envy22/
envy22/log/
envy22/player/
envy22/src/Contributions/
#AREA   {15 31} Mort    Castle Reinhold~


#MOBILES
#8200
villager insane~
the Insane Villager~
An insane villager rages at the gods. 
~
The villager appears to be healthy except that his hands 
are burned from prying apart smouldering buildings.
~
64 512|8388608|16777216 100 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8201
villager wounded~
the wounded villager~
A wounded villager waves his sword at you and screams, 
		   'BEWARE !!!'
~
You must BEWARE !!!!   The Dark Knights have besieged 
Castle Reinhold. They will kill you as they have killed 
my friends and family!  

Do not go forward unless you are mighty!!!
~
2 8|512 20 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8202
dark knight~
the Dark Knight~
The Dark Knight sneers at you.
~
Armored in dull black plate with a red sword emblazoned on
his shield, the Dark Knight appears ready to take you on.  
You and your entire nation!
~
32|64 32|512|8388608|16777216 -500 S
15 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8203
captain vader~
Captain Vader~
Captain Vader exudes evil.
~
Captain Vader has a horned death skull helmet on that would 
scare even you if you werent already afraid.  The air around 
his sword shimmers like a summer day.
~
2 32|512|8192|16384|8388608|16777216 -1000 S
28 0 0 0d0+0 0d0+0
0 0
8 undead~ 1
#8204
soldier dark~
the Dark Soldier~
A Dark Soldier bars your way.  He  ** ATTACKS YOU **
~
The Dark Soldier has many scars and momentoes of war.  
Hanging from the silken blonde hair of one of his victims 
are the finger bones of dozens of humans.
~
2|32 32|512|8388608|16777216 -300 S
20 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8205
villager~
the Villager~
A Villager stands before you.
~
Everything that the villagers own is on them.  A few of 
the villagers carry their possessions on their backs. Others 
use wheel barrows, while the rest have sacks of goods.
~
2 512 10 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 0
#8206
guard ducal~
the Ducal Guard~
A Ducal Guard stands ready to repel Evil.
~
The Ducal Guard is dressed in white with purple trim.  
The Falcon Shield that he holds is Duke Reinhold's family crest.
~
64 512|16777216 100 S
15 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8207
baker Joe~
Joe the Baker~
Joe the Baker bakes away.
~
The Baker has been working hard all morning to bake the 
breads that the castle eats. His talents are evident as the 
smells of pastries and loafs are overpowering you.
~
2 512|8192|16777216 200 S
28 0 0 0d0+0 0d0+0
0 0
8 halfdwarf~ 1
#8208
armorer jack captain~
Captain Jack~
Captain Jack looks at you.
~
Many years ago Captain Jack retired to lead a more peaceful life.  
His skills as a merchant and his knowledge of armor has made him 
a very successful man.
~
2 512|8192|16777216 500 S
30 0 0 0d0+0 0d0+0
0 0
8 halfelf~ 1
#8209
Armon~
Armon the weaponsmith~
Armon the weaponsmith sharpening tools of the trade.
~
As you look closely at Armon you notice that he has many wounds about 
his body.   He is surely a strong fighter.  Don't mess with him!
~
2 512|16777216 0 S
30 0 0 0d0+0 0d0+0
0 0
8 dwarf~ 0
#8210
stella merchant~
Stella the Merchant~
The Merchant Stella looks you over with a practiced eye.
~
This tiny little lady has the eyes and wits of a barracuda.  
Mess with her and meet your doom.
~
2 512|8192|16777216 1000 S
32 0 0 0d0+0 0d0+0
0 0
8 gnome~ 2
#8211
warlord~
the Warlord~
The Warlord stands ready to instruct.
~
As a warrior, the Warlord knows no equals.  As a teacher of 
warrior skills he tries to passes his knowledge and experience 
on to those who wish to follow the way of war.
~
2|512|1024 32|512 0 S
32 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8212
sergeant ducal~
the Ducal Sergeant~
The Ducal Sergeant is watching you.
~
Many criminals and evil doers have wished harm upon the 
Ducal Sergeants of Castle Reinhold.  The only weakness 
they have been able to find is the Sergeant's lack of 
defense versus magics.
~
64 8|512|8192 500 S
25 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8213
captain ducal~
the Ducal Captain~
The Ducal Captain says 'Hello stranger. GOOD shall prevail !! '
~
The Captain has a small tattoo on his left forearm.  
It simply says, "GOOD will triumph".
~
64 8|32|128|512|8192|16777216 500 S
27 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8214
guards armory~
the  Armory Guards~
The Armory Guards seem very bored.
~
The Armory Guards are ASLEEP !!!  Can you believe it ?
~
2 512|16777216 100 S
17 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8215
cadet young~
the young Cadet~
The Cadet pushes past you.
~
The Cadet sneers at you because he is joining an elite 
fighting order and you are not!
~
64 512 100 S
15 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8216
cleric john paul~
John Paul the cleric~
The God of Light's Cleric greets you.
~
Underneath the glow and the sanctity you see a hardened adventurer.  
John Paul was a powerful adventurer during his glory days...preaching 
the benefits of GOOD and defeating the vile creatures of evil.
~
2 8|32|128|512|8192|16777216 800 S
30 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8217
guard alert~
an Alert Guard~
The Alert Guard **  ATTACKS ** You !!!!
~
The Alert Guard seems wired on some type of drug.  His eyes are 
wide and bloodshot.
~
2 8|32|512|16777216 50 S
18 0 0 0d0+0 0d0+0
0 0
8 giant~ 1
#8218
servant~
a servant~
A servant appears to be looking for something to do.
~
Underneath that dusty uniform is the beating heart of a human being.
~
4|64 0 50 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 2
#8219
cook fat~
the fat cook~
The cook is busy.  Leave him alone.
~
Thanks to a quick hand, the cook has been able to hide some 
food inside his pants.
~
2 0 25 S
20 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8220
courtier~
the Courtier~
The Courtier bows to you.
~
Hidden under his silk outfit is a leather jerkin.  He also 
seems to be armed.
~
64 0 10 S
22 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8221
attendant~
the toilet attendant~
The attendant is ready to serve you.
~
Long hours at this duty has driven the attendant mad.
~
2 0 500 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8222
reinhold duke~
Duke Reinhold~
Duke Reinhold calmly looks you up and down.
~
The Duke is a tall handsome man.  His hair is graying but his 
stature is still that of a young military man.  Without a doubt 
he knows how to handle himself.  Be careful!
~
2 8|32|128|512|8192 800 S
30 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8223
reinhold duchess~
the Duchess Reinhold~
The Duchess yawns with boredom.
~
Like her courtiers, the Duchess hides a set of armor beneath her 
beautiful gown.
~
2 8|32|128|512|8192 500 S
28 0 0 0d0+0 0d0+0
0 0
8 human~ 2
#8224
wizard royal~
the Royal Wizard~
A tall Elven wizard stands before you.
~
Balrod, the Elven Wizard, has a crackling aura of power around him.  
On each hand is a powerful gauntlet...glowing with power.
At his feet are statues of the many races.  As you watch, Balrod lifts 
his foot and brings it down upon the Goblinoid figure.  
With the power I am gathering I shall destroy all Goblinoids upon this 
continent. You should leave...before you make me angry.
~
2 8|32|512|8192 0 S
28 0 0 0d0+0 0d0+0
0 0
8 elf~ 0
#8225
ed apprentice loyal~
the loyal apprentice~
Ed the Apprentice is here.
~
Without a doubt, this apprentice is the most beautiful woman you have 
ever seen. Too bad she crackles with magical energies.
~
2 8|32|512|8192 200 S
18 0 0 0d0+0 0d0+0
0 0
8 elf~ 2
#8226
guardian tower~
the tower guardian~
You see nothing!! Yet something attacks you!   FLEE  !!!!! 
~
The Tower Guardian is 3'2" tall and 4" wide.  It has a huge mouth, 
warts over most of it's body and it wears no clothes.

