#AREA {10 20} Raff Dwarven Catacombs~ #MOBILES #2001 bat~ a bat~ A bat flaps wildly at you! ~ Your typical smelly, blind flying mammal. ~ 34 32 0 S 5 18 5 5d5+50 2d3+3 0 500 8 bat~ 0 #2002 page templar~ a templar page~ A templar page in training is here looking mildly confused. ~ He has lost his family and everything of his former life. ~ 128 0 200 S 7 14 4 7d7+70 1d9+4 600 1500 8 dwarf~ 1 #2003 spelunker explorer~ a spelunker~ A spelunker knows his way around these tunnels. ~ He recently discovered these catacombs and wants to see where they lead. He just hopes he doesn't get killed in the process. He carries only essential exploration gear; if there IS anything down here, he probably won't last long. ~ 132 32 100 S 8 13 4 8d8+80 2d5+1 800 2000 8 human~ 1 #2004 gravedigger digger robber graverobber~ a graverobber~ A graverobber uncovers dead bodies. ~ Working for an evil necromancer isn't the greatest thing in the world. They seem like little more than zombie servants themselves. ~ 36 0 -500 S 9 12 3 9d9+90 2d6+1 100 2000 8 human~ 1 #2005 mist swirling~ some mist~ Some mist swirls about you here ... it seems ALIVE! ~ In fact it IS alive in a magical sort of sense. ~ 0 128|32768|1048576 0 S 10 10 6 10d10+100 2d6+4 200 2500 8 mist~ 0 #2006 ~ It~ ~ ~ 32 0 0 S 10 10 2 10d10+100 3d3+6 1000 3000 8 animal~ 0 #2007 skeleton skeletal soldier~ a skeleton~ A skeletal soldier fights in the battle of the underworld. ~ Even though he has died in the physical sense of the word, the battle continues for him in his charmed state. ~ 36 0 -290 S 11 10 4 11d11+110 2d8+1 1100 4000 8 undead~ 1 #2008 templar~ a templar~ A templar shouts "AKK! SLAY THE INFIDEL!" ~ As you peer closely he peers back at you A templar peers closely at you. A templar tells you, "You are an evil force trying to spread your ways!". A templar tells you, "You must die for your sin!". ~ 36 0 600 S 12 9 3 12d12+120 1d4+8 500 5000 8 dwarf~ 1 #2009 wraith~ a mysterious wraith~ A mysterious ghostly wraith forms before your eyes. ~ Hard to tell much about the mysterious form even upon further inspection. ~ 36 32|1048576 0 S 12 9 2 12d12+120 2d7+1 600 5000 8 undead~ 1 #2010 officer templar~ the templar officer~ A templar officer keeps an eye on things here. ~ A templar officer tells you "Better move along evil one!" ~ 32 8 700 S 13 8 2 13d13+130 1d6+8 600 7000 8 dwarf~ 1 #2011 zombie mage~ zombie~ A blank-faced zombie mage joins the battle. ~ He seems to lack real interest in what he is doing. ~ 36 0 -100 S 13 8 5 13d13+130 1d4+8 550 9000 8 undead~ 1 #2012 shadow shadows~ the shadow~ Eerie shadows fill the room. ~ Looks vaguely you-shaped. ~ 0 32|32768|1048576 0 S 14 6 1 14d14+140 2d9+1 800 10900 8 vampire~ 0 #2013 bat vampire~ The vampire~ A bat flaps wildly at you! ~ A rather LARGE "bat" ... ~ 34 32 -100 S 15 6 5 15d15+150 1d10+7 1000 17000 8 vampire~ 1 #2014 necromancer necro cleric~ the evil necromancer~ The evil necromancer makes undead soldiers from corpses. ~ Though he seems absorbed in his work, you'd bet he'd take the time out to kill you to get a fresh corpse! ~ 34 0 -888 S 15 8 -5 15d15+150 1d8+8 1100 15000 8 dwarf~ 1 #2015 grand templar leader~ the grand templar~ The grand templar stands here quietly observing your actions ~ A slight, tolerant smile comes briefly across his face. In the blink of an eye he seems stern again. ~ 2 168 1000 S 16 5 -5 16d16+160 1d8+12 1500 20000 8 dwarf~ 1 #2016 prism dragon prismdragon~ the prism dragon~ The light shines off a beautiful but dangerous dragon lurking here. ~ The spray of colored light bouncing off his scales is almost blinding. ~ 34 40 -303 S 20 0 -5 20d20+200 6d3+14 30000 30000 8 dragon~ 1 #2017 darken dark beast darkenbeast~ The DarkenBeast~ You hear and smell the presence of the darkenbeast. ~ You see nothing more than the sense of darkness and evil. ~ 34 0 -1000 S 24 -2 -12 24d24+240 3d7+7 20000 80000 8 god~ 0 #0 #OBJECTS #2001 glowing key~ a glowing key~ A circular, glowing key radiates a bright aura around it.