r", ch); send_to_char ("Unfortunately, there is no banker in sight.\n\r", ch); return; } monnn = tally_coins (ch); if (monnn <= 0) return; sub_coins (monnn, ch); sprintf (buf, "%d", monnn); create_amount (monnn, ch, NULL, NULL); /*do_coins(ch,buf); */ send_to_char ("Your money has now been converted.\n\r", ch); return; } /* The format of this command is as follows: donate <city/clan> <warpoints/gold> <amount> where amount will be set to be at least 100 gold or 100 wps since this will force a save to the disk. */ void do_donate (CHAR_DATA * ch, char *argy) { char arg1[SML_LENGTH]; char arg2[SML_LENGTH]; char arg3[SML_LENGTH]; char buf[SML_LENGTH]; int place = 0; char type; int amount = 0; int bank_num; DEFINE_COMMAND ("donate", do_donate, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to donate gold or warpoints to the city or clan.") if (IS_MOB(ch)) return; if (argy == "" || argy[0] == '\0') { show_donate(ch); return; } argy = one_argy(argy, arg1); if (!is_number (arg1)) { show_donate(ch); return; } amount = atoi (arg1); if (amount <= 99) { show_donate(ch); return; } argy = one_argy(argy, arg2); if (!str_cmp (arg2, "warpoints") || !str_cmp(arg2, "wps")) type = 'W'; else { if (!str_cmp (arg2, "gold")) type = 'G'; else { show_donate (ch); return; } } if ((type == 'G') && (ch->pcdata->bank < (amount*100))) { send_to_char("You don't have that much money in the bank!\n\r", ch); return; } else if ((type == 'W') && (ch->pcdata->warpoints < amount)) { send_to_char("You don't have that many warpoints to donate!\n\r", ch); return; } argy = one_argy(argy, arg3); if (!str_cmp (arg3, "city") || !str_prefix(arg3, "align")) { place = 0; bank_num = ch->pcdata->alignment; if (type == 'W') { align_bank[bank_num].warpoints += amount; ch->pcdata->warpoints -= amount; sprintf(buf, "Ok donated %d warpoints to your alignment.\n\r", amount); send_to_char (buf, ch); do_bank (ch, ""); } else { align_bank[bank_num].gold += amount; ch->pcdata->bank -= 100*amount; sprintf(buf, "Ok donated %d gold to your alignment.\n\r", amount); send_to_char (buf, ch); do_bank (ch, ""); } fwrite_align_bank (bank_num); return; } else { if (!str_cmp (arg3, "clan")) { place = 1; bank_num = clan_number(ch); if (bank_num <=0) { send_to_char("You aren't in a clan! *BONK* *BONK*\n\r", ch); return; } if (type == 'W') { clan_bank[bank_num].warpoints += amount; ch->pcdata->warpoints -= amount; sprintf(buf, "Ok donated %d warpoints to the clan.\n\r", amount); send_to_char (buf, ch); do_bank (ch, ""); } else { clan_bank[bank_num].gold += amount; ch->pcdata->bank -= 100*amount; sprintf(buf, "Ok donated %d gold to the clan.\n\r", amount); send_to_char (buf, ch); do_bank (ch, ""); } fwrite_clan_bank (bank_num); return; } else { show_donate (ch); return; } } } void do_bankset (CHAR_DATA * ch, char *argy) { char arg1[SML_LENGTH]; char arg2[SML_LENGTH]; char arg3[SML_LENGTH]; char arg4[SML_LENGTH]; bool align = FALSE; bool clan = FALSE; bool gold = FALSE; char type; int amount = 0; int bank_num; DEFINE_COMMAND ("setbank", do_bankset, POSITION_RESTING, MAX_LEVEL, LOG_NORMAL, "This allows admins to set bank amounts.") if (IS_MOB(ch)) return; if (argy == "" || argy[0] == '\0') { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); return; } /* Is it alignment or clan bank? */ argy = one_argy(argy, arg1); if (!str_cmp(arg1, "align")) align = TRUE; else if (!str_cmp(arg1, "clan")) clan = TRUE; else { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); return; } /* Which alignment or clan is it? */ argy = one_argy(argy, arg2); if (!is_number(arg2)) { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); return; } bank_num = atoi(arg2); if (align && (bank_num < 0 || bank_num >= NUM_ALIGN)) { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); send_to_char("You must pick an alignment number between 0 and the number of alignments.