#AREA { 5 50} Casret Ultima~ #MOBILES #2400 insects swarm bugs~ the insects~ You hear buzzing, and see a swarm of insects flying at you. ~ These insects are more of an annoyance than a threat. It is made up of hundreds of annoying insects. ~ 32 524288 -200 S 2 0 0 0d0+0 0d0+0 0 0 0 insect~ 0 #2401 bat~ the bat~ A black furry bat flies into your face. ~ You hear a high pitch screech. It is a black furry bat. This annoying creature usually travel in flocks, so WATCH OUT. ~ 34 524288 -500 S 4 0 0 0d0+0 0d0+0 0 0 0 bat~ 1 #2402 shepherd man~ the shepherd~ A humble shepherd is here looking after his sheep. ~ The shepherd is a patient old man, who has spent all his days looking after his sheep, and all his nights studying the virtue of Humility. Through his wrinkled face though you can see his proud dignity and begin to sense that he was once a warrior. ~ 64 0 1000 S 4 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2403 girl child~ the girl~ A smiling young girl is here. ~ The girl looks shyly at you. Even at this young age, she has learned enough of her culture to be humble. She jumps rope and looks up at you expectantly. ~ 128 0 1000 S 3 0 0 0d0+0 0d0+0 0 0 0 human~ 2 #2404 sheep~ the sheep~ A sheep peacefully eats grass. ~ Even the sheep in New Magincia seem to exude humbleness. The sheep has pure white fleece. ~ 130 0 1000 S 3 0 0 0d0+0 0d0+0 0 0 0 animal~ 0 #2405 woman shepherd~ Katrina the Shepherd~ Katrina the Shepherd is here looking over the village. ~ Katrina was one of the Warriors of Destiny. She epitomizes the virtue of humility. After her great Enlightenment, she traveled back to her home and helped rebuild Magincia. She still is a great warrior and an able guardian of New Magincia. ~ 64|4 128 1000 S 5 0 0 0d0+0 0d0+0 0 0 0 human~ 2 #2406 rat~ the giant rat~ A rat is knawing on a book. ~ This giant rat is smelly and fleas jump up from fur. The rats have been a great problem in the Library because they eat and shred the books. This rat seems to be rabid, so beware his teeth. ~ 32 0 -1000 S 5 0 0 0d0+0 0d0+0 0 0 0 rat~ 0 #2407 spider~ the giant spider~ The giant spider sits on its web. ~ This scavenger has seemed to collected many things, including books, scrolls, and other scraps. His glistening teeth drip with poison. ~ 2|36 0 -1000 S 8 0 0 0d0+0 0d0+0 0 0 0 arachnid~ 0 #2408 mage~ the mage~ A mage stands here reading a book. ~ The mage in his ever-increasing search for Honesty and Truth, has come to library to peruse the ancient tomes of knowledge. He glances at you, and returns to his study. ~ 64 16 1000 S 6 0 0 0d0+0 0d0+0 0 0 0 elf~ 1 #2409 nystul Librarian mage~ Nystul the Librarian~ Nystul the Librarian sits at his desk, writing some scrolls. ~ Nystul is the mentor, teacher, mage of the Lyceum. He is a shining example of Truth. His head is bowed over a book, but power radiates from him. ~ 2 128 1000 S 30 0 0 0d0+0 0d0+0 0 0 0 elf~ 1 #2410 mariah mage~ Mariah the Mage~ Mariah walks around the stacks, busily looking for a book. ~ Mariah is another Warrior of Destiny. She joined the Avatar to add some magical punch during his Enlightenment. She seems serene in her total devotion to the virtue of Honesty. ~ 64 128 1000 S 8 0 0 0d0+0 0d0+0 0 0 0 elf~ 2 #2411 slime puddle mass~ the slime~ An ugly green mass sits on the ground in a puddle. ~ The slime is an amorphous goo. It seems pretty wimpy, but it has alot of friends. As you look at it you wonder how these things reproduce. ~ 32|128 0 -1000 S 7 0 0 0d0+0 0d0+0 0 0 0 object~ 0 #2412 snake~ the snake~ The snake strikes. ~ The green snake tongue darts in and out tasting the air. It senses spilled beer, and the distinctive taste of human. ~ 32|128 0 -1000 S 9 0 0 0d0+0 0d0+0 0 0 0 snake~ 1 #2413 horse Smithy~ Mr. Smithy~ Mr. Smithy, the talking horse, is chewing hay. ~ This useless horse is a novelty, he can talk. Though his talk is often meaningless and he gives out irrelevant clues, his sleek body and his much practiced jaw muscles can be very dangerous. ~ 2 0 500 S 25 0 0 0d0+0 0d0+0 0 0 0 animal~ 1 #2414 bard musician~ the bard~ A bard sits here strumming his mandolin. ~ The bard seems happy and content to play his mandolin. He is a seeker of compassion, but in his spare time he sings and dances. ~ 2 0 750 S 9 0 0 0d0+0 0d0+0 0 0 0 hobbit~ 1 #2415 beggar~ the beggar~ A beggar is here with his hand out. ~ He is more accustomed to receiving Compassion, than giving it. But help him out, give him a few coins. ~ 0 0 500 S 8 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2416 iolo bard musician~ Iolo the Bard~ Iolo sits here with a bottle in his hand, and a smile on his face. ~ Iolo is one of the first Warrior of Destiny. He seems to be a little bit tipsy from the party and you wonder why he has wandered down to the cellar. Anyway, in the spirit of the virtue Compassion that he embodies, he holds out a bottle for you. ~ 2 128 1000 S 11 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2417 jester chuckles~ Chuckles the Jester~ Chuckles the Jester is juggling and entertaining. ~ Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying characters is Lord British's major entertainment. He is laughing and telling corny jokes. He seems to hold his dinner in his hands, and when he dances the bells on his hat jingle merrily. ~ 2 128 1000 S 33 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2418 townsman man~ the townsman~ A townsman is here downing drinks. ~ This townsman is here partying and having many drinks. Though he is also an ardent believer in Compassion, and a responsible citizen, he knows the value of a good party. ~ 0 0 1000 S 9 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2419 gwenno bard~ Gwenno the Bard~ Gwenno the Bard, Iolo's happy wife, wanders around with bow in hand. ~ You see a pretty woman, with finely sculptured musculature. She seems to guard the party with her Infinity Bow, the best bow in the Ultima world. Her kindly eyes seem to emit pure Compassion, and as she wanders she helps the drunks up and leads them out the door. ~ 0 128 1000 S 31 0 0 0d0+0 0d0+0 0 0 0 hobbit~ 2 #2420 orc ape~ the orc~ A mutated ape carries a spear. ~ This orc is a disgusting animal, this ape-like monster scratches its armpits. It travels in herds and is a coward. ~ 32|128 0 -1000 S 11 0 0 0d0+0 0d0+0 0 0 0 orc~ 1 #2421 troll~ the troll~ A stony troll swings his club. ~ This huge monster is immense and powerful. Over a chest and a head taller then you, his meaty arms swing a club at you! ~ 32 0 -1000 S 13 0 0 0d0+0 0d0+0 0 0 0 troll~ 1 #2422 wisp ball~ the wisp~ A blue ball of light soars over to you and winks. ~ The Wisp is constantly blinking. It wishes information exchange. It looks peaceful, but will defend itself. ~ 4 128 0 S 15 0 0 0d0+0 0d0+0 0 0 0 faerie~ 0 #2423 druid~ the forest druid~ A chanting druid walks the woods. ~ Dressed in long robes that obscure his face, the druid is softly chanting words and traveling through the woods. He is one that is secure in his sense of Justice, and enlightened in the ways of judging others. Through his communion with nature, he has gained power. ~ 0 0 1000 S 12 0 0 0d0+0 0d0+0 0 0 0 halfdwarf~ 1 #2424 druid~ the city druid~ A druid walks around a flame. ~ This druid seems to be entranced by the fire. She chants softly as she waves her hand and stares into the flame. She is one with the flame. When she looks at you her hard eyes, only judge, seeking Justice. ~ 2 0 1000 S 12 0 0 0d0+0 0d0+0 0 0 0 halfdwarf~ 2 #2425 judge~ The Judge~ The Judge sits here. ~ You cannot help but shiver as you see the Judge sit here silently. His eyes pierce into your soul, and he knows. He knows your faults. He knows your virtues. He knows if you've been bad or good.... so be good. This ultimate purveyor of Justice, sends criminals to jail everyday, sometimes with his bare hands. ~ 2 128 1000 S 32 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2426 jaana druid~ Jaana the Druid~ Jaana the Druid is in deep meditation. ~ You meet another Warrior of Destiny. She helped to lead the magical force to the Avatar. The Avatar's mentor in Justice; she has gone to the woods to drive life into a corner. ~ 0 128|4194304 1000 S 15 0 0 0d0+0 0d0+0 0 0 0 halfdwarf~ 2 #2427 prisoner~ the dirty prisoner~ The Prisoner grips the bars with his dirty hands. ~ The Prisoner seems to be a slimy character. He was a thief, and Justice was done to him. You glimpse light shining off of something black in his hands. ~ 2|128 32768 -666 S 11 0 0 0d0+0 0d0+0 0 0 0 drow~ 1 #2428 prisoner~ the prisoner~ The Prisoner is big and grins evilly at you. ~ This Prisoner was convicted of one of the most heinous crimes, MURDER. It took many guards and druids to restrain this beast. ~ 2|32 0 -1000 S 14 0 0 0d0+0 0d0+0 0 0 0 drow~ 1 #2429 citizen yewsman~ the citizen of yew~ A citizen of Yew walks around. ~ Being the second largest city in Britannia, second only to Britain itself; this city employs and houses many people. This citizen of the city of Justice strolls the street, sure of his Virtue. ~ 128 0 1000 S 13 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2430 bartender~ the bartender~ A bartender stands here in the middle of a throng of people. ~ A smiling face asks you what you would like to drink. Well versed in compassion, he has heard and sympathized with many people who have gone to him for advice. His advice to you, is to kick back and enjoy a drink. ~ 0 0 1000 S 10 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2431 owner bartender~ the