It has talons four inches long.  Good Luck...because if you can 
read this..you're too close!!
~
2|32 2|8|32|512|65536 0 S
29 0 0 0d0+0 0d0+0
0 0
8 object~ 0
#8227
librarian~
the Librarian~
The Librarian holds two books within the depths of his robe.
~
This elder has very wise eyes...however, he seems quite angry with you.  
SSSHHHHHH !!!!!!
~
2 8|32|512 100 S
25 0 0 0d0+0 0d0+0
0 0
8 halfelf~ 1
#8228
wench cleaning~
the cleaning wench~
This buxom cleaning wench has many fine attributes.
~
Very professional.  That's what you think of when you look at her.
~
4|64 0 20 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 2
#8229
boy pot chamber~
the chamber pot boy~
WATCH OUT!!!  It's the chamber pot boy.
~
Dirty..dirty..dirty.  Have you ever seen so much filth?
~
4|64 0 0 S
12 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8230
nonderon grey~
the Grey Nonderon~
The Grey Nonderon attacks you with sharp claws!
~
Standing 6' tall, the Nonderon has an exoskeleton of super hard bone.
~
2|32 2|8|32|512|16384 -200 S
25 0 0 0d0+0 0d0+0
0 0
8 god~ 0
#8231
amoeba black~
the Black Amoeba~
A blackness engulfs you as the Black Amoeba attacks!!!
~
Within the Black Amoeba are the remains of it's previous victims.
~
2|4|32 8|32|128|512|16384 -550 S
30 0 0 0d0+0 0d0+0
0 0
8 worm~ 0
#8232
harpy~
the dirty harpy~
A dirty Harpy flies at you.
~
The harpy has a terrible face..and her wings are filthy..and 
her claws are disgusting, but, she's got one heck of a body!
~
2|4|32 8|32|512|16384 -500 S
23 0 0 0d0+0 0d0+0
0 0
8 harpy~ 2
#8233
wyvern~
the dark wyvern~
The Dark Wyvern attacks you!
~
Many an adventurer has lost their lives to the dark wyvern.  
Their bones litter the floor.
~
2|32 8|512|16384 -700 S
28 0 0 0d0+0 0d0+0          
0 0
8 dragon~ 1
#8234
torturer~
the Ducal torturer~
The Ducal Torturer stands here.
~
Without a doubt this man loves his job.  You can hear him humming 
a ditti under his breath.
~
2 8|512 500 S
20 0 0 0d0+0 0d0+0
0 0
8 human~ 1
#8235
snakes river~
the river snake~
The river snake is big...I mean REALLY BIG!   WATCH OUT !!!!
~
The mob looks back at you!
~
32|64|128 512 0 S
12 0 0 0d0+0 0d0+0
0 0
8 snake~ 1
#8236
character shady~
the shady character~
The shady character tries to get your attention.
~
This shady character has several documents that you may 
want to purchase.
~
64 512 0 S
25 0 0 0d0+0 0d0+0
0 0
8 drow~ 2
#8237
snake deadly~
a deadly snake~
A greenish snake attacks you!!!
~
The snake has two small arms coming out of  it's abdomen.
~
2|32 8|32|512 -230 S
17 0 0 0d0+0 0d0+0
0 0
8 snake~ 0
#8238
lizardman~
the lizardman~
A huge lizardman bares his fangs. 
~
Standing 6' 8" tall, the Lizardman is very impressive.  He bares 
his fangs at you !!
~
2|32 8|32|512 -500 S
15 0 0 0d0+0 0d0+0
0 0
8 lizard~ 1
#8239
dragon albino~
the Albino Dragon~
A Albino dragon with red eyes stares at you!
~
The Albino Dragon has claws like mother of pearl.  Her head 
skeletal, her fangs wicked.
~
2|32 8|32|512 -1000 S
26 0 0 0d0+0 0d0+0
0 0
8 dragon~ 2
#8240
abyss monster~
the ABYSS Monster~
The ABYSS Monster **** DEMOLISHES **** you.
~
The ABYSS Monster is void of reflective surfaces...thus you cannot see it.
~
2|32|64 8|32|512|8192|16384 0 S
28 0 0 0d0+0 0d0+0
0 0
8 undead~ 0
#8241
horror~
the Horror~
The HORROR attacks you!
~
The Horror has Demon armor and a TERRIBLE attitude.
~
2|32|64 8|32|512|8192|16384 -1000 S
28 0 0 0d0+0 0d0+0
0 0
8 undead~ 1
#0