\n\r", ch); return; } if (clan && (bank_num < 0 || bank_num >= 23)) { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); send_to_char("You must pick an clan number between 0 and the number of clans.\n\r", ch); return; } /* How much are you setting the value to? */ argy = one_argy(argy, arg3); if (!is_number(arg3)) { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); return; } else amount = atoi(arg3); if (amount < 0 || amount > 30000) { send_to_char("choose an amount between 0 and 30000.\n\r", ch); return; } /* Are you setting gold or warpoints */ argy = one_argy(argy, arg4); if (!str_cmp(arg4, "gold")) gold = TRUE; else if (!str_cmp(arg4, "warpoints") || !str_cmp(arg4, "wps")) gold = FALSE; else { send_to_char("Type setbank <align/clan> <number> <amount> <gold/warpoints>\n\r", ch); return; } /* Now set the amount and save the corresponding bank. */ if (align) { if (gold) align_bank[bank_num].gold = amount; else align_bank[bank_num].warpoints = amount; fwrite_align_bank(bank_num); } else { if (gold) clan_bank[bank_num].gold = amount; else clan_bank[bank_num].warpoints = amount; fwrite_clan_bank(bank_num); } send_to_char(" Ok, bank set.\n\r", ch); return; } void do_bank (CHAR_DATA * ch, char *argy) { int clan_num; int align; int i; char buf[SML_LENGTH]; DEFINE_COMMAND ("bank", do_bank, POSITION_RESTING, 0, LOG_NORMAL, "This command lets you see your alignment and clan bank and own acount.") if (IS_MOB(ch)) return; align = ch->pcdata->alignment; clan_num = clan_number (ch); sprintf(buf, "Your alignment has %d gold and %d warpoints for upgrades.\n\r", align_bank[align].gold, align_bank[align].warpoints); send_to_char(buf,ch); if (clan_num >= 1) { sprintf(buf, "Your clan has %d gold and %d warpoints for upgrades.\n\r", clan_bank[clan_num].gold, clan_bank[clan_num].warpoints); send_to_char(buf,ch); } sprintf(buf, "You have %ld gold and %ld warpoints.\n\r", ((ch->pcdata->bank)/100), ch->pcdata->warpoints); send_to_char(buf,ch); if (LEVEL(ch) < MAX_LEVEL) return; send_to_char("\n\n*********ADMIN INFO**************\n\n\r", ch); for (i = 0; i < NUM_ALIGN; i++) { sprintf(buf, "%-12s:%5dG %5dW ", align_info[i].name, align_bank[i].gold, align_bank[i].warpoints); send_to_char(buf, ch); if (i % 3 == 2 || i == (NUM_ALIGN-1)) send_to_char("\n\r", ch); } for (i = 1; i < 23; i++) { sprintf(buf, "Clan %2d: %5dG %5dW ", i, clan_bank[i].gold, clan_bank[i].warpoints); send_to_char(buf, ch); if (i % 3 == 2 || i == 22) send_to_char("\n\r", ch); } return; } void do_balance (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; DEFINE_COMMAND ("balance", do_balance, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to see your bank balance when you are at a bank.") check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'Excuse me, what's my balance?'\n\r", ch); send_to_char ("Unfortunately, there is no banker in sight.\n\r", ch); return; } sprintf (buf, "The banker tells you 'You have %ld coins in your account.'