pub owner~ The owner of the pub walks around to her customers. ~ The pub owner waves and smiles to you. She asks what you want to drink and eat. ~ 2 0 1000 S 13 0 0 0d0+0 0d0+0 0 0 0 human~ 2 #2432 ettin~ the ettin~ The ettin scratches its heads, and attack. ~ With its two heads, it should make sense that this monster should have double the intelligence. But in fact it has half. ~ 32 0 -1000 S 16 0 0 0d0+0 0d0+0 0 0 0 animal~ 0 #2433 gremlin~ the gremlin~ This little creature sneaks around and steals your food. ~ It seems to be just a head with little hands and feet sticking out of it. It does not seem like these things could hurt you, but your money pouch seems much lighter. ~ 4|128 32768|65536 -1000 S 15 0 0 0d0+0 0d0+0 0 0 0 goblin~ 0 #2434 headless~ the headless~ The headless creature seems to be heading right for you! ~ No one really understands how these things can sense, but as it unerringly reaches for you, you know it does. In any case these creatures are strong and enduring. ~ 32 0 -1000 S 19 0 0 0d0+0 0d0+0 0 0 0 animal~ 0 #2435 fighter~ the fighter~ A muscular fighter searches here. ~ This fighter is cleaning out the dungeons. In the peaceful time following the Avatar's success, there are few ways to show Valor. One of the more dangerous is to descend into the pits of hell and clean them out. ~ 0 0 1000 S 18 0 0 0d0+0 0d0+0 0 0 0 giant~ 2 #2436 geoffrey~ Geoffrey the Fighter~ Geoffrey the Fighter leads this campaign. ~ The muscle power of the Warriors of Destiny, Geoffrey is immense. His board shoulders make you look like a mouse. He epitomizes Valor. ~ 0 128 1000 S 22 0 0 0d0+0 0d0+0 0 0 0 giant~ 1 #2437 lord serpent simon~ Lord Simon~ Lord Simon of the Serpent Hold stares at your form. ~ His movements are liquid and art. As he makes a few practice swings, you HOPE that you are never on the receiving end of his immense sword. This is The Lord of Serpent Hold, courage itself solidified into a human form. ~ 0 128 1000 S 33 0 0 0d0+0 0d0+0 0 0 0 giant~ 1 #2438 mimic~ the mimic~ A treasure chest is here, overflowing with gold. ~ The treasure chest reforms, and spits out a glob of poison. Beware adventurer of the Mimic. ~ 32 0 -1000 S 26 0 0 0d0+0 0d0+0 0 0 0 object~ 0 #2439 gazer eyeball~ the gazer~ A floating eyeball glares at you. ~ This creature is comprised of one main eyeball and several auxiliary eyeballs coming of the main. The eyeballs draw you in, making you forget who you are.... ~ 32 0 -1000 S 23 0 0 0d0+0 0d0+0 0 0 0 animal~ 0 #2440 tinker~ a tinker~ A tinker is fiddling with one device or another. ~ The tinker has huge rippling muscles and a scarred skin. You realize that his great Sacrifice to his craft has led to his incredible strength and weaponskill. This is not one you wish to fight. ~ 0 0 1000 S 25 0 0 0d0+0 0d0+0 0 0 0 faerie~ 1 #2441 julia~ Julia the Tinker~ Julia the Tinker is here forging a sword. ~ Julia the Tinker provided some of the muscle power to the Avatar, during his Great Quest for enlightenment. She was a Warrior of Destiny and you see that not much has changed since those days. She represents Sacrifice in everything she does, she is the Keeper of Oral History, as well as a prominent weaponsmith. ~ 2 128 1000 S 28 0 0 0d0+0 0d0+0 0 0 0 faerie~ 2 #2442 lady~ The Lady of Empath Abbey~ The Lady of Empath Abbey stands here. ~ When you see her your heart almost stops, as you feel the intense waves of pure Love come from her body. Her love for you almost knocks you down. You cannot hurt this one. ~ 0 128 1000 S 34 0 0 0d0+0 0d0+0 0 0 0 human~ 2 #2443 sandtrap tentacle~ the sandtrap~ A tentacle reaches out of the sand, and latches onto your leg. ~ The Sandtrap burrows around under the stand, and comes onto travellers hidden. No one is really sure what the Sandtrap looks like, but it is a dangerous foe. ~ 4|32|128 32768|65536 -1000 S 29 0 0 0d0+0 0d0+0 0 0 0 object~ 0 #2444 dragon~ the dragon~ A dragon lies on his heap of treasure, turns his head, and fire comes billowing out of his maw. ~ The dragon looks like every other dragon you've seen, wings, tail, fire. Only this one doesn't have a dorky color attached to it. And doesn't talk about annoying C terms. ~ 2|32 0 -1000 S 32 0 0 0d0+0 0d0+0 0 0 0 dragon~ 0 #2445 paladin~ the paladin~ A paladin practices his sword strokes here. ~ This paladin works hard to keep his Honor and the Honor of his people. Honor does not lead his life, Honor is his life. His shiny armour and equally shiny sword serves to remind you that he is among Brittannia's most powerful battalion. ~ 0 0 1000 S 30 0 0 0d0+0 0d0+0 0 0 0 dwarf~ 1 #2446 dupre paladin~ Dupre the Paladin~ Sitting here, Dupre the Paladin consults his maps. ~ Dupre the Paladin was constant companion of the Avatar and a Warrior of Destiny. He is a symbol of Honor. He is right now trying to figure out a plan of attack to get the dragon. ~ 2 128 1000 S 33 0 0 0d0+0 0d0+0 0 0 0 dwarf~ 1 #2447 reaper~ the reaper~ The reaper strikes out with his tentacles. ~ The reaper is immobilized and attached to the ground. Even with this disadvantage his tentacles and magical powers more then make up for disadvantage. ~ 2|32 0 -1000 S 31 0 0 0d0+0 0d0+0 0 0 0 animal~ 0 #2448 gargoyle king draxthanum~ Draxthanum the Gargoyle~ The King of Gargoyles is here. ~ Draxthanum the Winged Gargoyle is here to observe the odd habits of humans and their combat tactics. He is red with wings, and is strong and his aura is overpowering. ~ 0 128 1000 S 35 0 0 0d0+0 0d0+0 0 0 0 bat~ 1 #2449 ghost spirit~ the spirit~ The spirit of a peaceful man floats around here. ~ This ghost seems peaceful, even though he is chained to the earth through some responsibility. ~ 0 0 1000 S 22 0 0 0d0+0 0d0+0 0 0 0 undead~ 0 #2450 ghost spirit~ the ghost~ This ghost was an evil man in a past life. ~ In through its transparent face, you can see a grimace of evilness and swoops over to you. ~ 32 0 -1000 S 22 0 0 0d0+0 0d0+0 0 0 0 undead~ 0 #2451 skeleton~ the skeleton~ The skeleton walks around in tattered clothing. ~ The skeleton has rotting bits of flesh attached to his bones. He carries a rusty shield and sword. In fact the only thing completely clean on him is his white teeth, perhaps from his nightly meals of flesh and bone. ~ 32 0 -1000 S 23 0 0 0d0+0 0d0+0 0 0 0 undead~ 0 #2452 daemon demon~ the daemon~ He unfurls his wings and swoops into you. ~ The most dangerous undead, and among the most dangerous of all monsters, this beast can use all magics, is strong and hardy. Right now he seems to be busy... killing you. ~ 32 128 -1000 S 34 0 0 0d0+0 0d0+0 0 0 0 god~ 0 #2453 mourner~ the mourner~ A mourner bows his head over the grave. ~ A mourner is in tears. She is crying over the grave of a loved one. She is expressing poignant Spirituality. This gives her strength to persevere. ~ 0 0 1000 S 13 0 0 0d0+0 0d0+0 0 0 0 human~ 2 #2454 shamino ranger~ Shamino the Ranger~ Shamino the Ranger sits here, meditating. ~ The last Warrior of Destiny, Shamino sits here in a yoga position. The Enlightened smile on his face confirms that he indeed is one with the spirit of Spirituality. ~ 2 128 1000 S 35 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2455 timelord~ the Timelord~ The Timelord is here in an aura of power. ~ The Hourglass that he holds in his hand actually controls the fickle powers of time. This being is so awe-inspiring that you fell an urge to prostrate yourself to him. But as all godly powers must be, he is truly and totally neutral. ~ 1|2 128 0 S 40 0 0 0d0+0 0d0+0 0 0 0 god~ 1 #2456 guardian~ The Guardian~ The Guardian as far as you can tell is just a big red face. ~ First you hear a booming voice. 'You will join the Fellowship.' He is the latest, and some people say greatest of the Avatar's enemies. And now you have the joy of meeting him. ~ 2|32 128 -1000 S 45 0 0 0d0+0 0d0+0 0 0 0 god~ 1 #2457 blackthorn~ Blackthorn~ Blackthorn wonders how he lost the throne. ~ Blackthorn was more misguided rather then evil. Though he was still a foe of Avatar that eventually was destroyed, during this era he still is corrupt and VERY, VERY dangerous. ~ 2|32 128 -1000 S 43 0 0 0d0+0 0d0+0 0 0 0 werewolf~ 1 #2458 exodus~ Exodus~ Exodus is here, reveling in his island fortress. ~ Exodus, the horrible progeny of Minax and Mondain is here. More powerful then his parents, he is also more dangerous. He was the last of the Triad that the Avatar destroyed. ~ 2|32 128 -1000 S 41 0 0 0d0+0 0d0+0 0 0 0 ogre~ 0 #2459 minax~ Minax~ Minax is here conjuring up the evil spirits. ~ More powerful then her master and lover, Minax is as beautiful as she is dangerous. Bold enough to take on the forces of evil without the gem, she eventually proved to be their mistress. Without the Avatar the world would still be under her complete power. ~ 2|32 128 -1000 S 39 0 0 0d0+0 0d0+0 0 0 0 ogre~ 2 #2460 mondain~ Mondain~ Mondain grips his evil gem and conjures magic to destroy you. ~ Mondain. the first of the Triad of Evil, was the first foe that the man, later to be known as the Avatar, was to face. Mondain has killed his father to gain the power of the dark gem that he wielded. ~ 2|32 128 -1000 S 37 0 0 0d0+0 0d0+0 0 0 0 ogre~ 1 #2461 sentri guard~ Sentri~ Sentri stoically stands here, protecting his Lord and castle from harm. ~ Sentri is a powerful man, whose only job is to protect the life of Lord British. In seeing this done he is completely armored and wields a heavy blade. ~ 2 0 1000 S 35 0 0 0d0+0 0d0+0 0 0 0 giant~ 1 #2462 batlin~ Batlin~ Batlin says, 'Join the