#OBJECTS
#8200
ration rations field~
a field ration~
Field rations on the ground.~
~
19 0 1
4~ 0~ 0~ 0~
5 0 0
#8201
chain black armor~
a Black Chain armor~
The Black Chain armor lies on the ground.~
~
9 16|512 1|8
0~ 0~ 0~ 0~
10 0 0
A
13 10
#8202
helmet horned~
a black Horned Helmet~
A black horned helmet lies here.~
~
9 16|64|512|2048 1|16
0~ 0~ 0~ 0~
20 0 0
A
19 2
A
13 10
#8203
sword bastard~
a Bastard Sword~
A black Bastard Sword is stuck into the ground here.~
~
5 16|512 1|8192
0~ 0~ 0~ 1~
10 0 0
A
13 2
A
19 3
A
24 2
#8204
sack~
a sack~
A sack has been dropped.~
~
15 0 1
8~ 0~ 0~ 0~
3 0 0
#8205
shield falcon~
a Falcon Shield~
A Falcon Shield has been dropped here.~
~
9 1024 1|512
0~ 0~ 0~ 0~
10 0 0
A
13 10
A
23 2
#8206
armor plate~
a set of Plate Armor~
The Plate Armor has a falcon design upon it.~
~
9 64|1024 1|8
0~ 0~ 0~ 0~
12 0 0
A
2 2
#8207
guard shin~
a set of shin guards~
A set of shin guards rest here.~
~
9 1024 1|32
0~ 0~ 0~ 0~
5 0 0
A
13 10
#8208
sword long~
a long sword~
An etched long sword has been thrown to the floor.~
~
5 1|1024 1|8192
0~ 0~ 0~ 3~
8 0 0
A
18 3
#8209
wagon wooden~
a wooden wagon~
A wooden wagon sits here.~
~
15 0 1|16384
100~ 0~ 0~ 0~
30 0 0
A
14 -80
A
17 -10
#8210
ring ducal~
a Ducal Ring~
The Ducal guards wear this Falcon engraved ring.~
~
8 1024 1|2
0~ 0~ 0~ 0~
1 0 0
A
17 5
A
4 1
A
3 1
#8211
club patrol~
a Ducal Patrol Club~
The Ducal Sergeant's Patrol Club rests here.~
~
5 1024 1|8192
0~ 0~ 0~ 8~
5 0 0
A
13 10
A
18 1
A
19 2
#8212
sword short dual~
a dual pair of short swords~
The Ducal Captain's dual short swords rests here.~
~
5 64|1024 1|8192
0~ 0~ 0~ 3~
5 0 0
A
5 2
A
1 1
#8213
halberd~
a Large Halberd~
The Ducal armory guard's Halberd rests here.~
~
5 0 1|8192
~ 0~ 0~ 2~
8 0 0
A
19 3
A
18 -2
#8214
ballista siege~
a siege ballista~
A siege ballista stands here.~
~
5 0 1|8192
0~ 0~ 0~ 11~
20 0 0
A
13 -4
A
14 -20
A
19 5
#8215
mask skull~
a Skull Mask~
An evil Skull Mask rests here.~
~
9 16|512 1|16
0~ 0~ 0~ 0~
5 0 0
A
23 3
A
24 3
#8216
well old~
an old well~
The old well is covered in ivy.~
~
25 0 0
0~ 0~ 0~ 0~
5 0 0
#8217
pans pots~
a set of pots and pans~
Someone has thrown a set of pots and pans on the ground.~
~
13 0 1|8192
0~ 0~ 0~ 0~
5 0 0
#8218
silverware~
a set of silverware~
Someone tried to hide a set of silverware here.~
~
13 0 1|16384
0~ 0~ 0~ 0~
5 0 0
#8219
painting~
a magnificient painting~
You see a painting of the Giant Warrior Kiki.~
~
13 0 1|16384
0~ 0~ 0~ 0~
5 0 0
#8220
rug~
a Persian Rug~
A fine example of a Persian Rug.~
~
9 0 1|1024
0~ 0~ 0~ 0~
15 0 0
#8221
china~
a set of blue China~
Stacked neatly in a pile is a set of blue China.~
~
13 0 1
0~ 0~ 0~ 0~
5 0 0
#8222
plates silver~
a set of silver plates~
Someone has stacked a set of silver plates here.~
~
13 0 1
0~ 0~ 0~ 0~
5 0 0
#8223
album family~
a Family Album~
A Family Album has accidently been dropped here.~
~
13 0 1
0~ 0~ 0~ 0~
5 0 0
#8224
coins gold ~
some gold coins~
A pile of gold coins has been dropped here.~
~
8 0 1
0~ 0~ 0~ 0~
5 0 0
#8225
jewels red~
a blazing red jewel~
A blazing red jewel lies here.~
~
8 0 1
0~ 0~ 0~ 0~
1 0 0
#8226
pearls black~
a Black Pearl~
A sailor must have dropped this rare black pearl.~
~
8 0 1|16384
0~ 0~ 0~ 0~
5 0 0
#8227
garnet fire~
a Fire Garnet~
A wizard must have lost this Fire Garnet.~
~
8 0 1|16384
0~ 0~ 0~ 0~
5 0 0
#8228
moonstone~
a Moonstone~
A glowing Moonstone was dropped by a god!~
~
8 1 1|16384
0~ 0~ 0~ 0~
5 0 0
#8229
coins platinum~
platinum coins~
Metal coins of great worth are here.~
~
8 0 1
0~ 0~ 0~ 0~
5 0 0
#8230
finger small~
mort's small finger~
The God of Light has dropped his small finger to earth.~
~
3 1|64|1024|2048 1|16384
28~ 20~ 20~ dispel evil~ 
1 0 0
A
18 3
A
12 15
#8231
crowbar~
a Crowbar~
A glowing Crowbar has been dropped here.~
~
5 1|2|1024 1|8192
0~ 0~ 0~ 8~
8 0 0
A
18 -1
A
19 3
#8232
claw harpy~
a harpy claw~
A harpy claw has been dropped here.~
~
5 64 1|8192
0~ 0~ 0~ 5~
2 0 0
A
2 2
A
24 2
#8233
key large~
the large key~
The Large Key looks very important.~
~
18 0 1
0~ 0~ 0~ 0~
1 0 0
#8234
candle~
a candle~
A lit candle sits here.~
~
1 1 1
0~ 0~ 0~ 0~
1 0 0
#8235
banishing staff~
the Staff of Banishing~
A magical staff lies here.~
~
4 1|2|64 1|16384
25~ 20~ 20~ acid blast~ 
2 0 0
#8236
hat~
a Wizard's Hat~
A dark blue hat has been thrown on the ground.~
~
9 0 1|16
0~ 0~ 0~ 0~
5 0 0
A
3 2
A
4 2
A
12 10
#8237
potion green~
a green potion~
A green potion bubbles while you watch.~
~
10 64 1|16384
20~ gas breath~ poison~ 0~
2 0 0
#8238
pouch purple~
a purple pouch~
A pouch rests on the ground.~
~
15 0 1|2048
40~ 0~ 0~ 0~
2 0 0
A
1 1
A
2 2
#8239
necklace~
the Necklace of Power~
A powerful magical necklace has been discarded here.~
~
9 64 1|4
0~ 0~ 0~ 0~
2 0 0
A
12 15
A
24 4
#8240
book~
a Book~
A good book can open mysteries.~
~
18 0 1|16384
0~ 0~ 0~ 0~
1 0 0
#8241
gauntlets~
a set of Power Gauntlets~
A set of wizard gauntlets have been discarded here.~
~
9 1|64 1|128
0~ 0~ 0~ 0~
1 0 0
A
2 1
A
12 10
A
19 2
#8242
pile coins~
a pile of coins~
A pile of coins have been hidden here.~
~
20 0 1
0~ 0~ 0~ 0~
5 0 0
#8243
bed~
a feather bed~
A feather bed calls your name!  Come sleep on me it says.~
~
12 0 1
0~ 0~ 0~ 0~
10 0 0
#8244
portrait~
a portrait~
A portrait of Mort, the God of LIGHT has been hidden here.~
~
8 0 1
0~ 0~ 0~ 0~
5 0 0
E
portrait~