~ ~ 18 67 1 39~ 0~ 0~ 0~ 1 10000 1000000 #2002 granite plate mail platemail~ a suit of granite platemail~ A suit of platemail hewn from granite stands by itself in the corner.~ ~ 9 512|2 9 9~ 0~ 0~ 0~ 55 42300 1000 A 2 -1 #2003 onyx ring~ an onyx ring~ A ring with a very dark onyx stone in it has been left in the dirt.~ ~ 9 512 3 5~ 0~ 0~ 0~ 1 11010 200 A 4 1 #2004 neutralizer sword~ the neutralizer~ A long thin sword with a wide blade makes you wonder.~ ~ 5 2|512|1024 8193 0~ 4~ 5~ 3~ 9 3304 99 A 18 1 A 19 1 #2005 sword excalibur~ The sword Excalibur~ A sword gleams by the light of its magical silvery blade.~ ~ 5 1|64|1024|2048 8193 0~ 5~ 4~ 3~ 15 12157 50 A 18 3 A 1 1 #2006 crown~ A kingly crown~ The crown of a long lost King lies forgotten here.~ ~ 18 256 17 15~ 0~ 0~ 0~ 10 15900 720 A 17 -8 #2007 stone~ stone~ The stone is surrounded by a bright glow, better look closer.~ ~ 15 1 0 15~ 15~ 2006~ 0~ 2000 0 0 #2008 holy water flask~ a flask of holy water~ A flask of holy water is here.~ ~ 10 1 16385 25~ bless~ sanctuary~ ~ 2 5000 10 #2009 chainmail chain mail suit~ a suit of chainmail~ A nice suit of chainmail has been left behind.~ ~ 9 256 9 5~ 0~ 0~ 0~ 20 1111 25 #2010 white cape~ a white cape~ A blazing cape of white lies in a careful pile.~ ~ 9 1 5 5~ 0~ 0~ 0~ 3 5000 10 A 18 1 #2011 shield defense~ the shield of defense~ A large shield lies protecting the ground.~ ~ 9 64 513 15~ 0~ 0~ 0~ 15 33000 212 A 12 10 A 13 10 A 18 -2 A 19 -1 #2012 scale shield dragonscale~ a dragonscale shield~ A shield from from the scales of a large dragon lies here.~ ~ 9 0 513 8~ 0~ 0~ 0~ 18 8000 100 A 23 3 #2013 prism wand~ a prism wand~ A wand made of a triangular prism twinkles in the dust.~ ~ 3 65 16385 11~ 4~ 4~ colour spray~ 4 7070 20 #2014 shadow cloak~ a shadow cloak~ The shadows in the corner of the room seems strange ...~ ~ 9 64 1025 10~ 0~ 0~ 0~ 1 4000 1 A 14 -30 #2015 misty potion~ a misty potion~ A potion of swirling mist-like substance is here.~ ~ 10 0 16385 10~ pass door~ ~ ~ 1 1000 10 #2016 templar templars sword wooden~ a templar's sword~ A sword made of wood has been left here.~ ~ 5 256 8193 0~ 2~ 6~ 3~ 6 2900 50 A 18 1 #0 #ROOMS #2001 North entrance to the catacombs~ You are almost surprised to see a tunnel leading off to the south into utter darkness. The floorboards above you haven't been moved in a long time, yet there is life down here. A beam of light from the opening above you falls upon a message scrawled on the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ 20 4 1 D2 ~ ~ 0 -1 2002 D4 ~ floorboard board~ 1 -1 6524 S #2002 North/south tunnel~ This part of the catacombs looked roughly hewn and man-made. There is a large cross painted on the floor of the tunnel.To the south it seems maybe a bit lighter for some odd reason. To the north a ray of light comes in from a hole in the ceiling. ~ 20 264 0 D0 ~ ~ 0 -1 2001 D2 ~ ~ 0 -1 2007 E cross paint floor~ The cross is a Templar's cross. It seems to have had a fresh coat of paint recently.