\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } void do_store (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; bool found; int store_cost = 0; int k; DEFINE_COMMAND ("store", do_store, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to store an object in the bank vaults.") if (IS_MOB (ch)) return; found = FALSE; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[1;30m[\x1B[34mItems on storage in the bank vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAXST; k++) { if (ch->pcdata->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[1;37m%-2d> \x1B[0m%-30s \x1B[1;30m[\x1B[34m%d coins get back\x1B[30m]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (ch->pcdata->storage[k], short_descr)), ch->pcdata->storage[k]->cost / STOREDIV); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get back a stored object, go to the bank and type UNSTORE #\n\r", ch); send_to_char ("To store an item, go to the bank and type STORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } /*End no arg */ argy = one_argy (argy, arg1); if (arg1[0] == '\0') return; if (IS_MOB (ch)) return; check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You can only store items at a bank.\n\r", ch); return; } if ((obj = get_obj_inv (ch, arg1)) == NULL) { send_to_char ("You don't have that object.\n\r", ch); return; } if (IS_SET (obj->extra_flags, ITEM_NOSTORE) || obj->affected != NULL) { send_to_char ("Storage of this item is forbidden.\n\r", ch); return; } if (obj->wear_loc != WEAR_NONE) { send_to_char ("You must remove that object first.\n\r", ch); return; } if (obj->in_obj != NULL || obj->contains != NULL) { send_to_char ("Get the object into your normal inventory first.\n\r", ch); send_to_char ("IE: remove from backpack or sack, etc...\n\r", ch); return; } if (obj->cost < 1) { send_to_char ("We will not store that item for you.\n\r", ch); return; } sprintf (buf, "The banker will store that item for %s.\n\r. This fee is required for storage and retrieval of items.\n\r", name_amount (obj->cost / STOREDIV)); send_to_char (buf, ch); if (argy == "" || argy[0] == '\0' || str_cmp (argy, "yes")) { send_to_char ("Type store <item> YES to actually put this item in storage.\n\r", ch); return; } store_cost = obj->cost / STOREDIV; if (tally_coins (ch) < store_cost && ch->pcdata->bank < store_cost) { send_to_char ("Sorry, you do not have enough money to store the item.\n\r", ch); return; } if (tally_coins (ch) >= store_cost) { sub_coins (store_cost, ch); } else ch->pcdata->bank -= store_cost; k = free_storage (ch); if (k == -1) { send_to_char ("Sorry, we will not store any more items for you.\n\r", ch); return; } obj_from (obj); ch->pcdata->storage[k] = obj; send_to_char ("Your object is now safe in the vaults of the bank!\n\r", ch); save_char_obj (ch); return; } void do_unstore (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; int itemnum; int k; bool found; int remove_cost; DEFINE_COMMAND ("unstore", do_unstore, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to unstore an object from the bank vaults.") if (IS_MOB (ch)) return; found = FALSE; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[1;30m[\x1B[34mItems on storage in the bank vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAXST; k++) { if (ch->pcdata->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[1;37m%-2d> \x1B[0m%-30s \x1B[1;30m[\x1B[34m%d coins get back\x1B[30m]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (ch->pcdata->storage[k], short_descr)), ch->pcdata->storage[k]->cost / STOREDIV); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get back a stored object, go to the bank and type UNSTORE #\n\r", ch); send_to_char ("To store an item, go to the bank and type STORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } /*End no arg */ argy = one_argy (argy, arg1); check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You can only get store items back at a bank.