The portrait is of a young man with an innocent quality about 
him.  Hidden by black eyes his soul crys out to the world 
imploring everyone to stop and evaluate themselves.  His
shoulders are bowed from the weight of sin he is carrying for 
his worshippers. 
His torso is highlighted by the glow of GOODNESS, 
which seems to be generated by him.~
#8245
dresser~
a cedar dresser~
The cedar dresser is well built by royal carpenters.~
~
15 0 1
100~ 0~ 0~ 0~
15 0 0
#8246
bowl~
a bowl~
A water bowl has been left here for you.~
~
17 128|512 1
5~ 1~ 0~ 0~ 
1 0 0
A
1 -10
A
2 -10
A
12 -60
A
13 -20
#8247
wyvern mount~
a wyvern mount~
The wyvern mount is equipped with a saddle.~
~
4 0 1|16384
0~ 50~ 50~ fly~
30 0 0
A
14 100
E
saddle~
The instructions on the saddle say to hold the Wyvern and then 
Brandish the reins.~
#8248
word~
a magical word~
Someone has written a magical word and left it here.~
~
18 64 1
0~ 0~ 0~ 0~
5 0 0
#8249
rumor treasure~
a treasure rumor~
A rumor of treasure has been dropped here.~
~
8 0 1
0~ 0~ 0~ 0~
1 0 0
E
treasure~
The bad wind riders possess riches untold.
Find their lair and live and you will be rich
beyond your dreams.  The lair cannot be found
high above the ground.~
#8250
rumor trap~
a trap rumor~
A trap rumor has been written down and then mislaid here.~
~
8 0 1
0~ 0~ 0~ 0~
5 0 0
E
trap~
The middle ring is as dangerous as the last ring.  
Step into it and you'll regret your actions.
Beware the tower!!   BEEEWWWAAARRRREEE~
#8251
rumor item~
an item rumor~
A rumor has been written down and dropped here.~
~
8 0 1
0~ 0~ 0~ 0~
1 0 0
E
item~
When freedom is gone.  Beware of gifts.
The evil which dwells amoungst us can be locked
away and tortured, can even be cursed. Beware!~
#8252
meal~
a full meal~
A full three course meal has been put here.~
~
19 0 1
50~ 0~ 0~ 0~
2 0 0
#8253
angelfood cake~
an Angelfood cake~
An Angelfood cake has been left here.~
~
19 0 1
5~ 0~ 0~ 0~
1 0 0
#8254
cookie~
a cookie~
A delicious cookie has been dropped here.~
~
19 0 1
4~ 0~ 0~ 0~
5 0 0
#8255
cake birthday~
a birthday cake~
A birthday cake awaits someone special.~
~
19 0 1
6~ 0~ 0~ 0~
2 0 0
#8256
chain scarlet~
a Scarlet Chainmail~
A suit of Scarlet Chainmail has been left here.~
~
9 0 1|8
0~ 0~ 0~ 0~
5 0 0
A
9 -5
#8257
helmet scarlet~
a Scarlet Helmet~
A Scarlet Helmet has been left here.~
~
9 0 1|16
0~ 0~ 0~ 0~
5 0 0
A
9 -5
#8258
cape scarlet~
a Scarlet Cape~
A Scarlet Cape with silk lining has been left here.~
~
9 0 1|1024
0~ 0~ 0~ 0~
5 0 0
A
23 3
#8259
leggings scarlet~
a Scarlet Leggings~
A set of Scarlet Leggings has been left here.~
~
9 64 1|32
0~ 0~ 0~ 0~
5 0 0
A
4 2
#8260
boots scarlet~
a pair of Scarlet Boots~
A pair of Scarlet Boots has been left here.~
~
9 64 1|64
0~ 0~ 0~ 0~
5 0 0
A
14 30
#8261
gloves scarlet~
a pair of Scarlet Gloves~
A pair of Scarlet Gloves have been left here.~
~
9 64 1|128
0~ 0~ 0~ 0~
3 0 0
A
1 1
#8262
sword razor~
a Razor Sword~
A Razor Sword is so sharp you can shave with it.~
~
5 64 1|8192
0~ 0~ 0~ 1~
8 0 0
A
18 2
A
19 3
#8263
club mineral~
a mineral club~
A mineral club, glistening, sits here.~
~
5 0 1|8192
0~ 0~ 0~ 8~
10 0 0
A
19 3
#8264
ring fishbone~
a fishbone ring~
A fishbone ring has been dropped here.~
~
22 64 1|2
0~ 0~ 0~ 0~
1 0 0
A
12 10
A
2 2
#8265
claw dragon~
an Albino Dragon Claw~
An Albino Dragon Claw sits here.~
~
5 16|64 1|8192
0~ 0~ 0~ 5~
8 0 0
A
18 3
A
19 4
A
23 2
#8266
skull dragon~
an Albino Dragon Skull~
An Albino Dragon Skull helmet has been left here.~
~
9 16|64 1|16
0~ 0~ 0~ 0~
8 0 0
A
3 2
A
4 2
A
5 2
#8267
armor dragon~
an Albino Dragon Armor~
An Albino Dragon Armor is resting here.~
~
9 16|64 1|8
0~ 0~ 0~ 0~
10 0 0
A
24 2
A
23 4
#8268
abyss helm~
an Abyss Helm~
An Abyss Helm floats here.~
~
9 64|512 1|16
0~ 0~ 0~ 0~
5 0 0
A
3 2
A
4 2
#8269
abyss ring~
an Abyss Ring~
An Abyss Ring floats here.~
~
9 64|512 1|2
0~ 0~ 0~ 0~
5 0 0
A
14 20
A
19 2
#8270
abyss amulet~
an Abyss Amulet~
An Abyss Amulet floats here.~
~
9 64|512 1|4
0~ 0~ 0~ 0~
5 0 0
A
12 10
A
5 1
#8271
abyss leather jerkin~
an Abyss leather jerkin~
An Abyss leather jerkin floats here.~
~
9 64|512 1|8
0~ 0~ 0~ 0~
5 0 0
A
2 1
A
13 15
#8272
abyss leg guards~
Abyss leg guards~
A set of Abyss leg guards have been left here.~
~
9 64|512 1|32
0~ 0~ 0~ 0~
5 0 0
A
24 2
A
23 2
#8273
abyss boots~
Abyss boots~
A pair of Abyss boots float here.~
~
9 64|512 1|64
0~ 0~ 0~ 0~
5 0 0
A
17 10
#8274
abyss gloves~
Abyss gloves~
A pair of Abyss gloves float here.~
~
9 64|512 1|128
0~ 0~ 0~ 0~
5 0 0
A
13 2
A
1 2
#8275
abyss sleeves~
Abyss sleeves~
A set of Abyss sleeves floats here.~
~
9 64|512 1|256
0~ 0~ 0~ 0~
5 0 0
A
13 5
#8276
abyss shield~
an Abyss shield~
An Abyss shield floats here.~
~
9 64|512 1|512
0~ 0~ 0~ 0~
5 0 0
A
12 15
A
9 -15
#8277
abyss bracers~
an Abyss bracer~
An Abyss bracer floats here.~
~
9 64|512 1|4096
0~ 0~ 0~ 0~
5 0 0
A
19 2
A
18 2
#8278
abyss potion~
an Abyss potion~
An Abyss potion floats here.~
~
10 64|512 1
0~ pass wall~ invisibility~ shield~
5 0 0
#8279
strange potion~
a strange potion~
A strange potion sits here.~
~
10 64|512 1
0~ teleport~ curse~ blindness~
5 0 0
#8280
ring magic~
a magic ring~
A magic ring rests here.~
~
8 1024 1|2
0~ 0~ 0~ 0~
1 0 0
#8281
armor chain~
a set of Chain Armor~
the Chain Armor is here~
~
9 64|1024 1|8
0~ 0~ 0~ 0~
12 0 0
#8282
shield white~
a White Shield~
A White Shield sits here~
~
9 1024 1|512
0~ 0~ 0~ 0~
10 0 0
#0