~ S #2003 Weapon training area~ This is a place to keep up on there weapon skills. Much of the equipment looks old and worn but upon further inspection seems quite sturdy in fact. ~ 20 264 0 D1 ~ ~ 0 -1 2004 D2 ~ ~ 0 -1 2008 S #2004 Prayer training area~ The templar's curious mix of religion and fighting is evident here. A central painting depicts a cross composed of swords. The elders teach the ancient art of prayer to the young pages. ~ 20 264 0 D3 ~ ~ 0 -1 2003 D1 ~ ~ 0 -1 2005 S #2005 Junction of hallways~ Training facilities are evident to the west. To the south lies a hallway which has doors every couple of feet, looks like living quarters of some sort. To the east the tunnel leads back into the natural catacombs. ~ 20 264 0 D3 ~ ~ 0 -1 2004 D1 ~ ~ 0 -1 2006 D2 ~ ~ 0 -1 2010 S #2006 Hallway~ The hallway takes on a more indoor look to the west. To the east it looks awfully dark. ~ 20 268 0 D3 ~ ~ 0 -1 2005 D1 ~ ~ 0 -1 2007 S #2007 Intersection~ The tunnel continues to the north and the south, becoming less hewn and more natural to the south. A passageway lined with paneling leads west. ~ 20 264 0 D3 ~ ~ 0 -1 2006 D2 ~ ~ 0 -1 2012 D0 ~ ~ 0 -1 2002 S #2008 Pages' sleeping quarters~ Several bunk beds are lined up across the room. It looks rather spartan and there is little evidence of toys or games. Most of the desks are filled with books and papers of little interest. ~ 20 264 0 D1 ~ ~ 0 -1 2009 D0 ~ ~ 0 -1 2003 S #2009 Templar Knights sleeping quarters~ This is a huge room which is filled wall to wall with beds. Apparently all the low level knights all sleep in this one room. A door on the south wall is labelled "Elders only!". ~ 20 264 0 D3 ~ ~ 0 -1 2008 D2 ~ ~ 0 -1 2013 S #2010 N/S hallway~ The hallway leads north an south. A door leads to a templar's room to the east. The decoration looks rather sparse here. ~ 20 264 0 D1 ~ ~ 0 -1 2011 D2 ~ ~ 0 0 2014 D0 ~ ~ 0 -1 2005 S #2011 A Middle-aged templar's room~ This is a room furnished in a room becoming a low level templar scribe. No real amenities but better than a communal sleeping quarters. As far as you can tell he would be a rank equivalent to a Sergeant. ~ 20 264 0 D3 ~ ~ 0 -1 2010 S #2012 Humid, damp tunnel~ As the tunnel leads south it gets more humid and damp. Moss covers the walls and ferns even grow in the cracks here and there. To the north it seems much more sterile. ~ 20 265 2 D2 ~ ~ 0 -1 2019 D0 ~ ~ 0 -1 2007 S #2013 Administration room~ The elders gather here to discuss training strategies and count their loot. You notice papers which look like important secret documents lying around. An escape passage leads west. ~ 20 264 0 D3 ~ ~ 0 -1 2069 D2 ~ ~ 0 -1 2016 D0 ~ ~ 0 -1 2009 E papers documents secrets~ It seems that the loot comes from raids on the towns in the surrounding areas above ground. From the documents it seems that the pages and trainees are kidnapped from the villages too! ~ S #2014 N/S hallway~ The hallway continues to become more important-looking as you wander south. A room to the east looks rather more pleasant that some of the others. ~ 20 264 0 D1 ~ ~ 0 -1 2015 D2 ~ ~ 0 -1 2017 D0 ~ ~ 0 -1 2010 S #2015 Mid-level leader's room~ A rather nice looking room considering the drab conditions down here. Through all the signs of decoration you can still see evidence of water leaks. ~ 20 264 0 D3 ~ ~ 0 -1 2014 S #2016 Mess hall~ The a huge table with an immaculate white table cloth stretches way off to the south. The room is kept immaculately clean by the nights themselves. They truly believe that cleanliness is next to godliness. ~ 20 264 0 D2 ~ ~ 0 -1 2023 D0 ~ ~ 0 -1 2013 S #2017 N/S hallway~ The hallway continues north and south. A peculiar kind of glow seems to come from somewhere further along the hallway to the south. The room to the east looks like the lap of luxury. ~ 20 264 0 D1 ~ ~ 0 -1 2018 D2 ~ ~ 0 -1 2024 D0 ~ ~ 0 -1 2014 S #2018 High officer's room~ First thing you notice in this room is the pleasant aroma of cedar. All the paneling in the room is made of fine cedar. A painting of an elegant knight hangs on the wall. ~ 20 264 0 D3 ~ ~ 0 -1 2017 E painting elegant knight~ Something oddly familiar about the knight. He