Fellowship.' ~ Batlin is an evil man that goes around and corrupts the young. You see also that he has a full set of mantras, probably stolen from their rightful owners. He is though protected by the power of his god. ~ 1 128 -1000 S 37 0 0 0d0+0 0d0+0 0 0 0 god~ 1 #2463 avatar~ The Avatar~ The Avatar is here chatting to Lord British. ~ The Avatar is the symbol of courage and truth and love, and all that descends from it. He has mastered Compassion, Humility, Justice, Spirituality, Honesty, Sacrifice, Valor, and Honor. He truly is an inspiration to those who know him. ~ 2 128 1000 S 50 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2464 lord british~ Lord British~ Lord British is healing the Avatar's wounds. ~ Lord British sits in his throne. When you see him, you know the meaning of true leadership. His charisma is almost tangible. On him you see the three crown jewels. These hold power both figuratively and truly. ~ 2 128 1000 S 55 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2465 shark~ the shark~ The shark smells blood. ~ This fish can sense blood in the water and comes to kill you. ~ 32 0 -1000 S 25 0 0 0d0+0 0d0+0 0 0 0 fish~ 1 #2466 seahorse sea horse~ a seahorse~ The peaceful seahorse swims here. ~ The seahorse is an amazingly beautiful creature. Its swimming and diving please you. ~ 0 0 500 S 28 0 0 0d0+0 0d0+0 0 0 0 fish~ 1 #2467 squid~ the squid~ The squid's tentacles reach for you. ~ The squid easily is double the boat in size. Its tentacles are huge and you fear as it grabs for you. ~ 32 0 -1000 S 30 0 0 0d0+0 0d0+0 0 0 0 fish~ 1 #2468 armourer~ the armourer~ The Armourer stands here. ~ The Armourer sells... armour. ~ 2 4 1000 S 100 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2469 weaponseller~ the weaponseller~ The Weaponseller stands here. ~ The Weaponseller sells... weapons. ~ 2 4 1000 S 100 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #2470 boatseller~ the boatseller~ The Boatseller stands here. ~ The Boatseller sells... boats. ~ 2 4 1000 S 100 0 0 0d0+0 0d0+0 0 0 0 human~ 1 #0 #OBJECTS #2400 mantra compassion mu~ Mu~ Mu, the Mantra of Compassion is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2401 mantra humility lum~ Lum~ Lum, the Mantra of Humility is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2402 mantra justice beh~ Beh~ Beh, the Mantra of Justice is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2403 mantra spirituality ohm~ Ohm~ Ohm, the Mantra of Spirituality is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2404 mantra honesty ahm~ Ahm~ ahm, the Mantra of Honesty is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2405 mantra sacrifice cah~ Cah~ Cah, the Mantra of Sacrifice is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2406 mantra valor ra~ Ra~ Ra, the Mantra of Valor is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2407 mantra honor summ~ Summ~ Summ, the Mantra of Honor is here.~ ~ 18 2 1 0~ 0~ 0~ 0~ 1 0 0 #2408 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2409 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2410 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2411 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2412 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2413 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2414 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2415 moonstone~ Moonstone~ A totally featureless Moonstone is here.~ ~ 18 0 1 0~ 0~ 0~ 0~ 1 0 0 #2416 hourglass~ the Hourglass~ You feel an aura of power emanating from the Hourglass.~ ~ 18 1 1|16384 0~ 0~ 0~ 0~ 1 0 0 A 9 -50 A 4 2 #2417 crook~ the shepherd's crook~ The crook lies here.~ ~ 5 0 8193 0~ 0~ 0~ 7~ 4 0 0 #2418 doll~ the doll~ An old rag doll is here.~ ~ 13 128 1 0~ 0~ 0~ 0~ 30 0 0 E rag old doll~ The rag doll seems to take on the weight of the child you killed. ~ #2419 sword~ Katrina's sword~ Katrina's sword gleams prettily.~ ~ 5 1024 8193 0~ 0~ 0~ 1~ 2 0 0 E sword~ The sword is shined and cared for with much care. It glows with the light of virtue. ~ #2420 scroll~ a wrinkled scroll~ A scroll rescued from the spider's web.~ ~ 2 0 1 10~ earthquake~ ~ ~ 1 0 0 #2421 dagger~ a magic dagger~ The magic dagger lies here, pulsating.~ ~ 5 2 8193 0~ 0~ 0~ 11~ 4 0 0 A 3 2 A 18 2 #2422 robe~ a robe~ The robes of a mage lies here.~ ~ 9 0 1025 0~ 0~ 0~ 0~ 5 0 0 E robe~ These robes are comfortable and clean. ~ #2423 horseshoes~ horseshoes~ Smithy's horseshoes are here.~ ~ 9 1 65 0~ 0~ 0~ 0~ 7 0 0 A 14 50 A 19 3 #2424 instrument mandolin~ a mandolin~ The fine instrument lies here.~ ~ 5 0 8193 0~ 0~ 0~ 6~ 5 0 0 #2425 cup~ a cup~ The beggar's cup is here.~ ~ 15 0 5 0~ 0~ 0~ 0~ 1 0 0 #2426 gold~ some gold pieces~ Gold pieces.~ ~ 20 0 1 50~ 0~ 0~ 0~ 5 0 0 #2427 bottle~ the bottle~ Iolo's bottle sits here.~ ~ 10 0 1 11~ cure critical~ fire breath~ ~ 1 0 0 #2428 bow~ Iolo's bow~ Iolo's bow stands against a wall.~ ~ 5 3 8193 0~ 0~ 0~ 6~ 4 0 0 E bow iolo~ Crafted by the master himself, Iolo, the bow is finely made. It wood gleams, and as you pluck the string the clearest note sounds. ~ A 2 1 #2429 chicken~ a chicken~ A chicken is lying on the ground.~ ~ 5 1024 8193 0~ 0~ 0~ 7~ 6 0 0 E chicken~ As you look closer you see this isn't a real chicken, it's one of those gag rubber chickens. ~ A 19 3 #2430 infinity bow~ the Infinity Bow~ The Infinity Bow floats here.~ ~ 5 1|2|1024 8193 0~ 0~ 0~ 6~ 3 0 0 E infinity bow~ The bow is immense, yet light. You see no string, but as your hands touch the bow a string of pure energy appears and the bow vibrates with power. ~ A 2 3 A 19 5 #2431 spear~ a wooden spear~ A simple wooden spear lies here.~ ~ 5 0 8193 0~ 0~ 0~ 2~ 4 0 0 #2432 club~ a stone club~ A stone club is here.~ ~ 5 0 8193 0~ 0~ 0~ 7~ 10 0 0 #2433 gavel~ a gavel~ The Judge's gavel lies here.~ ~ 5 1024 8193 0~ 0~ 0~ 7~ 5 0 0 E judge gavel~ The Gavel is made of ironwood, and seems to have some of the qualities of Justice in it. ~ A 4 3 A 12 10 #2434 staff jannas~ a staff~ Janna's staff lies here.~ ~ 5 1025 8193 0~ 0~ 0~ 8~ 7 0 0 E staff~ Janna's staff is strangely shaped, in a double helix form. As you look at the two snake-like pieces of wood, they seem to move. ~ A 4 1 #2435 sword~ a sword~ Geoffrey's sword gleams in the sun.~ ~ 5 1025 8193 0~ 0~ 0~ 3~ 7 0 0 E geoffreys sword~ Geoffrey's sword is heavy but sharp. When you touch the jeweled hilt, power floods into your arm.~ A 1 1 #2436 sword~ a sword~ A simple sword is here.~ ~ 5 0 8193 0~ 0~ 0~ 1~ 5 0 0 #2437 sword bastard~ a bastard sword~ Simon's monstrous bastard sword lies here.~ ~ 5 1025 8193 0~ 0~ 0~ 3~ 18 0 0 E sword bastard~ This is the biggest and best sword you've ever seen. It's balance is perfect and it is sharp and sure. When you grab it, you suddenly feel incredibly strong, and incredibly courageous. ~ A 1 3 A 2 2 A 18 5 A 19 5 A 13 -50 A 17 -10 #2438 hammer~ a hammer~ A tinker's hammer lies here.~ ~ 5 0 8193 0~ 0~ 0~ 8~ 12 0 0 #2439 sword~ a sword~ Julia's hot, glowing sword lies here.~ ~ 5 1025 8193 0~ 0~ 0~ 1~ 8 0 0 E glowing sword hot~ Julia was working on this sword before you attacked her. Though it has been removed from the forge for a long time, it seems to continue to glow as if Julia's vengeful spirit has taken its place. ~ A 23 3 A 19 3 A 18 -2 #2440 amulet~ the Amulet of Love~ The most beautiful amulet lies in a pile here.~ ~ 9 1025|2048 5 0~ 0~ 0~ 0~ 1 0 0 A 20 -5 A 21 -5 A 22 -5 A 23 -5 A 24 -5 A 6 1 #2441 sword~ a shiny sword~ A sword lies on the ground.~ ~ 5 0 8193 0~ 0~ 0~ 1~ 10 0 0 A 18 2 #2442 armour~ shiny armour~ A paladin's suit of armour lies here.~ ~ 9 0 9 0~ 0~ 0~ 0~ 15 0 0 A 1 1 A 17 -5 #2443 rapier~ a rapier~ Dupre's rapier is here.~ ~ 5 1025 8193 0~ 0~ 0~ 11~ 13 0 0 A 1 1 A 2 1 #2444 boomerang~ a boomerang~ A gargoyle's boomerang is here.~ ~ 5 2 8193 0~ 0~ 0~ 6~ 6 0 0 E boomerang~ Though this seems like your basic boomerang, it is much more. It hums with an unearthly tone, waiting for its power to be unleashed. ~ A 18 5 A 17 5 #2445 rusty sword~ a rusty sword~ A corroded, rusty sword is here.~ ~ 5 128|4096 8193 0~ 0~ 0~ 1~ 9 0 0 A 9 100 #2446 rusty shield~ a rusty shield~ A spiked rusty shield lies here.~ ~ 9 128|4096 513 0~ 0~ 0~ 0~ 5 0 0 A 19 3 A 17 -3 #2447 cloak~ a magic cloak~ A magic cloak is here.~ ~ 9 1 5 0~ 0~ 0~ 0~ 6 0 0 A 12 10 A 13 10 #2448 aura power~ an aura of power~ A bright light of power shoots into the air.~ ~ 9 1 9 0~ 0~ 0~ 0~ 1 0 0 A 17 10 A 4 2 #2449 red helmet face~ a big red face~ The empty shell of the Guardian head lies here.~ ~ 9 4|16|512|2048 17 0~ 0~ 0~ 0~ 10 0 0 E face head helmet red~ When you slew the evil Guardian, all that was left was his corporal form that he inhabited. That of the big red head. ~ A 12 50 A 13 50 A 14 50 A 1 3 A 5 2 #2450 spiked mace~ a spiked mace~ Waves of corruption come off this evilly enchanted spiked mace.~ ~ 5 16|512|2048 8193 0~ 0~ 0~ 7~ 5 0 0 A 19 6 A 18 5 #2451 black death armour~ a completely black armour~ This completely black armor reeks of death.~ ~ 9 4|16|512|2048 9 0~ 0~ 0~ 0~ 9 0 0 A 17 5 A 14 -100 A 19 5 #2452 evil charm~ an evil charm~ You see a very oddly shaped charm... it might be worth it to look at its shape.~ ~ 9 16|512|2048 5 0~ 0~ 0~ 0~ 3 0 0 E shape~ The charm looks to be a mummified part of a body. It is about 3 inches long, and... NO it could not be.... ~ A 12 50 A 3 1 A 6 1 #2453 evil gem~ an evil gem~ The evil gem pulsates.~ ~ 4 4|16|512|2048 16385 60~ 1~ 1~ harm~ 1 0 0 A 12 50 A 3 3 #2454 helmet~ Sentri's helmet~ Sentri's helmet is here.