\n\r", ch); return; } if (arg1[0] != '\0' && is_number (arg1)) { /*Start numeric withdrawl */ itemnum = atoi (arg1); if (itemnum > MAXST || itemnum < 1) return; itemnum--; if (ch->pcdata->storage[itemnum] == NULL) { send_to_char ("I could not find that number on storage.\n\r", ch); return; } obj = ch->pcdata->storage[itemnum]; k = itemnum; } else /*end numeric withdrawl */ { /*start named withdrawl */ arg1[0] = UPPER (arg1[0]); obj = NULL; for (k = 0; k < MAXST; k++) { if (ch->pcdata->storage[k] != NULL && is_name (arg1, ch->pcdata->storage[k]->pIndexData->name)) { obj = ch->pcdata->storage[k]; break; } } if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } } /*End named withdrawl */ if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } remove_cost = obj->cost / STOREDIV; sprintf (buf, "The banker will give you the item back for %s.\n\r", name_amount (remove_cost)); send_to_char (buf, ch); if (argy == "" || argy[0] == '\0' || str_cmp (argy, "yes")) { send_to_char ("Type unstore <item> YES to actually get the item back from storage.\n\r", ch); return; } if (tally_coins (ch) < remove_cost && ch->pcdata->bank < remove_cost) { send_to_char ("Sorry, you do not have enough money to get the item back.\n\r", ch); return; } if (tally_coins (ch) >= remove_cost) { sub_coins (remove_cost, ch); } else ch->pcdata->bank -= remove_cost; obj_to (obj, ch); ch->pcdata->storage[k] = NULL; send_to_char ("Item withdrawn from the bank vaults.\n\r", ch); save_char_obj (ch); return; } int find_clan_in (CHAR_DATA * ch) { CLAN_DATA *cdat; int retval; retval = -1; for (cdat = get_clan_index (1); cdat != NULL; cdat = get_clan_index (cdat->vnum + 1)) { if (ch->in_room->vnum >= cdat->start_vnum + 1 && ch->in_room->vnum <= cdat->start_vnum + 20) retval = cdat->vnum; } return retval; } void do_clanstore (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; CLAN_DATA *clan; bool found = FALSE; int k; DEFINE_COMMAND ("clanstore", do_clanstore, POSITION_RESTING, 0, LOG_NORMAL, "Allows a character to put an object into clan storage.") if (IS_MOB (ch)) return; if (!IS_SET(ch->in_room->room_flags, ROOM_CLANSTORE)) { send_to_char("You are not in a clan storage location...\n\r", ch); return; } for (k = 0; k < 20 && !found; k++) { for (clan = clan_index_hash[k]; clan != NULL && !found; clan = clan->next) { if ((ch->in_room->vnum >= clan->start_vnum) && (ch->in_room->vnum - clan->start_vnum) < 50) { found = TRUE; break; } } } if (!found || clan == NULL) { send_to_char("You are not in a clan storage location...\n\r", ch); return; } found = FALSE; if(argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[1;30m[\x1B[34mItems on storage in the clan vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAX_CLAN_STORAGE; k++) { if (clan->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[1;36m%-2d> \x1B[37m%-30s \x1B[34m[Clan Vault - Free]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (clan->storage[k], short_descr))); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get an object from clan vaults, use CUNSTORE #\n\r", ch); send_to_char ("To store a clan item, go to the clan donation and type CSTORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } argy = one_argy (argy, arg1); if ((obj = get_obj_inv (ch, arg1)) == NULL) { send_to_char ("You don't have that object.