#ROOMS
#8200
Field of Death~
The stench of death nearly overpowers you when you enter 
this area. There must be 200 dead farm animal carcasses 
scattered about the land. Arrows and spears rise from 
the dead like a wild field of saplings and there must be      
a thousand campfires scattered about.  Sure signs of wagons 
and horses lead South, and a path leads east.

A scrap of paper is stuck on a stick...it flaps in the breeze.

~
0 4 2
D1
~
~
0 0 3585
D2
~
~
0 -1 8201
E
paper~
The scrap of paper reads:
		======================
		=    B E W A R E     =
		=                    =
		= This area was made =
		= by Mort for levels =
		= higher than 15.    =
		=                    =
		=   You have been    =
		=       WARNED       =
		======================
~
S
#8201
Burnt Village~
Rising streamers of smoke spiral into the air from the smoldering 
ruins of a poor village. Of the twelve buildings only one wall is 
higher than three feet.  This village has been brutally taken apart 
and the only sign of life that you can detect  is a large buzzard 
still digging at the corpse of a villager.
~
0 0 2
D0
~
~
0 -1 8200
D2
~
~
0 -1 8202
S
#8202
Road to Castle~
With the village disappearing behind you the road to Castle Reinhold 
begins to climb upward.  In the distance, past the small stands of 
trees mixed with the farmlands, you see the castle.  It sits upon a 
high hill overlooking the Rhein River, commanding a strategic position 
over the river.  Many an army has beat itself to death upon the Castle.
~
0 0 2
D0
~
~
0 -1 8201
D2
~
~
0 -1 8203
S
#8203
Bridge over Rhein River~
This granite bridge is a masterpiece of workmanship.  It spans a chasm 
three hundred feet deep.  Five foot high granite walls border the entire 
length of the fifty foot long bridge. On the other side of the bridge 
you see a cobblestone road leading uphill towards the castle .
~
0 4 4
D0
~
~
0 -1 8202
D1
~
~
0 -1 8204
D2
~
~
0 -1 8206
S
#8204
A path along the river.~
This path is actually large enough for wagons.  As a matter of fact, 
you see many signs that wagons have passed this way. If you listen 
very hard you will detect, over the sound of the rushing river, sounds 
of wood chopping.  Looking ahead you see tiny strands of smoke rising 
into the air.
~
0 0 4
D1
~
~
0 -1 8205
D3
~
~
0 -1 8203
S
#8205
Logging Camp~
You have walked into the middle of a rough logging camp.  Trees are 
falling in the distance, and axe carrying men are moving about the camp.
Unlike most camps, this one has women and children.  How strange this is.  
**  WAIT **  What are those guards doing here?  It appears that you have 
walked into part of the besieging army's camp.  The loggers are cutting 
trees for siege engines.
~
0 0 3
D3
~
~
0 -1 8204
D5
~
~
0 -1 8208
S
#8206
Cobblestone Road~
After crossing the granite bridge, you feel some relief to be back 
on solid ground. The Cobblestones were obviously quarried from the 
area and with great skill the craftsmen of the Castle fitted them 
together to form a magnificient road.  
You wonder if humans did the work or if Dwarven craftsmen did it. 
Hhmmmm. Ahead of you...drifting on the slight breeze from the chasm, 
you detect the sound of a loud voice.  Someone ahead is shouting.
~
0 0 1
D0
~
~
0 -1 8203
D2
~
~
0 -1 8207
S
#8207
Scenic Overlook~
AAAAAaaahhhhhhhh.  The view from this narrow curving road is tremendous.
Far below you the Rhein River winds its way through the mountains.  
It's green color matching the  few plants along its banks. 
To the East you can make out Castle Reinhold.  The three walls surrounding 
it are fifty feet tall.  Armament crowds every available surface.  
Three towers rise high into the sky like the points of a crown.  
Truly this city has never been conquerqued.
~
0 0 1
D0
~
~
0 -1 8206
D2
~
~
0 -1 8224
S
#8208
Rope Ladder~
You had better be careful!   This rope ladder is at least one hundred 
feet long.  It is damp and woven of horse and female hair.  
With luck you may make it to the bridge below.
~
0 0 5
D4
~
~
0 -1 8205
D5
~
~
0 -1 8209
S
#8209
Tree Bridge~
You are now standing on a gigantic tree which has wedged itself 
into a narrowing of the chasm.  The far end has buried itself into 
the wall of the cliff.  The other end is protruding into a cave.   
Better hurry!!!   There's no telling when this thing may collapse!
~
0 512 5
D2
~
~
0 -1 8210
D4
~
~
0 -1 8208
S
#8210
The Cave Entrance~
That's a relief!!!   The log bridge was a little too unstable.
The cave you are in now was carved by the river thousands of years 
ago.  You can smell  water from inside the cave and from the river below.
~
0 8 0
D0
~
~
0 -1 8209
D1
~
~
0 -1 8211
D2
~
~
0 -1 8214
S
#8211
A tiny tunnel~
The tunnel is PITCH BLACK!  You had better have a light!
~
0 8|512 0
D1
~
~
0 -1 8212
D3
~
~
0 -1 8210
S
#8212
Crystal Cavern~
If it weren't for the bats hanging from the roof, this cavern 
would be the most beautiful place you have ever seen.
The corners are pitch black still, but you detect the faint 
gleam of light from many crystal formations.  
Huge stalamites and other formations combine in a successful 
effort to create a wonderland.  The soft sound of dropping water 
sends echoes throughout the cavern and tunnels.
~
0 8|8192 0
D1
~
~
0 -1 8213
D3
~
~
0 -1 8211
S
#8213
Too Dark to tell.  Scary huh.~
You have walked into a cavern with a ...FFFAAALLLLLLIIIINNNNNNGGGG   <thump!>
~
0 8 0
D2
~
~
0 -1 8287
D3
~
~
0 -1 8212
S
#8214
An underground River~
Lucky you had a boat....otherwise you would not be very cold, 
wet, and deep into the mountain.
~
0 1|4|8 7
D0
~
~
0 -1 8210
D1
~
~
0 -1 8215
S
#8215
River ride.~
You are on the river.  The water that splashes over the edge of 
your boat is very very cold indeed.
~
0 1|8 7
D1
~
~
0 -1 8216
D3
~
~
0 -1 8214
S
#8216
Dark cold river.~
You begin to wonder where this river is taking you.  You have 
finally noticed that you are not paddling your craft.  The river 
current has you and you are moving very fast through this underground river.
~
0 1|8 7
D1
~
~
0 -1 8289
D2
~
~
0 -1 8217
D3
~
~
0 -1 8215
S
#8217
Inside the mountain.~
You have finally discovered a place to land.  The river thunders 
by you and falls into a deep hole just a little beyond this landing.
You are almost blinded by a flash of daylight coming from above.  
Straining your eyesight you note that there are metal bars inside 
the circular tunnel above your head.
~
0 4|8 0
D0
~
~
0 -1 8216
D4
~
~
0 -1 8218
S
#8218
Plaza Well~
You are standing at the top of a deep well made of a white marble.  

The rope and bucket are together, waiting for someone who needs 
the cold water below. To the West, East, and South is Castle Reinhold's plaza.  
Because of the siege, the citizens are not allowed to set up a bazaar, 
but are allowed to wander around. 
After taking in the sites and smells of the Plaza, some of the 
citizens go East to visit the healer.
~
0 0 1
D1
~
~
0 -1 8223
D2
~
~
0 -1 8236
D3
~
~
0 -1 8219
D5
~
~
0 -1 8217
S
#8219
Western Plaza~
The entrance to the Plaza area has always been a crowd favorite.  
Anyone of importance who enters the Plaza must pass through this 
narrow tunnel opening to get to the Plaza.
For many citizens, it will be the closest they will ever come to 
royalty or other people of importance.
~
0 0 1
D1
~
~
0 -1 8218
D2
~
~
0 -1 8221
D3
~
~
0 -1 8220
S
#8220
Small Tunnel~
This small tunnel is very easy to defend.  Arrow slots have been 
cut into the walls and steel grills are ready to crash down and 
capture anyone in the tunnel without permission.
~
0 8|512 1
D1
~
~
0 -1 8219
D3
~
~
0 -1 8222
S
#8221
The Armorer~
Sounds of a hammer tapping on metal greets your ears as you step 
into the best armor shoppe in the city.
Thanks to nearly a lifetime of adventuring, the armorer has collected 
a fine collection protective armor.
~
0 8 0
D0
~
~
0 -1 8219
D2
~
~
0 -1 8235
S
#8222
A Small Tunnel~
The city planners designed this tunnel as a secure means of access 
to the Plaza and heart of the castle.  