~ ~ 9 1024 17 0~ 0~ 0~ 0~ 30 0 0 A 4 2 A 12 15 #2455 sleeves~ Sentri's sleeves~ Sentri's sleeves lies here.~ ~ 9 1024 257 0~ 0~ 0~ 0~ 40 0 0 A 1 2 A 13 15 #2456 girth~ Sentri's girth~ Sentri's girth is here.~ ~ 9 1024 2049 0~ 0~ 0~ 0~ 40 0 0 A 13 15 A 24 -6 #2457 two-handed sword~ Sentri's two-handed sword~ Sentri's two-handed sword is here.~ ~ 5 1024 8193 0~ 0~ 0~ 3~ 20 0 0 A 18 3 A 19 3 #2458 gloves~ Sentri's gloves~ Sentri's gloves are here.~ ~ 9 1024 129 0~ 0~ 0~ 0~ 40 0 0 A 18 3 A 13 15 #2459 boots~ Sentri's boots~ Sentri's boots are here.~ ~ 9 1024 65 0~ 0~ 0~ 0~ 40 0 0 A 2 1 A 13 15 #2460 leggings~ Sentri's leggings~ Sentri left his leggings here.~ ~ 9 1024 33 0~ 0~ 0~ 0~ 40 0 0 A 2 1 A 18 3 #2461 armour~ Sentri's armour~ Sentri left his armour here.~ ~ 9 1024 9 0~ 0~ 0~ 0~ 30 0 0 A 18 3 A 13 20 #2462 fellowship medallion~ a Fellowship medallion~ A triangular shaped medallion is here.~ ~ 9 0 5 0~ 0~ 0~ 0~ 6 0 0 A 12 10 A 4 -1 #2463 glass sword~ The Glass Sword~ The most amazingly well crafted sword lies here.~ ~ 5 32|64|256 8193 0~ 0~ 0~ 1~ 4 0 0 E glass sword~ Invisible to the naked eye, this sword is the best crafted, as you look at it, its amazing shape and size brings tears to your eyes. You know that this is the best weapon that you will ever see. ~ A 18 5 A 19 5 A 1 1 A 2 1 A 12 10 #2464 crown~ British's crown~ A jewel encrusted crown is here.~ ~ 9 1 17 0~ 0~ 0~ 0~ 10 0 0 E british crown~ Legend has it that this most perfect of crowns has within one of its jewels, a perfect ray of sunlight. He who wears it must truly be enlightened. ~ A 3 2 A 4 2 A 12 50 A 17 10 #2465 sceptre~ British's sceptre~ A pure gold sceptre is topped with a perfect crystal orb of power.~ ~ 9 1 16385 0~ 0~ 0~ 0~ 1 0 0 E sceptre~ The second of the crown jewels, this sceptre is amazingly light, and amazingly powerful. It is pure gold, but topped with an orb of power. ~ E orb~ The orb of power is transparent to the point of sightlessness. It holds within a vast store of power. ~ A 5 2 A 13 50 A 18 5 A 19 5 #2466 silver amulet~ British's amulet~ A silver amulet lies here.~ ~ 9 1 5 0~ 0~ 0~ 0~ 1 0 0 E amulet~ British's amulet is in the shape of the great earth serpent. ~ A 1 2 A 2 2 A 13 50 A 14 50 #2467 fountain~ a fountain~ A fountain shaped in an Ankh pours water.~ ~ 25 0 0 0~ 0~ 0~ 0~ 1000 0 0 #2468 boat~ a boat~ A boat lies here.~ ~ 22 0 1 0~ 0~ 0~ 0~ 20 0 0 #0 #ROOMS #2400 Entrance to Ultima~ The blue moongate casts an strange blue light upon a huge gate to the south. The gate is open and beyond it you see a simple village. Around the gate there are two pedestals. On the first pedestal, there is a magic scroll. On the second there is a plaque. ~ 0 4|8 0 D2 There is a huge gate ~ gate~ 1 -1 2401 D5 A blue moongate ~ moongate~ 1 -1 315 E magic scroll~ An image flew out of the scroll and creates a huge image of a face approximately ten feet off the ground. It says, " Welcome to Ultima, where adventure and excitement may be found for all people, and all levels. Each of the separate planes increase in level. Have a nice day!" ~ E plaque~ The plaque reads, "The Ultima Area was made for Merc 2.0." ~ S #2401 New Magincia Road~ This is the main road of New Magincia. To the south the dirt path continues to the south and a huge gate to the north. ~ 0 0 1 D0 There is a huge gate. ~ gate~ 1 -1 2400 D2 ~ ~ 0 -1 2402 S #2402 New Magincia Road~ The path continues to the south and the north. You see the tracks of sheep here. ~ 0 0 1 D0 The path continues to the north. ~ ~ 0 -1 2401 D2 There is a shimmering light to the south. ~ ~ 0 -1 2403 S #2403 The New Magincia Moongate~ You see another moongate here, exactly between the crossing of two paths. ~ 0 4 1 D0 ~ ~ 0 -1 2402 D1 ~ ~ 0 -1 2413 D2 ~ ~ 0 -1 2404 D3 ~ ~ 0 -1 2408 D4 Through the translucent moongate you think you see... books?~ moongate~ 2 2408 2416 S #2404 New Magincia Road~ The path continues to the south and north. On the east there seems to be administrative building. ~ 0 0 1 D0 There is a shimmering light. ~ ~ 0 -1 2403 D1 ~ door~ 1 -1 2414 D2 ~ ~ 0 -1 2405 S #2405 New Magincia Road~ The dirt road path ends here in a grove. You can continue back to the north, and there is an old abandoned house to the west. ~ 0 0 1 D0 ~ ~ 0 -1 2404 D3 ~ door~ 1 -1 2410 S #2406 Stables~ This is the stables for the shepherd. There are many fine horses here. You can return to the barn in to the south. ~ 0 8 1 D2 The front part of the barn is to the south. ~ ~ 0 -1 2407 S #2407 Barn~ This is your basic barn, with hay and stables to the north. ~ 0 8 1 D0 You hear neighing, intermixed with a strange talking. ~ ~ 0 -1 2406 D2 ~ door~ 1 -1 2408 S #2408 Humility Lane~ This is a even smaller dirt path that crosses New Maginica Road. To your north there is a barn, and to the south you see a condemned building, though you cannot enter this way. West is blocked off a herd o sheep. ~ 0 0 1 D0 ~ door~ 1 -1 2407 D1 There is a shimmering light to the east. ~ ~ 1 -1 2403 S #2409 Condemned House~ This place is wrecked, the rafters have fell, and light shines through a large hole in the roof. You wonder what kinds of animals have taken home here. ~ 0 8 1 D2 ~ ~ 0 -1 2410 S #2410 Condemned House~ As you walk into the house, you realize that this house must not have been reconstructed yet from the ruin of Old Magincia. Faint intimations of foolish pride still can be seen through the wreckage. ~ 0 8 1 D0 ~ ~ 0 -1 2409 D1 ~ door~ 1 -1 2405 S #2411 Attic~ The attic is dark, and you smell some vestiges of bat guano. ~ 0 8 1 D5 The rest of the house is down. ~ trapdoor~ 1 -1 2412 S #2412 House~ This is a small humble house. You do not see much here, though there are some faint squeaking. ~ 0 8 1 D2 ~ door~ 1 -1 2413 D4 You see the faint outline of a trapdoor. ~ trapdoor~ 1 -1 2411 S #2413 Humility Lane~ This is a very small path. It ends here with a fence to the east. To the west is the Moongate, and to the north there is a small house. ~ 0 0 1 D0 ~ door~ 1 -1 2412 D3 ~ door~ 1 -1 2403 S #2414 Entrance to the Office~ Though this room is small, it acts as a meeting place for Katrina and any other person that she has to meet. You can exit to the west or enter an office to the south. ~ 0 8 1 D2 ~ ~ 0 -1 2415 D3 ~ door~ 1 -1 2404 S #2415 Katrina's Office~ This is office is very sparse... and humble. There are no decorations, in fact the room is bare except for a simple desk and its chair. ~ 0 8 1 D0 ~ ~ 0 -1 2414 S #2416 Library~ This is an amazing HUGE library. Its musty smell, and the collapsed bookshelf to your north, tell you that it also must be ancient. In any case you can't get out of the Library (remember the collapsed shelves?) so just pick a book and start reading. The stacks continue to the east and west. ~ 0 8 0 E book books shelves~ These shelves deal with the fascinating letter A. Among the more interesting books are, "Andersen's tips on Area Building." "The Art of Spamming" and "Axes and You." ~ D1 ~ ~ 0 -1 2417 D3 ~ ~ 0 -1 2436 S #2417 Library~ The Library continues here, with exits to the east and west. ~ 0 8 0 E book books shelves~ These books are about the letters B and C. Some titles are: 'Boom Boxes: How large will they become?' and 'Cutlery: The fine points of Killing' and of course the classic, 'Casret's Titles.' ~ D1 ~ ~ 0 -1 2418 D3 ~ ~ 0 -1 2416 S #2418 Library~ The Library continues here, with exits to the east and west. ~ 0 8 0 E book books shelves~ This shelf has books dealing with the 'D's'. 'Dracula, Blood Sucker or Beavis fan?' seems to be the most interesting book here. ~ D1 ~ ~ 0 -1 2419 D3 ~ ~ 0 -1 2417 S #2419 Library~ The Library continues here, with exits to the east and south. ~ 0 8 0 E book books shelves~ The 'E' section is here. One book, "Howard Stern" doesn't seem to belong here. ~ D2 ~ ~ 0 -1 2420 D3 ~ ~ 0 -1 2418 S #2420 Library~ The Library continues here, with exits to the north and west. ~ 0 8 0 E book books shelves~ You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' in this section of the library. ~ D0 ~ ~ 0 -1 2419 D3 You see a big desk and a man. ~ ~ 0 -1 2421 S #2421 Library Office~ A big desk dominates this room. All books must go through this office before getting taken out. Through this office, and through this man. ~ 0 8 0 D1 ~ ~ 0 -1 2420 D3 ~ ~ 0 -1 2422 S #2422 Library~ The Library continues here, with exits to the west and east. ~ 0 8 0 E book books shelves~ The books here start with 'G'. 'Grating Cheese with Julia Childs' and 'Garamond: What kind of font is this anyway?' lie here. ~ D1 You see a huge desk and man. ~ ~ 0 -1 2421 D3 ~ ~ 0 -1 2423 S #2423 Library~ The Library continues here, with exits to the east and south . ~ 0 8 0 E book books shelves~ The books here comprise 'H' and 'I'. 'Hiya: The Women who Use it, and the Man who Use the Women' and 'Icaza Loves Ya' are here in a gaudy and annoying covers. ~ D2 ~ ~ 0 -1 2424 D1 ~ ~ 0 -1 2422 S #2424 Library~ The Library continues here, with exits to the north and east. ~ 0 8 0 E book books shelves~ These books start with the letter 'J'. 