\n\r", ch); return; } if (obj->wear_loc != WEAR_NONE) { send_to_char ("You must remove that object first.\n\r", ch); return; } if (obj->in_obj != NULL || obj->contains != NULL) { send_to_char ("Get the object into your normal inventory first.\n\r", ch); send_to_char ("IE: remove from backpack or sack, etc...\n\r", ch); return; } /*if (argy=="" || argy[0]=='\0' || str_cmp(argy,"yes")) { send_to_char("Type cstore <item> YES to actually put this item in clan storage.\n\r",ch); return; } */ k = free_clan_storage (clan); if (k == -1) { send_to_char ("Sorry, game currently limits clan storage to 30 items.\n\r", ch); return; } obj_from (obj); clan->storage[k] = obj; send_to_char ("Your object is now safe in the vaults of the clanhouse!\n\r", ch); fwrite_clan_storage (clan->vnum); return; } void do_clanunstore (CHAR_DATA * ch, char *argy) { char buf[STD_LENGTH]; SINGLE_OBJECT *obj; char arg1[STD_LENGTH]; int itemnum; int k; bool found = FALSE; CLAN_DATA *clan = NULL; DEFINE_COMMAND ("clanunstore", do_clanunstore, POSITION_RESTING, 0, LOG_NORMAL, "Allows a character to get an object from clan storage.") if (IS_MOB (ch)) return; if (!IS_SET(ch->in_room->room_flags, ROOM_CLANSTORE)) { send_to_char("You are not in a clan storage location...\n\r", ch); return; } for (k = 0; k < 20 && !found; k++) { for (clan = clan_index_hash[k]; clan != NULL && !found; clan = clan->next) { if ((ch->in_room->vnum >= clan->start_vnum) && (ch->in_room->vnum - clan->start_vnum) < 50) { found = TRUE; break; } } } if (!found || clan == NULL) { send_to_char("You are not in a clan storage location...\n\r", ch); return; } found = FALSE; if (argy == "" || argy[0] == '\0') { /*list all stored objects */ send_to_char ("\x1B[1;30m[\x1B[34mItems on storage in the clan vault\x1B[30m]\x1B[37;0m\n\r\n\r", ch); for (k = 0; k < MAX_CLAN_STORAGE; k++) { if (clan->storage[k] != NULL) { found = TRUE; sprintf (buf, "\x1B[1;36m%-2d> \x1B[37m%-30s \x1B[34m[Clan Vault - Free]\x1B[37;0m\n\r", k + 1, strip_ansi_codes (OOSTR (clan->storage[k], short_descr))); send_to_char (buf, ch); } } if (found) { send_to_char ("\n\rTo get an object from clan vaults, use CUNSTORE #\n\r", ch); send_to_char ("To store a clan item, go to the clan donation and type CSTORE <item>\n\r", ch); } else { send_to_char ("Nothing.\n\r", ch); } return; } argy = one_argy (argy, arg1); if (arg1[0] != '\0' && is_number (arg1)) { /*Start numeric withdrawl */ itemnum = atoi (arg1); if (itemnum > MAX_CLAN_STORAGE || itemnum < 1) return; itemnum--; if (clan->storage[itemnum] == NULL) { send_to_char ("I could not find that number on storage.\n\r", ch); return; } obj = clan->storage[itemnum]; k = itemnum; } else /*end numeric withdrawl */ { /*start named withdrawl */ arg1[0] = UPPER (arg1[0]); obj = NULL; for (k = 0; k < MAX_CLAN_STORAGE; k++) { if (clan->storage[k] != NULL && is_name (arg1, clan->storage[k]->pIndexData->name)) { obj = clan->storage[k]; break; } } if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } } /*End named withdrawl */ /*if (argy=="" || argy[0]=='\0' || str_cmp(argy,"yes")) { send_to_char("Type cunstore <item> YES to actually get the item back from storage.\n\r",ch); return; } */ if (obj == NULL) { send_to_char ("I couldn't find that in storage.\n\r", ch); return; } obj_to (obj, ch); clan->storage[k] = NULL; send_to_char ("Item withdrawn from the clan vaults.