carries a glowing sword with a silvery blade. ~ S #2019 Mossy intersection~ There is a turn off to the passage here. The main passage leads north and south. To the south it seems to get impossibly darker. To the east you hear... birds? A small rivulet of water seeps in from the passage east. The air is very humid and damp here. ~ 20 265 2 D1 ~ ~ 0 -1 2020 D2 ~ ~ 0 -1 2026 D0 ~ ~ 0 -1 2012 S #2020 The holy grove~ A small grove of birches grow seem to grow from solid rock. You hear birds singing but try as you might you cant see any. A strange glow emanates from a place somewhere to the southeast in the grove. ~ 20 520 3 D3 ~ ~ 0 -1 2019 D1 ~ ~ 0 -1 2021 S #2021 The holy grove~ The trees seem real enough even though they take root in solid rock. You hear other small animals scampering through the light undergrowth yet you see nothing. The grove continues south, east and west. An out of place passage way for some reason heads north. ~ 20 520 3 D3 ~ ~ 0 -1 2020 D1 ~ ~ 0 -1 2022 D2 ~ ~ 0 -1 2027 D0 ~ ~ 0 -1 2068 S #2022 The holy grove~ The grove continues west and south. The glow is roughly to the south somewhere. ~ 20 520 3 D3 ~ ~ 0 -1 2021 D2 ~ ~ 0 -1 2028 S #2023 Mess hall~ "mess" isn't exactly the best word to describe this room. On the contrary, it is immaculately clean. A very long table stretches way off to the north. A hallway is to the east. ~ 20 264 0 D1 ~ ~ 0 -1 2024 D0 ~ ~ 0 -1 2016 S #2024 End of a hallway~ You hear voices coming from a room to the west. the hallway goes north. To the east lies a room which seems to glow with power and piety. ~ 20 264 0 D3 ~ ~ 0 -1 2023 D1 ~ ~ 0 -1 2025 D0 ~ ~ 0 -1 2017 S #2025 Grand Templar's room~ All the items in this room look ancient yet strangely very powerful and rich. There is an aura of great holiness about the room. ~ 20 264 0 D3 ~ ~ 0 -1 2024 S #2026 Very dark passage~ This room is so dark that even powerful magic lights seems to barely illuminate the ground in front of you. If its possible it seems even darker to the south. The passage also leads back north. ~ 20 265 2 D2 ~ ~ 0 -1 2030 D0 ~ ~ 0 -1 2019 S #2027 The holy grove~ The grove continues north and east. To the east a strange humming can barely be heard. ~ 20 520 3 D1 ~ ~ 0 -1 2028 D0 ~ ~ 0 -1 2021 S #2028 The holy grove~ All of a sudden all the mysterious sounds of the grove stop. Or perhaps its just the strange humming and glowing from a clearing to the south drowning out everything else. There is a sort of magical force field door to the south. ~ 20 520 3 D3 ~ ~ 0 -1 2027 D2 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ 2 2001 2032 D0 ~ ~ 0 -1 2022 S #2029 Very dark caveway~ This room is so very dark that no one is quite sure whats in it, so there's nothing really to describe except maybe the powerful sense of evil coming from the east and the almost overcoming urge to run to the west. ~ 20 265 2 D3 ~ ~ 0 -1 2033 D1 ~ ~ 0 -1 2030 S #2030 Deep within the catacombs~ It stinks like a lair in here. A rotten smell of humanoid flesh lingers. You stumble over what you think are corpses in the utter darkness. You sense a evil growl from somewhere in the room. maybe everywhere in the room. . .. ~ 20 9 5 D3 ~ ~ 0 -1 2029 D1 ~ ~ 0 -1 2031 D0 ~ ~ 0 -1 2026 S #2031 Very dark cavern~ The cavern is hard to describe due to the extreme magical darkness. Probing with a light source seems to reveal nothing but more darkness. ~ 20 9 5 D3 ~ ~ 0 -1 2030 D2 ~ ~ 0 -1 2034 S #2032 The holy place~ A glowing stone lies in the center of the clearing. You recognize it as the stone of the Excalibur. The strange humming glowing makes it difficult to see if the Excalibur is there or not. Might want to take a closer look if possible. ~ 20 520 3 D0 