'Jokey Smurf's Greatest Explosions' and 'The Judge take on New York' seem to be the most popular books. ~ D0 ~ ~ 0 -1 2423 D1 ~ ~ 0 -1 2425 S #2425 Library~ The Library continues here, with exits to the west and east. ~ 0 8 0 E book books shelves~ Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here. ~ D1 ~ ~ 0 -1 2426 D3 ~ ~ 0 -1 2424 S #2426 Library~ The Library continues here, with exits to the west and east. ~ 0 8 0 E book books shelves~ A book titled, 'Lick me, Lick you' is here. ~ D1 ~ ~ 0 -1 2427 D3 ~ ~ 0 -1 2425 S #2427 Library~ The Library continues here, with exits to the west and south. ~ 0 8 0 E book books shelves~ 'Mahatma Teachs French' and 'MC Echser: The Rap Star and Paradoxical Artist'. ~ D2 ~ ~ 0 -1 2429 D3 ~ ~ 0 -1 2426 S #2428 The Library Moongate~ A blue moongate is here, lighting up the otherwise featureless room. ~ 0 12 0 D0 ~ shelf~ 1 -1 2432 D4 Through the moongate, there is a party. ~ moongate~ 2 2409 2437 S #2429 Library~ The Library continues here, with exits to the north and west. ~ 0 8 0 E book books shelves~ Hmmm... This is the 'N' section... but 'Nothing' seems to be here. ~ D0 ~ ~ 0 -1 2427 D3 ~ ~ 0 -1 2430 S #2430 Library~ The Library continues here, with exits to the east and west. ~ 0 8 0 E book books shelves~ This is the 'OP' section. You hear moaning behind those stacks, yup there there on the floor there is another P. ~ D1 ~ ~ 0 -1 2429 D3 ~ ~ 0 -1 2431 S #2431 Library~ The Library continues here, with exits to the east and west. ~ 0 8 0 E book books shelves~ 'Quai Mackdaddy Monk and 'Rhinoplasty, or The Inebriation of Wild Animals' are here. ~ D1 ~ ~ 0 -1 2430 D3 ~ ~ 0 -1 2432 S #2432 Library~ The Library continues here, with exits to the east and west.. ~ 0 8 0 E book books shelves~ 'Secret Door: The Shelf' is on the shelf. ~ D1 ~ ~ 0 -1 2431 D2 Hinges on a shelf? ~ Shelf~ 1 -1 2428 D3 ~ ~ 0 -1 2433 S #2433 Library~ The Library continues here, with exits to the east and north. ~ 0 8 0 E book books shelves~ 'Textile Farming' and 'Tempting Miss. Daisy' is here. ~ D0 ~ ~ 0 -1 2434 D1 ~ ~ 0 -1 2432 S #2434 Library~ The Library continues here, with exits to the south and north. ~ 0 8 0 E book books shelves~ 'Ultima: The Building of an Area' and 'Vulva Void' are here. ~ D0 There is an odd chattering to the north. ~ ~ 0 -1 2435 D2 ~ ~ 0 -1 2433 S #2435 Web~ There is a Huge Web sitting here, stretching from shelf to shelf. And stupid you wandered into it. ~ 0 8 0 D0 ~ ~ 0 -1 2436 D2 ~ ~ 0 -1 2434 S #2436 Library~ The Library continues here, with exits to the north and east. ~ 0 8 0 E book books shelves~ "Yaz: Grooming Tips" is here. ~ D1 ~ ~ 0 -1 2416 D2 There is a strange chattering noise to the south. ~ ~ 0 -1 2435 S #2437 The Center of the Tavern~ The moongate has opened inside of a huge party. There are bards and other townsman. This must be Britain. There are people everywhere carrying their drinks and singing everywhere. The party continues to the north, east south and west. ~ 0 8 0 D0 ~ ~ 0 -1 2439 D1 ~ ~ 0 -1 2442 D2 ~ ~ 0 -1 2444 D3 ~ ~ 0 -1 2441 S #2438 The Northwest Corner of the Tavern~ This is where the tavern entrance would be if it wasn't packed with humans trying to get in or get out. There is no chance of you leaving the tavern tonight.you can return to the part to the east and the south. ~ 0 8 0 D1 ~ ~ 0 -1 2439 D2 ~ ~ 0 -1 2441 S #2439 The North Wall of the Tavern~ Party-goers mingle here in front of the bar. They seem to be having a great time and wish for you to join them. You can continue on to the south, east or north. ~ 0 8 0 D1 ~ ~ 0 -1 2440 D2 ~ ~ 0 -1 2437 D3 ~ ~ 0 -1 2438 S #2440 The Northeast Corner of the Tavern~ Along this east wall of the tavern are all the tables for the meals. Outside the windows you see cobblestone streets. ~ 0 8 0 D2 ~ ~ 0 -1 2442 D3 ~ ~ 0 -1 2439 S #2441 The West Wall of the Tavern~ The band has set up here, against the west wall. Many people dance to the music. ~ 0 8 0 D0 ~ ~ 0 -1 2438 D1 ~ ~ 0 -1 2437 D2 ~ ~ 0 -1 2443 S #2442 The East Wall of the Tavern~ The tables are set up here, you see many couples and group just sitting and talking. They have drinks on their tables and smiles on there face. ~ 0 8 0 D0 ~ ~ 0 -1 2440 D2 ~ ~ 0 -1 2445 D3 ~ ~ 0 -1 2437 S #2443 The Southwest Corner of the Tavern~ There are many people here, but even through their scent, there seems to be a slight stench. ~ 0 8 0 D0 ~ ~ 0 -1 2441 D1 ~ ~ 0 -1 2444 D5 ~ cellar~ 1 -1 2446 S #2444 The South Wall of the Tavern~ The South Wall windows overlook the sea. There seems to be a island far to the south, and boats just floating in the ports. The party-goers just wander around here. ~ 0 8 0 D0 ~ ~ 0 -1 2437 D1 ~ ~ 0 -1 2445 D3 ~ ~ 0 -1 2443 S #2445 The Southeast Corner of the Tavern~ There are tables here that continue to the north. The party-goers just mingle and hit on each other. ~ 0 8 0 D0 ~ ~ 0 -1 2442 D3 ~ ~ 0 -1 2444 S #2446 Cellar~ The stairway seems to lie down into the cellar. It stinks of wine, beer and snakes here. ~ 0 12 0 D1 ~ ~ 0 -1 2447 D2 ~ ~ 0 -1 2449 D4 ~ stairs~ 1 -1 2443 S #2447 Cellar~ There are huge wine casks against this wall. Most seem intact though one is eaten through, and the inside seems to have a gooey green substance. ~ 0 9 0 D1 There is the sound of singing in that corner. ~ ~ 0 -1 2448 D2 There is a shimmering light to the south. ~ ~ 0 -1 2450 D3 ~ ~ 0 -1 2446 S #2448 Cellar~ There is a chair in corner. And plenty of empty bottles. There is also the evidence of the green substance here as well. ~ 0 9 0 D2 ~ ~ 0 -1 2451 D3 ~ ~ 0 -1 2447 S #2449 Cellar~ There is a slime trail here. There seems to be much broken glass down here. ~ 0 9 0 D0 ~ ~ 0 -1 2446 D1 ~ ~ 0 -1 2450 D2 ~ ~ 0 -1 2452 S #2450 The Britain Moongate~ The place around the moongate, as always, seems clean and neat. The blue light of the moongate has become a comforting sight to you. ~ 0 12 0 D0 ~ ~ 0 -1 2447 D1 ~ ~ 0 -1 2451 D2 ~ ~ 0 -1 2453 D3 ~ ~ 0 -1 2449 D4 Through the moongate there is a large courtroom.~ moongate~ 2 2410 2456 S #2451 Cellar~ The walls are leaking here. You here the bang of feet and the shifting of chairs from above. ~ 0 8 0 D0 ~ ~ 0 -1 2448 D2 ~ ~ 0 -1 2454 D3 ~ ~ 0 -1 2450 S #2452 Cellar~ The damp walls of this corner bother you... not because it's damp. Because its not water! ~ 0 9 0 D0 ~ ~ 0 -1 2449 D1 ~ ~ 0 -1 2453 S #2453 Cellar~ The smells and ventilation of this cellar are overpowering. ~ 0 9 0 D0 There is a shimmering light. ~ ~ 0 -1 2450 D1 ~ ~ 0 -1 2454 D3 ~ ~ 0 -1 2452 S #2454 Cellar~ This corner of the cellar is the ugliest. From the smell in the corner it is obvious where the Drunks clear their guts. ~ 0 9 0 D0 ~ ~ 0 -1 2451 D3 ~ ~ 0 -1 2453 S #2455 The Yew Entrance~ To the south you see a large courthouse and a small part of Yew. Most of Yew is secretly hidden in the branches of the forest. To the north you see one of the most dangerous parts of this same forest. ~ 0 4 3 D0 ~ ~ 0 -1 2470 D2 ~ ~ 0 -1 2456 S #2456 In Front of the Courthouse~ The immense Courthouse faces this street. All of Brittainia's crime goes here to be tried. There is little crime anymore though, after the great enlightenment. There is also a pub to the west. ~ 0 0 1 D0 ~ ~ 0 -1 2455 D1 ~ ~ 0 -1 2457 D2 The courthouse doors lie this way. ~ doors~ 1 -1 2463 D3 ~ ~ 0 -1 2462 S #2457 Justice Row~ The cobblestone road leads into a clearing of the woods to the east and to a pub to the west. To your south you see a great Courthouse, but its entrance is on the east. ~ 0 0 1 D1 ~ ~ 0 -1 2458 D3 ~ ~ 0 -1 2456 S #2458 Under the Stone Arch~ You stand under a large stone arch. To your east there is a bonfire. Around the bonfire, are these same stone arches; they form a circle around the clearing. ~ 0 0 3 D1 There are chanting druids and a large bonfire to the east. ~ ~ 0 -1 2459 D3 ~ ~ 0 -1 2457 S #2459 Bonfire~ The heat from the bonfire warms you even at the fringe of the ceremony. Here, Druids form a circle and chant the sacred mantra. ~ 0 0 3 D3 ~ ~ 0 -1 2458 S #2460 Pub~ You are in a happy little pub. There are many little tables and citizens are talking here. ~ 0 8 1 D1 ~ ~ 0 -1 2461 S #2461 Justice Row~ There are some citizens strolling on the road. There is a Pub to the west. ~ 0 0 1 D1 ~ ~ 0 -1 2462 D3 ~ ~ 0 -1 2460 S #2462 Justice Row~ Perhaps the only real street in a city where all the citizens are nestled in trees, it leads east to west. ~ 0 0 1 D1 ~ ~ 0 -1 2456 D3 ~ ~ 0 -1 2461 S #2463 The Audience Room~ This is where people would sit to see the cases and wait for the Judge. To the North you see the actual Bench. All around are the pew-like seats. ~ 0 8 1 D0 ~ doors~ 1 -1 2456 D2 ~ ~ 0 -1 2464 S #2464 The Bench~ The Bench is one of the most imposing things you've seen. You have to crane your neck to even glimpse at the Judge. There are no lawyers, there is only justice. To the east and west there are the prisons. ~ 0 8 1 D0 ~ ~ 0 -1 2463 D1 ~ door~ 1 -1 2465 D3 ~ door~ 1 -1 2466 S #2465 Prison~ To the north you see a cell. Locks are unnecessary, because the prisoners are kept in their cells by magic. ~ 0 8 1 D0 The prisoner looks at you and growls. ~ ~ 0 -1 2468 D3 ~ door~ 1 -1 2464 S #2466 Prison~ To the north you see a cell. Locks are unnecessary, because the prisoners are kept in their cells by magic. ~ 0 8 1 D0 The prisoner is a small man. ~ ~ 0 -1 2467 D1 ~ door~ 1 -1 2464 S #2467 Prison Cell~ This is a cell where they keep dangerous prisoners. ~ 0 8 1 D2 ~ ~ 0 -1 2466 S #2468 Prison Cell~ This is a cell where they keep dangerous prisoners. ~ 0 8 1 D2 ~ ~ 0 -1 2465 S #2469 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2478 D1 You see trees. ~ ~ 0 -1 2470 D2 You see trees. ~ ~ 0 -1 2479 D3 You see trees. ~ ~ 0 -1 2473 S #2470 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2477 D1 You see trees. ~ ~ 0 -1 2471 D2 You see the entrance to Yew. ~ ~ 0 -1 2455 D3 You see trees. ~ ~ 0 -1 2469 S #2471 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2476 D1 You see trees. ~ ~ 0 -1 2472 D2 You see trees. ~ ~ 0 -1 2481 D3 You see trees. ~ ~ 0 -1 2470 S #2472 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2475 D1 You see trees. ~ ~ 0 -1 2473 D2 You see trees. ~ ~ 0 -1 2482 D3 You see trees. ~ ~ 0 -1 2471 S #2473 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2474 D1 You see trees. ~ ~ 0 -1 2469 D2 You see trees. ~ ~ 0 -1 2483 D3 You see trees. ~ ~ 0 -1 2472 S #2474 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2483 D1 You see trees. ~ ~ 0 -1 2478 D2 You see trees. ~ ~ 0 -1 2473 D3 You see trees. ~ ~ 0 -1 2475 S #2475 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2482 D1 You see trees. ~ ~ 0 -1 2474 D2 You see trees. ~ ~ 0 -1 2472 D3 You see trees. ~ ~ 0 -1 2476 S #2476 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2481 D1 You see trees. ~ ~ 0 -1 2475 D2 You see trees. ~ ~ 0 -1 2471 D3 You see trees. ~ ~ 0 -1 2477 S #2477 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2480 D1 You see trees. ~ ~ 0 -1 2476 D2 You see trees. ~ ~ 0 -1 2470 D3 You see trees. ~ ~ 0 -1 2478 S #2478 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2479 D1 You see trees. ~ ~ 0 -1 2477 D2 You see trees. ~ ~ 0 -1 2469 D3 You see trees. ~ ~ 0 -1 2474 S #2479 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2469 D1 You see trees. ~ ~ 0 -1 2480 D2 You see trees. ~ ~ 0 -1 2478 D3 You see trees. ~ ~ 0 -1 2483 S #2480 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 There is a shimmering light. ~ ~ 0 -1 2484 D1 You see trees. ~ ~ 0 -1 2481 D2 You see trees. ~ ~ 0 -1 2477 D3 You see trees. ~ ~ 0 -1 2479 S #2481 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2471 D1 You see trees. ~ ~ 0 -1 2482 D2 You see trees. ~ ~ 0 -1 2476 D3 You see trees. ~ ~ 0 -1 2480 S #2482 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2472 D1 You see trees. ~ ~ 0 -1 2483 D2 You see trees. ~ ~ 0 -1 2475 D3 You see trees. ~ ~ 0 -1 2481 S #2483 Yew Forest~ This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ 0 1 3 D0 You see trees. ~ ~ 0 -1 2473 D1 You see trees. ~ ~ 0 -1 2479 D2 You see trees. ~ ~ 0 -1 2474 D3 You see trees. ~ ~ 0 -1 2482 S #2484 The Yew Moongate~ There is your way out, through the blue moongate. ~ 0 4 3 D2 You see trees. ~ ~ 0 -1 2480 D4 Through the moongate you see a cave opening. ~ moongate~ 2 2411 2485 S #2485 Dungeon Entrance~ There is a huge maw of an entrance to one of the terrible Dungeons. After the Age of Enlightenment only 8 sources of evil still survive in the world. These are the eight Dungeons. Now they are being cleaned out. ~ 0 4 3 D4 A cold draft pours out of the dungeon. ~ ~ 0 -1 2487 D5 ~ ~ 0 -1 2484 S #2486 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2490 S #2487 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2491 D5 ~ ~ 0 -1 2485 S #2488 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2492 D1 ~ ~ 0 -1 2489 S #2489 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D3 ~ ~ 0 -1 2488 S #2490 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2494 D1 ~ ~ 0 -1 2491 D2 ~ ~ 0 -1 2486 S #2491 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2495 D1 ~ ~ 0 -1 2492 D2 ~ ~ 0 -1 2487 D3 ~ ~ 0 -1 2490 S #2492 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D1 ~ ~ 0 -1 2493 D2 ~ ~ 0 -1 2488 D3 ~ ~ 0 -1 2491 S #2493 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2497 D3 ~ ~ 0 -1 2492 S #2494 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2498 D2 ~ ~ 0 -1 2490 S #2495 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2499 D1 ~ ~ 0 -1 2496 D2 ~ ~ 0 -1 2491 S #2496 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D0 ~ ~ 0 -1 2500 D3 ~ ~ 0 -1 2495 S #2497 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D2 ~ ~ 0 -1 2493 S #2498 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D2 ~ ~ 0 -1 2494 S #2499 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D2 ~ ~ 0 -1 2495 S #2500 The Dungeon~ These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ 0 1 0 D1 There is a shimmering light. ~ ~ 0 -1 2501 D2 ~ ~ 0 -1 2496 S #2501 The Dungeon Moongate~ You feel safe within the blue glow of the moongate. ~ 0 4 0 D3 ~ ~ 0 -1 2500 D4 ~ moongate gate moon~ 2 2412 2502 S #2502 Minoc~ The moongate has lead to the ocean side city of Minoc. To the north, there is the sea; and to the south there is the town of Minoc. ~ 0 4 0 D0 ~ ~ 0 -1 2515 D2 ~ ~ 0 -1 2504 S #2503 The Armourer~ The Armourer buys and sells armour. His smithy is impressive with all of his greatest works hanging on the walls. ~ 8 1 0 D1 ~ door~ 1 -1 2504 S #2504 Minoc's Fountain~ This is the entrance of Minoc. To the east you see the weaponsmith, and to the west is the Armourer. To the south there seems to be a large road. ~ 0 1 0 D0 ~ ~ 0 -1 2502 D1 ~ door~ 1 -1 2505 D2 ~ ~ 0 -1 2508 D3 ~ door~ 1 -1 2503 S #2505 The Weaponsmith~ The best Weaponsmith in the realm is here. His shop is full of hanging weapons. ~ 8 1 0 D3 ~ door~ 1 -1 2504 S #2506 The Boatseller~ This is the shop where you can purchase vehicles to cross the sea. ~ 8 1 0 D1 ~ door~ 1 -1 2507 S #2507 Sacrifice Street~ This Street goes from east to west. To the west is a shop and to the south is a home. ~ 0 1 0 D1 ~ ~ 0 -1 2508 D2 ~ door~ 1 -1 2511 D3 ~ door~ 1 -1 2506 S #2508 Sacrifice Street~ This Street runs from east to west. To the west there is a shop, and to there east there is a forge. ~ 0 1 0 D0 ~ ~ 0 -1 2504 D1 ~ ~ 0 -1 2509 D3 ~ ~ 0 -1 2507 S #2509 Sacrifice Street~ This Street runs from west to east. There is a home to the south and forge to the east. ~ 0 1 0 D1 ~ door~ 1 -1 2510 D2 ~ door~ 1 -1 2512 D3 ~ ~ 0 -1 2508 S #2510 Forge~ The heat of the place cause blisters to form. The rhythmic beat of hammer against the forge causes you to believe that someone is working here. ~ 8 1 0 D3 ~ door~ 1 -1 2509 S #2511 Residence~ This residence is very small. It befits the teaching of sacrifice without any item that is extra. ~ 8 1 0 D0 ~ door~ 1 -1 2507 S #2512 Residence~ This residence is very small. It befits the teaching of sacrifice without any item that is extra. ~ 8 1 0 D0 ~ door~ 1 -1 2509 S #2513 The Beach~ This beach ends here. You can go east or west. ~ 4 1 0 D3 ~ ~ 0 -1 2584 D1 ~ ~ 0 -1 2514 S #2514 The Beach~ The beach extends from west to east, the waves are too heavy here to enter the ocean. ~ 0 1 0 D1 ~ ~ 0 -1 2515 D3 ~ ~ 0 -1 2513 S #2515 The Beach~ The beach here is perfect, glistening white sands, perfect sun. Too bad there is a monster infestation.... ~ 0 1 0 D1 ~ ~ 0 -1 2516 D2 ~ ~ 0 -1 2502 D3 ~ ~ 0 -1 2514 S #2516 The Beach~ The Beach seems so idyllic, to bad these monster keep showing up. ~ 0 1 0 D1 ~ ~ 0 -1 2517 D3 ~ ~ 0 -1 2515 S #2517 The Beach~ The Beach ends here. ~ 0 1 0 D3 ~ ~ 0 -1 2516 S #2518 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2521 D1 ~ ~ 0 -1 2519 D2 A swampy lagoon. ~ ~ 0 -1 2584 D3 ~ ~ 0 -1 2520 S #2519 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2522 D1 ~ ~ 0 -1 2520 D2 ~ ~ 0 -1 2525 D3 ~ ~ 0 -1 2518 S #2520 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2523 D1 ~ ~ 0 -1 2518 D2 ~ ~ 0 -1 2526 D3 ~ ~ 0 -1 2519 S #2521 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2524 D1 ~ ~ 0 -1 2522 D2 ~ ~ 0 -1 2518 D3 ~ ~ 0 -1 2523 S #2522 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2525 D1 ~ ~ 0 -1 2523 D2 ~ ~ 0 -1 2519 D3 ~ ~ 0 -1 2521 S #2523 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2526 D1 ~ ~ 0 -1 2521 D2 ~ ~ 0 -1 2520 D3 ~ ~ 0 -1 2522 S #2524 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 There is a shimmering light to the north ~ ~ 0 -1 2527 D1 ~ ~ 0 -1 2525 D2 ~ ~ 0 -1 2521 D3 ~ ~ 0 -1 2526 S #2525 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2519 D1 ~ ~ 0 -1 2526 D2 ~ ~ 0 -1 2522 D3 ~ ~ 0 -1 2524 S #2526 The Whirlpool~ This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ 0 0 7 D0 ~ ~ 0 -1 2520 D1 ~ ~ 0 -1 2524 D2 ~ ~ 0 -1 2523 D3 ~ ~ 0 -1 2525 S #2527 The Minoc Moongate~ The sea waves lap up against the Moongate. ~ 0 4 1 D2 ~ ~ 0 -1 2524 D4 Through the moongate you see a large campfire. ~ moongate~ 2 2413 2528 S #2528 A Campfire~ This campfire sits in the middle of the camp. Many of the paladins stand by it looking it the desert beyond. Some just wander by. To the south is a small tent, to the north are more tents. ~ 0 0 10 D0 ~ ~ 0 -1 2538 D1 ~ ~ 0 -1 2529 D2 ~ tent~ 1 -1 2532 S #2529 Between the Tents~ There is a grand tent to the south, entered into through the east. ~ 0 0 10 D1 ~ ~ 0 -1 2530 D3 ~ ~ 0 -1 2528 S #2530 In front of the Grand Tent~ To the south, there is a huge tent. To the east lies a smaller tent. ~ 0 0 10 D1 ~ tent~ 1 -1 2531 D2 ~ tent~ 1 -1 2534 D3 ~ ~ 0 -1 2529 S #2531 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 0 8 10 D3 ~ tent~ 1 -1 2530 S #2532 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 0 8 10 D0 ~ tent~ 1 -1 2528 S #2533 The Treasure Tent~ There is a HUGE stack of treasure here. It is truly immense. It would make you easily a millionaire. If you could even take a tenth of it, you could buy your levels. But the treasure is surrounded by a shield. A shield that only the truly Honorable could get through. And if you were truly honorable you wouldn't take the treasure. ~ 0 8 10 D1 ~ ~ 0 -1 2534 S #2534 The Grand Tent~ This tent is absolutely huge. To the east is the map room. To the south there is Dupre. To the east is the treasure room. ~ 0 8 10 D0 ~ tent~ 1 -1 2530 D1 ~ ~ 0 -1 2535 D2 ~ ~ 0 -1 2536 D3 ~ ~ 0 -1 2533 S #2535 The Map Tent~ This room has many maps and scrolls all over the table. There is one in particular that interest you. ~ 0 8 10 E scroll~ The scroll reads as follows: Dear Lord British, This is Dupre