\n\r", ch); save_char_obj (ch); fwrite_clan_storage (clan->vnum); return; } void do_deposit (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; int amount; char arg1[STD_LENGTH]; DEFINE_COMMAND ("deposit", do_deposit, POSITION_RESTING, 0, LOG_NORMAL, "This allows you to deposit coins into the bank.") argy = one_argy (argy, arg1); if (IS_MOB (ch)) return; check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'I'd like to deposit some coins.'\n\r", ch); send_to_char ("... If only there was a banker here.\n\r", ch); return; } if (!str_cmp (arg1, "all")) { amount = tally_coins (ch); if (amount < 1) { send_to_char ("You have no money to deposit!\n\r", ch); return; } ch->pcdata->bank += amount; sprintf (buf, "You deposit %d coins into your account.\n\r", amount); send_to_char (buf, ch); sprintf (buf, "Your new balance is: %ld copper.\n\r", ch->pcdata->bank); send_to_char (buf, ch); sub_coins (amount, ch); return; } if (!is_number (arg1)) return; amount = atoi (arg1); if (amount < 1) return; if (!str_cmp (argy, "silver")) amount *= 10; if (!str_cmp (argy, "gold")) amount *= 100; if (!str_cmp (argy, "platinum")) amount *= 1000; if (!str_cmp (argy, "obsidian")) amount *= 10000; if (amount < 0 || amount > tally_coins (ch)) { send_to_char ("You do not have that many coins.\n\r", ch); send_to_char ("Note: Deposit all and Withdraw all works too.\n\r", ch); return; } sub_coins (amount, ch); ch->pcdata->bank += amount; sprintf (buf, "You deposit %d coins into your account.\n\r", amount); send_to_char (buf, ch); sprintf (buf, "Your new balance is: %ld copper.\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } void do_withdraw (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; int amount, surcharge; char arg1[STD_LENGTH]; AUCTION *auct; DEFINE_COMMAND ("withdraw", do_withdraw, POSITION_RESTING, 0, LOG_NORMAL, "This command allows you to withdraw coins from your bank account.") if (IS_MOB (ch)) return; for (auct = auction_list; auct != NULL; auct = auct->next) { if (auct->tochar == ch) { send_to_char("You cannot withdraw money while you are bidding in an auction!\n\r", ch); return; } } argy = one_argy (argy, arg1); check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You can only do that at a bank.\n\r", ch); return; } if (!str_cmp (arg1, "all")) { /*if (get_bet_slot(NAME(ch))!=-1) { send_to_char("Not while you have a bet on the arena battle going!\n\r",ch); return; } */ amount = ch->pcdata->bank; if (amount < 5) return; surcharge = UMAX (1, (amount * .03)); create_amount (amount - surcharge, ch, NULL, NULL); ch->pcdata->bank -= amount; sprintf (buf, "You withdraw \e[1;36m%d\e[0m from your account, and the bank keeps \e[1;36m%d\e[0m as interest.\n\r", amount - surcharge, surcharge); send_to_char (buf, ch); sprintf (buf, "Your new balance is: \e[1;36m%ld\e[0m.\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } amount = atoi (arg1); if (!str_cmp (argy, "silver")) amount *= 10; if (!str_cmp (argy, "gold")) amount *= 100; if (!str_cmp (argy, "platinum")) amount *= 1000; if (!str_cmp (argy, "obsidian")) amount *= 10000; if (amount <= 0) { send_to_char ("Please specify how much you wish to withdraw or ALL.\n\r", ch); return; } if (amount < 1 || amount > ch->pcdata->bank) { send_to_char ("You do not have that much in your account!\n\r", ch); send_to_char ("Withdraw ALL now works too.\n\r", ch); return; } surcharge = UMAX (1, (amount * .03)); if (amount - surcharge <= 0) { send_to_char ("But you would get no money back with the three percent surcharge!