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ 2 2001 2028 S #2033 Misty passageway~ Warm mist swirl about you making you feel threatened as well as protected at the same time. The swirling mist makes it tough to tell directions quite clearly, but you seem to be able to go north or south. The mist gets denser to the south. ~ 20 265 2 D2 ~ ~ 0 -1 2042 D0 ~ ~ 0 -1 2029 S #2034 Intersection of caverns~ Caverns head north, south and east from this peculiar spot. Medium sized caverns from the east and the north join to form a huge cavern heading south. The walls of the cavern are made of a bizarre mixture of many shiny crystals. ~ 20 9 5 D1 ~ ~ 0 -1 2035 D2 ~ ~ 0 -1 2044 D0 ~ ~ 0 -1 2031 S #2035 Entrance to the burial grounds~ You have entered what appears to be a burial ground of sorts. The templars buried their dead here. Chills go down your spine as you feel something watching you. You hear the random groan of a ghost, the howl of a wraith, and the dry clanking of bones. ~ 20 9 5 D3 ~ ~ 0 -1 2034 D1 ~ ~ 0 -1 2036 S #2036 The burial grounds~ Random tombs to unknown warriors were lain in rows as far as the eye can see. To your horror many of the graves are empty and desecrated. A gap in the rows of tombs leads south and there are more graves to the east and west. ~ 20 9 5 D3 ~ ~ 0 -1 2035 D1 ~ ~ 0 -1 2037 D2 ~ ~ 0 -1 2045 S #2037 The burial grounds~ It seems as if many of the warriors could not stop fighting even in death. They fight amongst each other and flail at any living being that would wander near. You see a massive, open tomb here. A plaque honoring the late king Mokhdon is next to it. ~ 20 9 5 D3 ~ ~ 0 -1 2036 D1 ~ ~ 0 -1 2038 E massive open tomb~ The tomb has been opened, from the inside! You wonder how that happened. ~ E plaque~ Here lies the body of the great king Mokhdon. He served his country well, but was taken by a strange disease that maddened him. He was found guilty of multiple charges of rape, murder, and mutilation of bodies, and was beheaded. On the behest of the queen Sandia, the body of king Mokhdon was not buried in the royal court, but instead here. ~ S #2038 The burial grounds~ Legions of skeletal warriors wander by and battle the enemy even in death. Old battle lines have been forgotten and new ones made. Its a gruesome scene. ~ 20 9 5 D3 ~ ~ 0 -1 2037 D1 ~ ~ 0 -1 2039 S #2039 New graves~ The tombs in this section seem somewhat more recent. Rotting zombie warriors groan and wail with blank stares. You hear sounds of digging off a bit to the south. ~ 20 9 5 D3 ~ ~ 0 -1 2038 D2 ~ ~ 0 -1 2047 S #2040 Misty cavern~ A chilling icy mist swirl about you. The dampness and warmth has become bitter cold. The walls of the cavern are several feet thick with ice here. An icy wind blows from the south. ~ 20 265 2 D1 ~ ~ 0 -1 2041 D2 ~ ~ 0 -1 2048 S #2041 Misty cavern~ The temperature is a pleasant and mild here. This is due to a warm wind blowing in from the east and a chilly breeze blowing in from the west. The updrafts create bizarre icy-steamy mists which dance along the walls. ~ 20 265 2 D3 ~ ~ 0 -1 2040 D1 ~ ~ 0 -1 2042 S #2042 Mist cavern~ A warm wind blows in from the east. The air is still stifling hot in here despite the breeze. The mist seems thick enough to be alive. . . ~ 20 265 2 D3 ~ ~ 0 -1 2041 D1 ~ ~ 0 -1 2043 D0 ~ ~ 0 -1 2033 S #2043 Waterfall of mist~ River of hot mist pour down in a cascade from a hole in the cavern. It falls like water down from the heights like a waterfall and creates beautiful swirls. It causes a hot wind to flow west. ~ 20 265 2 D3 ~ ~ 0 -1 2042 E hole height waterfall cascade~ The hole is much too high up for you to reach. ~ S #2044 Huge multicolored tunnel~ The tunnel leads north and south. To the south there is an odd