reporting about the paladin expedition. We are in the process of clearing the desert of those annoying sandtraps. Unfortunately one of my men had wandered into the dragon cave and was slayed by that evil creature. We need another knight, and also he had a moonstone. Thank you, my liege. Your Servant, Dupre ~ E map~ The map has a rough drawing of the camp and to the north a small segment of the desert, and a drawing of a winged lizard near the very north. ~ D3 ~ ~ 0 -1 2534 S #2536 Dupre's Tent~ This is the commander tent. It is full of commander type things. ~ 0 8 10 D0 ~ ~ 0 -1 2534 S #2537 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 0 8 10 D1 ~ tent~ 1 -1 2538 S #2538 Desert Entrance~ You feel the hot desert wind blow sand into your face as you look at those dunes. ~ 0 0 10 D0 ~ ~ 0 -1 2541 D1 ~ tent~ 1 -1 2539 D3 ~ tent~ 1 -1 2537 S #2539 A Small Tent~ The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ 0 8 10 D3 ~ tent~ 1 -1 2538 S #2540 The Desert~ The desert in the northeast part of Britannia is a perfect example of its kind. Dry, ugly, and lots of sand. ~ 0 0 10 D0 There is a shimmering light. ~ ~ 0 -1 2544 D1 ~ ~ 0 -1 2541 S #2541 The Desert~ The Desert is an ugly place. Sand whips into your eyes, making you unsure of where you are and what you see. ~ 0 0 10 D1 ~ ~ 0 -1 2542 D2 ~ ~ 0 -1 2538 D3 ~ ~ 0 -1 2540 S #2542 The Desert~ You trudge on. This desert seems endless. ~ 0 0 10 D0 ~ ~ 0 -1 2546 D1 There is a shimmering light. ~ ~ 0 -1 2543 D3 ~ ~ 0 -1 2541 S #2543 The Desert Moongate~ Your thirst seems to slacken as you see the comforting glow of the moongate. ~ 0 4 10 D3 ~ ~ 0 -1 2542 D4 Through the moongate you seem to see a shrine. ~ moongate~ 2 2414 2549 S #2544 The Desert Moongate~ Your thirst seems to slacken as you see the comforting glow of the moongate. ~ 0 0 10 D2 ~ ~ 0 -1 2540 D4 There is just blue. ~ moongate~ 2 -1 1 S #2545 The Desert~ There is a large cave to the north. Smoke pours out of it, at regular intervals. ~ 0 0 10 D0 The smoke obscures all vision. ~ ~ 0 -1 2548 D1 ~ ~ 0 -1 2546 S #2546 The Desert~ The sands blows into your ear and eyes. ~ 0 0 10 D1 There is a shimmering light. ~ ~ 0 -1 2547 D2 ~ ~ 0 -1 2542 D3 ~ ~ 0 -1 2545 S #2547 The Desert Moongate~ Your thirst seems to slacken as you see the comforting glow of the moongate. ~ 0 0 10 D3 ~ ~ 0 -1 2546 D4 There is just blue. ~ moongate~ 2 -1 1 S #2548 The Dragon Cave~ The cave is smoky. There is a a glint of gold. ~ 0 0 10 D2 ~ ~ 0 -1 2545 S #2549 The Shrine of Spirituality~ In this room a huge ankh sits on a pedestal. The Shrine is the source of all magical power. The Timelord himself lives here. There is a moongate here also. And last of all there is a huge engraving taking up the west wall. ~ 0 4 2 E engraving~ Pilgrim, You have reached the final step on your way to enlightenment. In this last step you will be shown ultimate evil to your north, and ultimate food to your south. This is the land of the undead. Both those whose goodness links them to the land, and those whose evilness was rejected dead are here. To have true spirituality one must know both. Once you have been strengthened and forge through the evil, there is one final test before you prove yourself equal to the Avatar himself. You must endure the test of time. ~ E ankh~ Through your entire journey you have not understood the real symbol of the ankh. Its true beauty only realizes itself to you now. This knowledge transcends all that come before. ~ D0 You peer into the blackness, and hear shrieks and sounds totally inhuman.~ ~ 0 -1 2554 D2 Peace infuses your body. The graveyard is a solemn and sobering place. ~ ~ 0 -1 2557 D4 Through the moongate you see a castle. ~ moongate~ 2 2415 2562 S #2550 The Place of Ultimate Evil~ The ground itself seems malevolent. It sinks and engulfs you. ~ 0 8193 11 D1 ~ ~ 0 -1 2551 D2 ~ ~ 0 -1 2553 S #2551 The Place of Ultimate Evil~ The air sickens you. You choke on whatever flows through the air. ~ 0 8193 11 D1 ~ ~ 0 -1 2552 D2 ~ ~ 0 -1 2554 D3 ~ ~ 0 -1 2550 S #2552 The Place of Ultimate Evil~ It is dark, there is no evidence of light except what you have with you. And this is swallowed by the darkness within 2 feet. ~ 0 8193 11 D2 ~ ~ 0 -1 2555 D3 ~ ~ 0 -1 2551 S #2553 The Place of Ultimate Evil~ Sounds are very weird in this place. Some sounds, like shrieks and blood-curdling shouts are amplified, and you hear them frequently. Other's like your own voice, will not travel to beyond a inch from your face. ~ 0 8193 11 D0 ~ ~ 0 -1 2550 D1 ~ ~ 0 -1 2554 S #2554 The Place of Ultimate Evil~ When you enter this place all of your senses are immediately blasted. You breath in that total evilness and feel dirty. You want to leave right now. ~ 0 8193 11 D0 ~ ~ 0 -1 2551 D1 ~ ~ 0 -1 2555 D2 ~ ~ 0 -1 2549 D3 ~ ~ 0 -1 2553 S #2555 The Place of Ultimate Evil~ You feel things all over your body. Sucking it and hurting it. ~ 0 8193 11 D0 ~ ~ 0 -1 2552 D3 ~ ~ 0 -1 2554 S #2556 The Graveyard~ The graveyard background noises seem to sooth you. The are light and peaceful. Your own voices carries so well and softly that you seem to be telepathically communicating. ~ 0 0 2 D1 ~ ~ 0 -1 2557 D2 ~ ~ 0 -1 2559 S #2557 The Graveyard~ When you walk into here you are immediately soothed. Nothing could be wrong with the world. All your senses are pleased. ~ 0 0 2 D0 There is a shimmering light. ~ ~ 0 -1 2549 D1 ~ ~ 0 -1 2558 D2 ~ ~ 0 -1 2560 D3 ~ ~ 0 -1 2556 S #2558 The Graveyard~ You feel a light breath of air under your clothing. It massages you. ~ 0 0 2 D2 ~ ~ 0 -1 2561 D3 ~ ~ 0 -1 2557 S #2559 The Graveyard~ The ground itself here seems to welcome your footsteps. It is springy and causes you little fatigue. ~ 0 0 2 D0 ~ ~ 0 -1 2556 D1 ~ ~ 0 -1 2560 S #2560 The Graveyard~ The scent of the air refreshes you. It is sweet and lovely. ~ 0 0 2 D0 ~ ~ 0 -1 2557 D1 ~ ~ 0 -1 2561 D3 ~ ~ 0 -1 2559 S #2561 The Graveyard~ The light here is bright and lovely. ~ 0 0 2 D0 ~ ~ 0 -1 2558 D3 ~ ~ 0 -1 2560 S #2562 Lord British's Castle Entrance~ This building is awe-inspiring. Just smaller then Yaz's own. Anyway Lord British's personal Jester is here to entertain you. ~ 0 0 0 D0 You see a fountain. ~ ~ 0 -1 2563 S #2563 Castle Fountain~ A lovely fountain sits here. To the north you see a guard. ~ 0 0 0 D0 ~ ~ 0 -1 2565 D2 ~ ~ 0 -1 2562 S #2564 A staircase~ There is a magical staircase going up. Beware, for those who go up shall not return down. The other exits except for the west are closed for construction. ~ 0 0 0 D1 ~ ~ 0 -1 2565 D4 You see the altars of enlightenment. ~ ~ 0 -1 2569 S #2565 Hallways~ This is the entrance for Lord British. Through the great doors to the north you can enter. Another hallways passes across this one. ~ 0 0 0 D0 ~ doors~ 1 -1 2567 D1 ~ ~ 0 -1 2566 D2 ~ ~ 0 -1 2563 D3 ~ ~ 0 -1 2564 S #2566 Hallway~ This is a hallway that would regularly extend from west to east, but it is closed for reconstruction. There is though a room to your north that can be entered. ~ 0 0 0 D0 ~ door~ 1 -1 2568 D3 ~ ~ 0 -1 2565 S #2567 The Throne Room~ In the Throne Room there are the two most important figures in the world. The avatar and Lord British himself. ~ 0 0 0 D2 ~ doors~ 1 -1 2565 S #2568 Batlin's Room~ Batlin, the molester of animals, and the general jerk, lives here. ~ 0 0 0 D2 ~ door~ 1 -1 2566 S #2569 The Altar of Honesty~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Honesty is the scrupulous respect for truth-the willingness never to deceive oneself or another. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2404 2570 S #2570 The Altar of Compassion~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Compassion is nonjudgmental empathy for one's fellow creatures. It is pure love. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2400 2571 S #2571 The Altar of Valor~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Valor is the courage to take actions in support of one's convictions. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2406 2572 S #2572 The Altar of Justice~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Justice is devotion to truth, tempered by love. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2402 2573 S #2573 The Altar of Sacrifice~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Sacrifice is the courage to give of oneself in the name of love. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2405 2574 S #2574 The Altar of Honour~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Honour is the courage to stand for truth, against any odds. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2407 2575 S #2575 The Altar of Spirituality~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Spirituality is the concern with one's inner being and how one deals with truth, love, and courage. ~ D0 The Path Of Enlightenment leads on. ~ Path~ 2 2403 2576 S #2576 The Altar of Humility~ You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ 0 0 0 E plaque~ Humility is perceiving one's place in the world, not according to one's own accomplishments, but according to the intrinsic value of all individuals. ~ D0 The Path Of Enlightenment ends there. ~ Path~ 2 2401 2577 S #2577 The Enlightenment~ A voice booms out, "You are now eight part enlightened. To truly become an Avatar though you must experience what he has experienced. Go through the time warp and fight his enemies. Beware only High Mortals should attempt this challenge." ~ 0 0 0 D4 The Time Warp changes space, and fluxes its surroundings. ~ warp~ 2 2416 2578 S #2578 In the Warp~ This is a forest. You were sent very far back in time. Before there was a Britannia. Almost before there was a Lord British. This is the time of Mondain. The first enemy that the Avatar met. ~ 0 0 0 D4 The Time Warp leads you to another place. ~ warp~ 2 2416 2579 S #2579 In the Warp~ You are in a featureless room. You see the apprentice and lover of Mondain here. Minax. She does not seem happy to see you. ~ 0 0 0 D4 The Time Warp zips to the future. ~ warp~ 2 2416 2580 S #2580 In the Warp~ You see the last of the Triad of Evil. With its destruction came the breaking of the world. ~ 0 0 0 D4 The Time Warp continues on. ~ warp~ 2 2416 2581 S #2581 The Enlightenment~ A voice booms out, "You have now truly became Enlightened. You have fought and defeated the Avatar's enemy of the past. Now the time warp leads to the future. Only the truly courageous can survive the enemies there." ~ 0 0 0 D4 The Time Warp changes space, and fluxes its surroundings. ~ warp~ 2 2416 2582 S #2582 In the Warp~ You seem to be in a castle. But there are torture devices here, and an angry King. ~ 0 0 0 D4 The Time Warp sputters and crackles. ~ warp~ 2 2416 2583 S #2583 In the Warp~ You seem to be in a blue room. It seems to be only 2 dimensional as it sparkles. There is also a big red face here. ~ 0 0 0 S #2584 The Lagoon~ The whirlpool-like ocean is to the north, and the beach is back to the east. ~ 0 0 0 D0 The Ocean Roars. ~ ~ 0 -1 2518 D1 The beach sparkles. ~ ~ 0 -1 2513 S #0 #RESETS M 0 2400 5 2408 ;load insects on humility street M 0 2401 1 2411 ;load a bat in the attic G 0 2408 0 ; and have it hold the moonstone M 0 2402 10 2401 ; load shepherd on street E 0 2417 0 16 ; and equip a crook M 0 2402 10 2407 ; ditto E 0 2417 0 16 M 0 2402 10 2413 ; ditto E 0 2417 0 16 M 0 2403 5 2402 ; load girl on street E 0 2418 0 17 ;and she holds doll M 0 2403 5 2408 ; ditto E 0 2418 0 17 M 0 2403 5 2412 ;ditto E 0 2418 0 17 M 0 2404 10 2401 ; load sheep on street M 0 2404 10 2404 ; ditto M 0 2404 10 2408 ; ditto M 0 2404 10 2413 ; ditto M 0 2405 1 2415 ; load Katrina in her room E 0 2419 0 16 ; she wields sword E 0 2401 0 17 ; and holds mantra M 0 2406 10 2424 ; load rat in library M 0 2407 1 2435 ; load spider on web G 0 2409 0 ; give it moonstone G 0 2420 0 ; give it scroll M 0 2408 10 2430 ; load mage in library E 0 2422 0 5 ;he wears robes M 0 2409 1 2421 ;load nystul in his room E 0 2421 0 16 ; wields magic dagger M 0 2410 1 2418 ; load maraih in library E 0 2404 0 17 ; she holds mantra M 0 2411 20 2452 ; load slime in cellar M 0 2412 1 2454 ;load snake in cellar G 0 2410 0 ;give it moonstane M 0 2413 1 2406 ;load horse into barn E 0 2423 0 8 ; it equips horseshoes M 0 2414 5 2444 ; load bards into tavern E 0 2424 0 16 ; they equip mandolin M 0 2415 3 2437 ; load beggars into tavern E 0 2425 0 17 ; they hold cup P 0 2426 0 2425 ; put gold in cup M 0 2416 1 2448 ;load iolo G 0 2427 0 ;give him bottle E 0 2428 0 16 ;he equips bow E 0 2400 0 17 ;he holds mantra M 0 2417 1 2562 ; chuckles is loaded into entrance room of castle E 0 2429 0 16 ;he holds rubber chicken... as per Mahatma's request M 0 2418 10 2439 ; load townsman in tavern M 0 2419 1 2445 ;load gwenno in tavern E 0 2430 0 16 ;have her hold infinity bow M 0 2420 5 2480 ; load the orc in teh yew forest E 0 2431 0 16 ; have it hold the spear M 0 2421 20 2473 ; load the troll in the yew forest E 0 2432 0 16 ; have it hold the stone club M 0 2422 10 2481 ;load the wisp in the forest M 0 2423 10 2478 ;load the driud in the forest M 0 2424 10 2459 ;load the druid at the fire M 0 2425 1 2464 ; load the judge in the courthouse E 0 2433 0 16 ;have the judge hold the gavel M 0 2426 1 2470 ;load jaana in the forest E 0 2402 0 17 ;she hold mantra E 0 2434 0 16 ;she holds staff M 0 2427 1 2467 ;load the thief in his cell G 0 2411 0 ;give him the moonstone M 0 2428 1 2468 ;load the murdered in his cell M 0 2429 5 2456 ;load citizen on the street M 0 2430 1 2439 ;load bartender at the bar M 0 2431 1 2460 ;load pub owner in pub M 0 2432 10 2488 ; load ettin in dungeon M 0 2433 10 2490 ; load gremlin in dungeon M 0 2434 1 2492 ; load headless in dungeon G 0 2412 0 ;give moonstone to headless M 0 2435 10 2486 ;load fighter in dungeon E 0 2436 0 16 ;have it equip a sword M 0 2436 1 2487 ;load geoffrey in dungeon E 0 2406 0 17 ;he holds mantra E 0 2435 0 16 ;he wields his sword M 0 2437 1 2488 ;load simon in dungeon E 0 2437 0 16 ;have him wield his bastard sword M 0 2438 2 2516 ;load mimic on beach M 0 2438 2 2517 ;load mimic on beach M 0 2439 2 2514 ;load gazer on beach M 0 2439 2 2515 ;load gazer on beach M 0 2465 5 2522 ;load shark in sea M 0 2466 5 2521 ;load seahorse in sea M 0 2467 1 2523 ;load squid in sea G 0 2413 0 ; give moonstone to squid M 0 2440 5 2508 ;load tinker in town E 0 2438 0 16 ;wields hammers M 0 2440 5 2511 ;load tinker in house E 0 2438 0 16 ;wield hammer M 0 2440 5 2512 ;ditto E 0 2438 0 16 M 0 2441 1 2510 ;load Julia at forge E 0 2405 0 17 ;she holds mantra E 0 2439 0 16 ;she wields the glowing sword M 0 2442 1 2508 ;load the lady of empath abbey E 0 2440 0 3 ;she wears the amulet of love M 0 2468 1 2503 ;load the armourer in armour shop M 0 2469 1 2505 ;load weaponsmith in weapon shop M 0 2470 1 2506 ;load boatseller in boat shop G 0 2468 0 ;give him a boat M 0 2443 10 2541 ;load sandtrap in desert M 0 2444 1 2548 ;load the dragon in its cave G 0 2414 0 ;give dragon the moonstone M 0 2445 6 2537 ;load the palidin in his tent E 0 2441 0 17 ;give him a sword E 0 2442 0 5 ;and armour M 0 2445 6 2538 ; ditto E 0 2441 0 17 E 0 2442 0 5 M 0 2445 6 2539 ;ditto E 0 2441 0 17 E 0 2442 0 5 M 0 2445 6 2529 ;ditto E 0 2441 0 17 E 0 2442 0 5 M 0 2445 6 2532 ;ditto E 0 2441 0 17 E 0 2442 0 5 M 0 2445 6 2531 ;ditto E 0 2441 0 17 E 0 2442 0 5 M 0 2446 1 2536 ; load dupre in his room E 0 2407 0 17 ;he holds mantra E 0 2443 0 16 ;he wields his rapier M 0 2448 1 2534 ; load gargoyle in tent E 0 2444 0 16 ;he wields boomerang M 0 2447 3 2550 ;the reaper is loaded in the place of evil M 0 2447 3 2552 ;ditto M 0 2447 3 2555 ;ditto M 0 2449 5 2560 ;load peaceful spirit in graveyard M 0 2450 5 2553 ;load violent spirit in place of evil M 0 2451 3 2555 ;load skeleton in place of ultimate evil E 0 2445 0 16 ;wield the sword E 0 2446 0 11 ;hold the shield M 0 2452 1 2551 ;load the daemon in the place of evil G 0 2415 0 ;give it the moonstone M 0 2453 4 2560 ;load the mourner in the graveyard M 0 2454 1 2561 ;load the ranger in the graveyard E 0 2447 0 12 ;he wears cloak E 0 2403 0 17 ;he holds mantra M 0 2455 1 2549 ;load the timelord in the shrine E 0 2416 0 17 ;he holds the hourglass E 0 2448 0 5 ;he wears the aura of power M 0 2456 1 2583 ;load the gaurdian in his room E 0 2449 0 6 ;he wears his face M 0 2457 1 2582 ;load blackthorn in his room E 0 2450 0 16 ;he wield mace M 0 2458 1 2580 ;load exodus in his room E 0 2451 0 5 ;he wears armor M 0 2459 1 2579 ;load minax in her room E 0 2452 0 3 ;she wears the phallic M 0 2460 1 2578 ;load mondain in his room E 0 2453 0 17 ;he hold evil gem M 0 2461 1 2565 ;load sentri in front of lord british door E 0 2454 0 6 ; he wears his armor stuff E 0 2455 0 10 E 0 2456 0 13 E 0 2457 0 16 E 0 2458 0 9 E 0 2459 0 8 E 0 2460 0 7 E 0 2461 0 5 M 0 2462 1 2568 ;load batlin in his room G 0 2400 0 ;he is given all the mantras G 0 2401 0 G 0 2402 0 G 0 2403 0 G 0 2404 0 G 0 2405 0 G 0 2406 0 G 0 2407 0 E 0 2462 0 3 ; he wears his necklace M 0 2463 1 2567 ;load avatar in the throne E 0 2463 0 16 ;he wield the glass sword M 0 2464 1 2567 ;load british in the throne room E 0 2464 0 6 ; he wears his crown E 0 2465 0 17 ;he holds his sceptre E 0 2466 0 3 ; he wears his amulet O 0 2467 0 2563 ; load fountain in castle O 0 2467 0 2504 ;load fountain in minoc D 0 2407 2 1 D 0 2408 0 1 D 0 2403 4 2 D 0 2404 1 1 D 0 2414 3 1 D 0 2405 3 1 D 0 2410 1 1 D 0 2413 0 1 D 0 2412 2 1 D 0 2412 4 1 D 0 2411 5 1 D 0 2432 2 1 D 0 2428 0 1 D 0 2428 4 2 D 0 2443 5 1 D 0 2446 4 1 D 0 2450 4 2 D 0 2456 2 0 D 0 2463 0 0 D 0 2464 1 1 D 0 2465 3 1 D 0 2464 3 1 D 0 2466 1 1 D 0 2484 4 2 D 0 2501 4 2 D 0 2504 1 0 D 0 2505 3 0 D 0 2504 3 0 D 0 2503 1 0 D 0 2507 2 1 D 0 2511 0 1 D 0 2507 3 1 D 0 2506 1 1 D 0 2509 2 1 D 0 2512 0 1 D 0 2509 1 1 D 0 2510 3 1 D 0 2527 4 2 D 0 2528 2 1 D 0 2532 0 1 D 0 2530 1 1 D 0 2531 3 1 D 0 2530 2 1 D 0 2534 0 1 D 0 2538 1 1 D 0 2539 3 1 D 0 2538 3 1 D 0 2537 1 1 D 0 2543 4 2 D 0 2544 4 2 D 0 2547 4 2 D 0 2549 4 2 D 0 2566 0 1 D 0 2568 2 1 D 0 2565 0 0 D 0 2567 2 0 D 0 2569 0 2 D 0 2570 0 2 D 0 2571 0 2 D 0 2572 0 2 D 0 2573 0 2 D 0 2573 0 2 D 0 2574 0 2 D 0 2575 0 2 D 0 2576 0 2 D 0 2577 4 2 D 0 2578 4 2 D 0 2579 4 2 D 0 2580 4 2 D 0 2581 4 2 D 0 2582 4 2 R 0 2469 4 R 0 2470 4 R 0 2471 4 R 0 2472 4 R 0 2473 4 R 0 2474 4 R 0 2475 4 R 0 2476 4 R 0 2477 4 R 0 2478 4 R 0 2479 4 R 0 2480 4 R 0 2481 4 R 0 2482 4 R 0 2483 4 R 0 2518 4 R 0 2519 4 R 0 2520 4 R 0 2521 4 R 0 2522 4 R 0 2523 4 R 0 2524 4 R 0 2525 4 R 0 2526 4 S #SHOPS 2468 9 0 0 0 0 110 90 0 23 ; armorer 2469 5 0 0 0 0 110 90 0 23 ; weaponsmith 2470 22 0 0 0 0 110 90 0 23 ; boatseller 0 #SPECIALS M 2407 spec_poison M 2408 spec_cast_mage M 2409 spec_cast_mage M 2410 spec_cast_mage M 2423 spec_cast_cleric M 2424 spec_cast_cleric M 2426 spec_cast_cleric M 2433 spec_thief M 2438 spec_poison M 2444 spec_breath_fire M 2449 spec_cast_ghost M 2450 spec_cast_ghost M 2451 spec_cast_undead M 2452 spec_cast_undead M 2454 spec_cast_psionicist M 2459 spec_cast_mage M 2460 spec_cast_mage M 2462 spec_cast_cleric S #$