With arrow slits, oil vats, and swing steel grates they did their 
best to anticipate all situations...be it direct assault or the siege 
presently going on.
~
0 8|512 1
D0
~
~
0 -1 8288
D1
~
~
0 -1 8220
D3
~
~
0 -1 8233
S
#8223
Eastern Plaza~
There used to be a beautiful herb garden here.  Flowers grew at 
the corners and with the fountain nearby...a romantic situation 
was easily created.
However, one of the civilians goats got loose and ate the herbs.  
It died shortly afterwards from missing it's herbs, but the loss 
of the garden still hits the Healer badly.
~
0 8 1
D2
~
~
0 -1 8238
D3
~
~
0 -1 8218
S
#8224
Preamble to evil.~
The Castle is very very close now.  It's shadow covers the 
cobblestone road you are now on.  The stench of blood fills your 
nostrils and you notice riverlets of it streaming down the 
cobblestone road.

You can hear the sounds of combat nearby.
~
0 0 1
D0
~
~
0 -1 8207
D1
~
~
0 -1 8225
S
#8225
Downward Slope~
At last.  Castle Reinhold shines with the light of GOODNESS.  
Below you, in the small valley before the gates of the castle, 
rests an army. A black standard flies from hundreds of spears 
and the dull beating of war drums fills the air.   
Death hangs over the valley and needs little help from the 
smoking ruins of civilian homes to darken the sun and spirits 
of Good warriors.
~
0 0 1
D2
~
~
0 -1 8226
D3
~
~
0 -1 8224
S
#8226
Battle Zone~
Without drawing the attention of the perimeter guards you have 
walked into the center of the dark camp. You notice for the first 
time the abscence of camp followers and of beast of burdon.   
How can an army exist without the comforts of their women...and 
what about food?   You saw that they left animal carcasses to rot 
in the sun.  

Hhhmmm.   You stop your contemplation when you notice a stew pot, 
hanging over a low fire.  You look inside. ***   GASP  ***    
Floating inside the pot are body parts of a small girl.  
You now realize that you are in the presence of pure evil.
~
0 8192 2
D0
~
~
0 -1 8225
D2
~
~
0 -1 8227
S
#8227
Before the Gates~
Castle Reinhold looms high over your head.   
It's dark shadow passes across the valley and you feel no comfort 
from it's strength.  Not now.  
For you are in the presence of the Dark Captain himself.
~
0 0 2
D0
~
~
0 -1 8226
D2
The Castle Gates are tremendous!  They are burned, scarred
and show signs of great abuse...but they are still standing.
~
gate~
1 0 8228
S
#8228
Castle Entrance~
You have made it into the castle.  Blood drips from your body onto the floor.  
Ducal guards are watching you closely...and have been watching you for 
some time.   They thought at first you were a spy, now they know you are one.  
For only a spy could get past the Dark Captain.   
			
			You are not welcome here spy.
~
0 4|8 1
D0
The Castle Gates are almost ready to collapse.
~
gate~
1 0 8227
D2
~
~
0 -1 8229
S
#8229
Palace Road~
This ancient road has the oldest stonework in the city.  
The rest of the castle was built off this road, and you can tell by 
looking around that this is also the most defensive section of the city.
Ducal Guards are everywhere.  
You hear the ** CLANKING ** of their armor and of their boots.  
Somewhere to the West you hear the shrill screaming of woman and kids.
~
0 8 1
D0
~
~
0 -1 8228
D1
~
~
0 -1 8233
D2
~
~
0 -1 8232
D3
~
~
0 -1 8230
S
#8230
Park Avenue~
If the civilians weren't here, you would discover a park beyond 
measure in beauty. However,  the civilians have turned this park 
into a pig sty.  Trash and possessions are everywhere.   
Sanitation facilities are overrun.  Men and women, with children 
running rampant, have let their fear of the evil outside the walls 
to turn them into animals. The sight makes you sick to your stomach.
~
0 8 1
D1
~
~
0 -1 8229
D2
~
~
0 -1 8231
S
#8231
South End of Park~
Here was once a beautiful pond.  Swans graced it's surface with 
beauty, and brought smiles to the faces of small children.
Today, it is the parents who smile.  They who have full bellies 
for the first time in many weeks.  Yes, they even smile as they 
beat their clothes clean in the green oily water of the pond.
~
0 0 2
D0
~
~
0 -1 8230
S
#8232
Palace Entrance~
The entrance to the royal palace has been barricaded with 
iron grills.  Much thought and planning went into the effort as 
not even the best thief in the world could open the doors.   
There must be another entrance to the palace.
~
0 0 1
D0
~
~
0 -1 8229
S
#8233
Grendel Avenue~
This magnificient Avenue has been dedicated to Grendel, the Giant Warrior.  
His exploits have become legend and the citizens of Castle Reinhold have 
attempted to show him how much they care for him.
~
0 8 1
D1
~
~
0 -1 8222
D2
~
~
0 -1 8234
D3
~
~
0 -1 8229
S
#8234
The Bakery~
Even during time of war...the smell of a bakery can put a smile 
on someones face. And judging from the terrific aroma floating 
on the breeze, the baker is hard at work.
~
0 8 0
D0
~
~
0 -1 8233
S
#8235
The Weaponsmith~
The ** SCRAPING ** noise that you hear is the sound of a craftsman 
honing the blade of a fine weapon.

The last thing you want to do is mess with this guy.  His shop is 
immaculate and there is always a weapon on hand.

Large wooden barrels hold dozens of spears and arrows, while unstrung 
bows hang from hooks on the wall.  
Cases and bookshelves hold hundreds of swords and knives.
~
0 8 0
D0
~
~
0 -1 8221
D1
~
~
0 -1 8237
S
#8236
Southern Plaza~
The Southern Plaza has always been an open air market.  That is, 
until the siege.
Today the Plaza is empty.  Not a vendor in sight.
The Southern Plaza is grey cobblestone with green ivy growing on 
nearby buildings.
~
0 8 0
D0
~
~
0 -1 8218
D2
~
~
0 -1 8237
S
#8237
Parade Grounds~
This large dirt lot is void of all grass due to the marching feet 
of trainees learning close order drill.  
The Ducal Guard has always claimed this area as it's own.
Cadets learn teamwork and other group skills here.
~
0 8 0
D0
~
~
0 -1 8236
D1
~
~
0 -1 8240
D2
~
~
0 -1 8241
D3
~
~
0 -1 8235
S
#8238
Dark Tunnel~
The plaza is behind you and darkness is with you.  Like the heart of 
the earth, this tunnel, this path, must lead to something better.  
This path through darkness smothers your soul.

Ahead...at the end of the tunnel you see a light.
~
0 4|8 0
D0
~
~
0 -1 8223
D2
~
~
0 -1 8239
S
#8239
The LIGHT~
You have entered a sanctuary to the God of Light !  

High above your head are thousands of balls of light, eternally 
lighting this room. To the West is an exit and to the East is one 
of the God's clerics blessing a group of villagers and Ducal guards.
Perhaps he has time to see you as well.
~
0 8|1024|8192 0
D0
~
~
0 -1 8238
D2
~
~
0 -1 8240
S
#8240
Peace Garden~
Although this garden is close to the Parade Grounds, it is still 
one of the most peaceful places within the Castle.
A white gravel path meanders amoungst six foot tall hedges.  
Small statues dot the landscape and a fountain or two provides 
many birds a source of refreshment. Ivy covered walls complete the scene.
~
0 4 1
D0
~
~
0 -1 8239
D2
~
~
0 -1 8244
D3
~
~
0 -1 8237
S
#8241
First Floor Barracks~
Uh oh.  You have entered the Ducal Guard Barracks.
A few tables and chairs are currently occupied, but there seems 
to be a free one near the fireplace.