twinkling phenomenon. ~ 20 265 2 D2 ~ ~ 0 -1 2050 D0 ~ ~ 0 -1 2034 S #2045 Desolate ruins~ Several mausoleums used to grace the way here but these have been defiled. And most have been torn down and burned by looters. Some still seem to be intact to the south. To the northwest is a seeming field of tombs of soldiers, now a battleground for the undead. ~ 20 9 5 D2 ~ ~ 0 -1 2051 S #2046 Curators place~ The undertaker, the historian and the curator used to be here. Now they too have joined the legions of the undead. From the looks of the place they seem to have starved to death. Rickety stairs head down into a sort of basement. ~ 20 9 4 D5 ~ ~ 0 -1 2052 D1 ~ ~ 0 -1 2047 E stairs basement~ Surprisingly the stairs look sturdy enough. ~ S #2047 Fresh graves~ Graves of recent casualties lie here. Even the most recent don't seem to have been left undisturbed. You hear sounds of digging in progress further to the south. ~ 20 9 4 D3 ~ ~ 0 -1 2046 D2 ~ ~ 0 -1 2053 D0 ~ ~ 0 -1 2039 S #2048 Twisty cavern~ The way twist this way and that and its all you can do to keep your head from spinning. The air is very cold here and layers of ice on the wall. The sounds of metal on ice echo through the cavern. A side passage leads east and the main passage goes north and south. ~ 20 265 2 D1 ~ ~ 0 -1 2049 D2 ~ ~ 0 -1 2056 D0 ~ ~ 0 -1 2040 S #2049 Striped tunnel~ The walls of the tunnels have many brilliant colors in them from the various veins of crystals running in them. An odd twinkling comes from the east. ~ 20 265 2 D3 ~ ~ 0 -1 2048 D1 ~ ~ 0 -1 2050 S #2050 Prism cave~ The roof of this cave peaks over a hundred feet high making it one of the biggest in the catacombs. Crystals of every color cast prismatic sprays of light everywhere. The light from your lamp causes almost a blinding flare of brilliance as more light is added to the multi-colored twinkling phenomenon that exists here. This is also the lair of the fabled and feared Prism Dragon. ~ 20 8 5 D3 ~ ~ 0 -1 2049 D1 ~ ~ 0 -1 2058 D2 ~ ~ 0 -1 2057 D0 ~ ~ 0 -1 2044 S #2051 Ruined monument~ A monument to a famous king once stood here. Not much is left to even signify that is was here at all. A building of some sort can be entered through a basement to the east. The southern gate of the grounds is to the south. ~ 20 9 4 D1 ~ ~ 0 -1 2052 D2 ~ ~ 0 -1 2054 D0 ~ ~ 0 -1 2045 S #2052 Basement~ Its dark and it smells like. ...BATS down here! All you see is a swirl of the darkness and lots of scratching bats madly flailing around. A set of stairs go up into the building and a broken window leads west. ~ 20 9 4 D4 ~ ~ 0 -1 2046 D3 ~ ~ 0 -1 2051 S #2053 Fresh graves~ The graves here seem very recent. You notice many signs of digging and defilement. There are piles of fresh bodies here awaiting burial. A strange sense of evil magic from the south makes the hairs on the back of your neck to stand on end! ~ 20 9 4 D2 ~ ~ 0 -1 2055 D0 ~ ~ 0 -1 2047 S #2054 Southern gate~ A rusty gate here no longer keeps anyone out or in. You see a lonely E/W passage to the south. A little used trail winds east through a crack in the wall. ~ 20 9 2 D1 ~ ~ 0 -1 2066 D2 ~ ~ 0 -1 2059 D0 ~ ~ 0 -1 2051 S #2055 Scene of ghastly horror~ An army of undead creatures of all types are lined up patiently. Their leader is an evil demonoid necromancer. His plans to use his army of undead to take over the world seem about ready to get underway. ~ 20 9 5 D2 ~ ~ 0 -1 2062 D0 ~ ~ 0 -1 2053 S #2056 Twisty passage~ The passage bends north and east here. To the east your not certain what lies ahead due to all the twists and turns you've made. To the north is seems cold. ~ 20 265 2 D1 ~ ~ 0 -1 2057 D0 ~ ~ 0 -1 2048 S #2057 Cross of caverns~ A little-used cavern enters from the