\n\r", ch); return; } create_amount (amount - surcharge, ch, NULL, NULL); ch->pcdata->bank -= amount; sprintf (buf, "You withdraw \e[1;36m%d\e[0m from your account, and the bank keeps \e[1;36m%d\e[0m as interest.\n\r", amount - surcharge, surcharge); send_to_char (buf, ch); sprintf (buf, "Your new balance is: \e[1;36m%ld\e[0m.\n\r", ch->pcdata->bank); send_to_char (buf, ch); return; } #ifdef BNEW_WORLD void do_blackjack (CHAR_DATA * ch, char *argy) { CHAR_DATA *mob; char buf[STD_LENGTH]; int amount, pcard[6], ccard[6], ptotal = 0, ctotal = 0; int a, N; char arg1[STD_LENGTH]; DEFINE_COMMAND ("blackjack", do_blackjack, POSITION_RESTING, 0, LOG_NORMAL, "This allows you to deposit coins into the bank.") argy = one_argy (argy, arg1); if (IS_MOB (ch)) return; check_room_more (ch->in_room); for (mob = ch->in_room->more->people; mob != NULL; mob = mob->next_in_room) { if (IS_MOB (mob) && IS_SET (mob->act, ACT_BANK_TELLER)) break; } if (mob == NULL) { send_to_char ("You say 'I'd like to play blackjack.'\n\r", ch); send_to_char ("... If only there was a banker here.\n\r", ch); return; } if (!is_number (arg1)) return; amount = atoi (arg1); if (amount < 1 || amount > tally_coins (ch)) { send_to_char ("You do not have that many coins.\n\r", ch); return; } for (N = 0; N != 5; N++) { pcard[N] = number_range (1, 13); if (pcard[N] == 11) send_to_char ("You receive a Jack.\n\r", ch); else if (pcard[N] == 12) send_to_char ("You receive a Queen.\n\r", ch); else if (pcard[N] == 13) send_to_char ("You receive a King.\n\r", ch); else if (pcard[N] == 1) send_to_char ("You receive an Ace.\n\r", ch); else { sprintf (buf, "You receive a %d.\n\r", pcard[N]); send_to_char (buf, ch); } if (pcard[N] > 10) pcard[N] = 10; if (pcard[N] == 1) pcard[N] = 11; ptotal += pcard[N]; if (ptotal > 21) for (a = -1; a != N; a++) { if (pcard[a] == 11) { ptotal -= 10; pcard[a] = 1; } } if (ptotal > 16) break; } send_to_char ("\n\r", ch); for (N = 0; N != 5; N++) { ccard[N] = number_range (1, 13); if (ccard[N] == 11) send_to_char ("Dealer receives a Jack.\n\r", ch); else if (ccard[N] == 12) send_to_char ("Dealer receives a Queen.\n\r", ch); else if (ccard[N] == 13) send_to_char ("Dealer receives a King.\n\r", ch); else if (ccard[N] == 1) send_to_char ("Dealer receives an Ace.\n\r", ch); else { sprintf (buf, "Dealer receives a %d.\n\r", ccard[N]); send_to_char (buf, ch); } if (ccard[N] > 10) ccard[N] = 10; if (ccard[N] == 1) ccard[N] = 11; ctotal += ccard[N]; if (ctotal > 21) for (a = -1; a != N; a++) { if (ccard[a] == 11) { ctotal -= 10; ccard[a] = 1; } } if (ctotal > 16) break; } send_to_char ("\n\r", ch); sprintf (buf, "Your total is %d.\n\r", ptotal); send_to_char (buf, ch); sprintf (buf, "Computer's total is %d.\n\r", ctotal); send_to_char (buf, ch); if ((ptotal > ctotal) && (ptotal < 22)) { send_to_char ("Congratulations! You won...!\n\r", ch); ch->pcdata->bank += amount; } if ((ptotal == ctotal) && (ptotal < 22)) { send_to_char ("Tie... Dealer wins.\n\r", ch); ch->pcdata->bank -= amount; } if ((ptotal < ctotal) && (ctotal < 22)) { send_to_char ("You lost...\n\r", ch); ch->pcdata->bank -= amount; } if ((ptotal > 21) && (ctotal < 22)) { send_to_char ("You lost...\n\r", ch); ch->pcdata->bank -= amount; } if ((ctotal > 21) && (ptotal < 22)) { send_to_char ("Congratulations! You won...!\n\r", ch); ch->pcdata->bank += amount; } if ((ptotal > 21) && (ctotal > 21)) send_to_char ("Draw.. Both you and the dealer are over.\n\r", ch); return; } #endif