As you sit, your eyes adjust to the dim light and you see several 
cadets fixing their armor, while others are practicing their hand 
to hand communication skills.
~
0 8 1
D0
~
~
0 -1 8237
D4
~
~
0 -1 8242
S
#8242
The Second Floor~
This narrow hallway leads to several individual rooms and at the end 
of the corridor is a staircase leading upwards to the third floor.
Along the length of the corridor are rooms.  
Several Cadets sleep in the same room.

The Cadet rooms are bare except for a sleeping mat, a chamber pot, 
and a weapons rack.
~
0 8 0
D4
The Armory Door looks like a vault.
~
door~
1 0 8243
D5
~
~
0 -1 8241
S
#8243
The Armory~
A thick, reinforced door is open about a foot.  Inside you see racks 
and racks of weapons and bins of armor.

The door is obviously not supposed to be open.  Many of the weapons 
appear to be home made...perhaps from the militia.  The other items 
are very very good.
~
0 8 0
D5
The Armory door looks like a vault.
~
door~
1 0 8242
S
#8244
Crowbar Street~
Crowbar Street has been dedicated to a valient warrior spirit.  
A spirit without fear or regret, without remorse.  A spirit whose foes
dread meeting..knowing that they will die.  Maybe not this time, 
but soon.
~
0 8 1
D0
~
~
0 -1 8240
D2
~
~
0 -1 8245
S
#8245
Kiki Street~
Large stones from a nearby quarry have been used to create a primal, 
raw, artistic expression.  In tribute to the great warrior woman Kiki, 
the Duke had his best craftsman work for many weeks to blend the energy 
of nature with the control and power of an irresistable woman.
~
0 8 1
D0
~
~
0 -1 8244
D2
This large, reinforced door has been beaten on, burned, and attacked with
magic....and it still stands.
~
door~
1 8233 8246
S
#8246
Keep Entrance~
Castle Reinhold is heavily fortified from without, with three major 
walls and several defensive towers.

Within the maze is Reinhold Keep.  With walls twenty feet thick, 
grills at every entrance this Keep is the goal of every invader.
Built to withstand an extended direct assault, the Keep has been 
stocked with supplies to last two years.
~
0 8 0
D0
This door has been beaten on, burned, and attacked by magic.  
It still stands.
~
door~
1 8233 8245
D2
~
~
0 -1 8247
S
#8247
Main Hall~
This is the Main Hall of the Keep.   
Shields hang from the walls and banners hang from the ceiling.  
Suits of armor are spaced along the length of the room.
~
0 4|8|8192 0
D0
~
~
0 -1 8246
D2
~
~
0 -1 8257
D3
~
~
0 -1 8248
S
#8248
Forest Hall~
Aaaaahhhh.  Indoor plants abound in this room.  Tall trees scrape 
the glass ceiling twenty feet up while a riotous blend of flora swells 
from the corners to a centerpiece statue.
The statue is of Duke Reinhold.  Large, armored in his favorite platemail, 
with sword drawn he presents an impressive figure.
~
0 8 0
D1
~
~
0 -1 8247
D2
~
~
0 -1 8253
D3
~
~
0 -1 8249
S
#8249
Dining Hall~
Three HUGE fireplaces light and warm this gathering place.  
In the center of the room is a table made from half of a giant 
redwood.  Deeply polished and beautifully emblazoned this table 
seats approximately fifty persons.

Silver candlesticks are scattered about, and on the walls, amoungst 
the shields, banners and other trophies of war, you see chains for 
securing prisoners to the wall.
~
0 8 0
D1
~
~
0 -1 8248
D2
~
~
0 -1 8252
D3
~
~
0 -1 8251
S
#8250
Ceptic Tank~
You IDIOT!  You have stepped into a very deep ceptic tank.  

		       You FAALLLLLLLLL!!!

You land in a pile of ofal three feet thick.  Liquids quickly seep 
into every crevice of your armor and SOMETHING scitters across the 
filth and rubs against your leg before it slithers into the darkness.
~
0 4|8|512 0
S
#8251
The Indoor Toilets~
Who would have thought it??  Indoor toilets!  The world will always 
be able to amaze you.
The attendant has obviously spent a lot of time on the seats...
they virtually GLOW!
~
0 8|512 0
D1
~
~
0 -1 8249
D5
~
~
0 -1 8250
S
#8252
The Kitchen~
The HEAT from the two fireplaces has this room as hot as the sun...
or so it seems.

A few small tables are scattered around the room for food preparation 
and there are four cabinets with cooking supplies in them.
A set of burnished copper pots hang from the ceiling.  Some very sharp 
knives are stuck into a wooden target off to the side of the largest 
preparation table.
~
0 8 0
D0
~
~
0 -1 8249
S
#8253
Flight of stairs~
As you walk into this room you hear a sound like a distance gong 
being struck.
At the rear of the room, a spiral staircase goes upward into the 
darkness of the tower.
Scattered about on the floor is several months of accumulated trash 
and dust.
Brush marks indicate that someone has attempted to sweep the trash 
but as far as you can see to little success.
~
0 8|512 0
D0
~
~
0 -1 8248
D4
~
~
0 -1 8254
S
#8254
The First Ring ~
The First Ring of the tower is devoted to the trappings of a mage.  
With tapestries of blackness hanging from the walls the room is 
dark indeed.
Shining sconces of silver have foot thick candles burning in them...
the candles giving off a peculiar aroma, faint yet cloying.
Bookcases line the walls and bins of scrolls are stacked in the corners.  
If you were a sage you could spend twenty years just catagorizing 
this treasure trove of information.
~
0 8 0
D4
~
~
0 -1 8255
D5
~
~
0 -1 8253
S
#8255
The Second Ring~
In the center of this room is a silver summoning circle.  
The circle is actually imbedded into the ground...and appears to be 
very thick.
While you watch...a shimmering blur of color appears inside the circle.  
It quickly resolves into a beast of unimaginable horror.  You are 
revolted by what you see.
The third head of the four headed beast turns to you and says, 
"You are puny and have nothing which I desire.  You will live.  
When you become a Demigod, return here and I will open the gate for you 
to another place."  The monster then dissapears.
~
0 8 0
D1
A shimmering ward.
~
Ward~
1 8248 8286
D4
~
~
0 -1 8256
D5
~
~
0 -1 8254
S
#8256
Third Ring~
This last level is high above the castle proper.  Open to the air 
with no railing, it is a dangerous place.

In the center of the room is an urn of ponderous weight and awe 
inspiring workmanship.  