south. A passage twists away to the west. An odd twinkling comes from the cave to the north. ~ 20 265 2 D3 ~ ~ 0 -1 2056 D2 ~ ~ 0 -1 2066 D0 ~ ~ 0 -1 2050 S #2058 Lonely tunnel~ Something indescribable makes you feel lonesome and sad here. Its just a feeling you get from this tunnel. The tunnel east and west. ~ 20 265 2 D1 ~ ~ 0 -1 2059 D3 ~ ~ 0 -1 2050 S #2059 Lonely tunnel~ Something indescribable makes you feel lonesome and sad here. You see a gate to a burial ground to the north. This lonesome tunnel sighs along west and east. ~ 20 265 2 D3 ~ ~ 0 -1 2058 D1 ~ ~ 0 -1 2060 D0 ~ ~ 0 -1 2054 S #2060 Bend in the lonely tunnel~ Something indescribable makes you feel lonesome and sad here. The tunnel bends west and south. ~ 20 265 2 D3 ~ ~ 0 -1 2059 D2 ~ ~ 0 -1 2061 S #2061 Lonely tunnel~ Something indescribable makes you feel lonesome and sad here. The very walls of the tunnel seems to groan. to the north the tunnel bends and east is an intersection. ~ 20 265 2 D1 ~ ~ 0 -1 2062 D0 ~ ~ 0 -1 2060 S #2062 Intersection~ To the north you enter the burial grounds. a trail of blood leads that direction. Also you feel an ominous sense of evil magic from there. The tunnel to the west creaks and sighs as if alive. To the south you smell a hint of fresh air. ~ 20 265 2 D3 ~ ~ 0 -1 2061 D2 ~ ~ 0 -1 2063 D0 ~ ~ 0 -1 2055 S #2063 Tunnel~ The tunnel heads north and south. North you see an intersection and far to the south you sense light and smell a fresh breeze. ~ 20 265 2 D2 ~ ~ 0 -1 2064 D0 ~ ~ 0 -1 2062 S #2064 Tunnel~ The tunnel slopes noticeably down to the north and you sense the surface could be reached to the south. ~ 20 265 2 D2 ~ ~ 0 -1 2065 D0 ~ ~ 0 -1 2063 S #2065 Southern entrance to the catacombs~ Through a trapdoor above you streams light. Through a doorway to the south streams darkness. A message has been scrawled upon the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ 20 4 2 D4 ~ floorboard board~ 1 -1 6527 D0 ~ ~ 0 -1 2064 S #2066 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 20 269 2 D1 ~ ~ 0 -1 2067 D2 ~ ~ 0 -1 2068 S #2067 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 20 269 2 D3 ~ ~ 0 -1 2066 D2 ~ ~ 0 -1 2069 S #2068 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 20 269 2 D1 ~ ~ 0 -1 2069 D0 ~ ~ 0 -1 2066 S #2069 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 20 269 2 D3 ~ ~ 0 -1 2068 D0 ~ ~ 0 -1 2067 S #0 #RESETS M 0 2001 6 2052 \* loads bat *\ M 0 2001 6 2052 \* loads bat *\ M 0 2001 6 2052 \* loads bat *\ M 0 2013 1 2052 \* loads vampire *\ E 1 2004 9 16 \* equips neutralizer (wielded) *\ M 0 2001 6 2052 \* loads bat *\ M 0 2001 6 2052 \* loads bat *\ M 0 2001 6 2052 \* loads bat *\ M 0 2002 8 2008 \* loads page *\ M 0 2002 8 2008 \* loads page *\ M 0 2002 8 2008 \* loads page *\ M 0 2002 8 2008 \* loads page *\ M 0 2002 8 2008 \* loads page *\ M 0 2002 8 2009 \* loads page *\ M 0 2002 8 2009 \* loads page *\ M 0 2002 8 2010 \* loads page *\ M 0 2003 2 2002 \* loads spelunker *\ M 0 2003 2 2064 \* loads spelunker *\ M 0 2004 4 2053 \* loads graverobber *\ M 0 2004 4 2053 \* loads graverobber *\ M 0 2004 4 2055 \* loads graverobber *\ M 0 2004 4 2055 \* loads graverobber *\ M 0 2006 7 2039 \* loads It *\ M 0 2006 7 2040 \* loads It *\ M 0 2006 7 2028 \* loads It *\ M 0 2006 7 2019 \* loads It *\ M 0 2006 7 2049 \* loads It *\ M 0 2006 7 2033 \* loads It *\ M 0 2006 7 2036 \* loads It *\ M 0 2007 4 2035 \* loads skeleton \* E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2007 4 2036 \* loads skeleton \* M 0 2007 4 2037 \* loads skeleton \* E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2007 4 2038 \* loads skeleton \* M 0 2008 12 2003 \* loads templar *\ E 1 2009 99 5 \* equips chainmail (body) *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ M 0 2008 12 2004 \* loads templar *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ M 0 2008 12 2005 \* loads templar *\ M 0 2008 12 2006 \* loads templar *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2008 12 2009 \* loads templar *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2008 12 2009 \* loads templar *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ M 0 2008 12 2009 \* loads templar *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2008 12 2016 \* loads templar *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ M 0 2008 12 2016 \* loads templar *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2008 12 2016 \* loads templar *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2008 12 2023 \* loads templar *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ M 0 2008 12 2023 \* loads templar *\ M 0 2009 2 2039 \* loads wraiths *\ M 0 2009 2 2047 \* loads wraiths *\ M 0 2010 6 2016 \* loads templar officer *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2010 6 2016 \* loads templar officer *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2010 6 2016 \* loads templar officer *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2010 6 2023 \* loads templar officer *\ E 1 2009 99 5 \* equips chainmail (body) *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ M 0 2010 6 2018 \* loads templar officer *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2010 6 2015 \* loads templar officer *\ E 1 2016 99 16 \* equips templar's sword (wielded) *\ E 1 2009 99 5 \* equips chainmail (body) *\ M 0 2011 4 2047 \* loads zombie *\ M 0 2011 4 2053 \* loads zombie *\ M 0 2011 4 2037 \* loads zombie *\ M 0 2011 4 2036 \* loads zombie *\ M 0 2012 2 2026 \* loads shadows *\ E 1 2014 25 12 \* equips shadow cloak (about) *\ M 0 2014 1 2055 \* loads necromancer *\ E 1 2011 9 11 \* equips shield of defense (shield) *\ M 0 2015 1 2025 \* loads grand templar *\ E 1 2010 9 3 \* equips white cape (neck) *\ E 1 2001 9 0 \* equips glowing key (light) *\ E 1 2008 9 17 \* equips holy water (hold) *\ M 0 2016 1 2050 \* loads prism dragon *\ E 1 2012 9 5 \* equips dragonscale shield (body) *\ E 1 2013 9 17 \* equips prism wand (hold) *\ M 0 2017 1 2030 \* loads darkenbeast *\ E 1 2003 9 2 \* equips onyx ring (finger_L) *\ E 1 2002 9 5 \* equips granite platemail (body) *\ E 1 2006 9 17 \* equips crown (hold) *\ O 0 2007 1 2032 \* loads stone *\ P 1 2005 9 2007 \* puts the excalibur in the stone *\ M 0 2005 9 2033 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2040 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2040 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2041 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2041 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2042 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2043 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2043 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ M 0 2005 9 2043 \* loads mist *\ E 1 2015 35 17 \* loads misty potion (hold) *\ D 0 2028 2 2 \* closes and locks entrance to sacred place *\ D 0 2032 0 2 \* closes and locks exit from sacred place *\ D 0 2001 4 1 \* closes exit from north entrance *\ D 0 2065 4 1 \* closes exit from south entrance *\ S #SPECIALS M 2007 spec_cast_undead M 2009 spec_cast_undead M 2011 spec_cast_mage M 2013 spec_cast_undead M 2014 spec_cast_undead M 2016 spec_breath_any M 2017 spec_poison * Updated 1/6/95 by Zelda * Spelling errors fixed * Mob #2017 presense changed to presence * Room#2011 Sargeant changed to Sergeant * Room#2016 belive changed to believe * Room#2028 forcefield changed to two words * Room#2038 battlelines changed to two words S #$