Wards of power hang glowing in the air..inches from your face.  
There is a shimmering field of power glowing just off the edge of the level.
~
0 512|8192 0
D5
~
~
0 -1 8255
S
#8257
Red Hall~
This beautifully decorated room also contains some of the strangest 
trophies you have ever seen.  
Battle tophies occupy the majority of the wall space, however, there 
are also some hunting trophies intermixed with the shields, banners, 
and weapons of long vanquished enemies.
~
0 8 0
D0
~
~
0 -1 8247
D2
~
~
0 -1 8258
S
#8258
Grand Hall~
With magically glowing banners and balls of light, this room is lit 
with daylight.
A feeling of confidence overwhelms your senses as you realize that 
Duke Reinhold has the situation well under control.
His near presence has almost driven every other thought out of your head.
~
0 8 0
D0
~
~
0 -1 8257
D2
~
~
0 -1 8259
S
#8259
Audience Chamber~
In the middle of the room is a gigantic throne.  It is shaped 
like a peacock with the feathers embedded with jewels and gems 
from around the world.
Tall candles illuminate this area with a soft light that is very 
soothing and calming.
~
0 8 0
D0
~
~
0 -1 8258
D2
~
~
0 -1 8260
S
#8260
Grand Staircase~
The Grand Staircase is a miracle of architecture.  There are no 
visible means of support for this circular staircase.   
It's wonderful glow is all natural <not magically enhanced>.
~
0 8 0
D0
~
~
0 -1 8259
D2
~
~
0 -1 8269
D3
~
~
0 -1 8261
S
#8261
Great Hall~
The Great Hall is the pride and joy of Duchess Reinhold.  
She has directed the activities of the architects and artisans for 
the last five years and has finally given her seal of approval.
The Great Hall has been painted with the exploits of popular myth 
and with Duke Reinhold's own adventures.
~
0 8 0
D1
~
~
0 -1 8260
D2
~
~
0 -1 8268
D3
~
~
0 -1 8262
S
#8262
The Great Hall~
Wonderful paintings decorate the ceiling of this hallway.  Tremendous 
efforts have gone into making this an example for all visiting 
dignitaries to take back to their homes.
~
0 8 0
D1
~
~
0 -1 8261
D2
~
~
0 -1 8267
D3
~
~
0 -1 8263
S
#8263
Middle Hall~
This section of hallway is currently under construction.  
Upon completion, it should rival the Great Hall.
If you look closely you will see the beginnings of a large mosaic.
~
0 8 0
D1
~
~
0 -1 8262
D2
~
~
0 -1 8266
D3
~
~
0 -1 8264
S
#8264
End of the Hall~
BE CAREFUL!  This end of the hall is extremely unstable.  Large 
loose blocks of masonry have fallen before and could fall again.
~
0 8 0
D1
~
~
0 -1 8263
D2
~
~
0 -1 8265
S
#8265
Large Bedroom~
You have entered the large bedroom set aside for guests.  
At this moment the workers have all of their equipment stored here.  
Not a pretty sight I assure you.
~
0 8 0
D0
~
~
0 -1 8264
S
#8266
Visitor's Room~
This room has also been set aside for visitors.  Many a dignitary 
has stayed here.
~
0 8 0
D0
~
~
0 -1 8263
S
#8267
Master Bedroom~
This bedroom belongs to the Duke and Duchess.  It is magnificient.  
Very opulant and with every modern gadget you can imagine.
Their bed is a huge canopy bed with red ruffles.  Silk sheets and 
pillows accessorize the royal love nest.
~
0 8 0
D0
~
~
0 -1 8262
S
#8268
Mistress Bedroom~
Duchess Reinhold has her own bedroom for those special nights that 
the Duke stays out drinking with his war buddies.
She has many of her personal items here as well as her jewelry collection.
Pink is the dominant color.
~
0 8 0
D0
~
~
0 -1 8261
S
#8269
Great Library~
Aaaahhhh. The Great Library is the centerpiece of the continent and 
the free world.
There are thousands upon thousands of hard bound books within this library.
Cedar and Cherry wood shelves cover all four walls from top to bottom.  
You need a ladder to reach the upper shelves.
There are two very comfortable chairs in the center of the room.  
An oil lamp rests on the table nearby.
~
0 8 0
D0
~
~
0 -1 8260
D2
The bookshelf appears to be well made, with some type of roller system
attached to the upper and lowers ends.
With a slight pressure, the bookshelf will swing open.
~
door~
2 8240 8270
S
#8270
A Bookshelf~
After stepping through the bookshelf you entered a secret passageway.
There appears to be no one around.
~
0 4|8 0
D0
The bookshelf appears to be well made, with some type of roller system
attached to the upper and lowers ends.
With a slight pressure, the bookshelf will swing open.
~
door~
1 8240 8269
D2
~
~
0 -1 8271
S
#8271
Dirty passageway~
This passageway has become very small all of a sudden.  SSSSShhhhhhhhh!!
Quiet!  I think that I hear something...or someone.
~
0 8 0
D0
~
~
0 -1 8270
D2
~
~
0 -1 8274
D3
~
~
0 -1 8272
S
#8272
A narrow passageway~
Bending over double you move forward.
~
0 8|512 0
D1
~
~
0 -1 8271
D5
~
~
0 -1 8273
S
#8273
Shaky stairway~
This stairway is extremely small and not well built.  At the bottom 
of the stairs you hear metal hitting against metal.
~
0 8|512 0
D3
~
~
0 -1 8282
D4
~
~
0 -1 8272
S
#8274
Natural Cave~
The manmade tunnel that you were following has become a natural cave.
~
0 1|8 0
D0
~
~
0 -1 8271
D2
~
~
0 -1 8275
S
#8275
The Dead Cavern~
Long ago this cavern was carved by a river or stream.  A river long dead.
~
0 8 0
D0
~
~
0 -1 8274
D2
~
~
0 -1 8276
D3
~
~
0 -1 8281
S
#8276
Small cave~
Fresh air streams through a small opening in the cave wall to the East.  
The opening is approximately three feet wide and is coated in bat droppings.
~
0 8 0
D0
~
~
0 -1 8275
D2
~
~
0 -1 8277
D3
~
~
0 -1 8279
S
#8277
Overlook cave~
The outer wall of this cave has been caved in by someone or something, 
creating a nine foot wide entrance.

Below you and down the hill a bit is a small road running alongside 
the Rhein River.

To your West you detect a terrible smell.
~
0 8 0
D0
~
~
0 -1 8276
D5
~
~
0 -1 8204
D3
~
~
0 -1 8278
S
#8278
The Lair~
Unfortunately for you..this cavern is occupied!  BETTER FLEE !!!!
~
0 8 0
D1
~
~
0 -1 8277
S
#8279
A dark dangerous cavern~
You are standing in the presence of several wild wyverns.  
		       
		       They *** ATTACK *** You.
~
0 8|8192 0
D1
~
~
0 -1 8276
D4
~
~
0 -1 8280
S
#8280
Treasure Room~
This tiny cave is too small for the wyverns to enter, however, it 
has not stopped them from hiding their items here.
Uh oh!  Perhaps I spoke too soon.  It appears that at least one 
wyvern has made it into the room.

Perhaps if you help it get out it will serve you for a few years.
~
0 4|8|8192 0
D5
~
~
0 -1 8279
S
#8281
Side cavern~
You are standing in a tiny side cavern compared to others you 
have seen. This cavern seems peaceful enough.  Perhaps you can 
rest a moment.  ZZZZZzzzzz.
~
0 4|8|8192 0
D1
~
~
0 -1 8275
S
#8282
The Torturer's Pit~
After surviving the ancient stairs you come to the entrance of 
Duke Reinhold's dungeon.

Screams of pure agony can be faintly heard.
~
0 4|8|8192 0
D1
~
~
0 -1 8273
D3
~
~
0 -1 8283
S
#8283
Torture Chamber~
Uuhhhgg.  This room reeks of death and torture.  In the center of 
the room is the fire pit.  Inside which three irons are constantly 
being heated.

To the side is a hideous bed with straps to hold victims down.  
Alongside the bed is a feather.  

Chains are imbedded deeply in society but we will never know.
The Torturer is humming a special song as he works.  
"I love you, you love me, " etc..
~
0 4|8|8192 0
D1
~
~
0 -1 8282
D3
~
~
0 -1 8285
S
#8284
Dungeon Cell~
The cell you are in has been approved by the GOOD Alliance Board 
of Regents.

There is a bedding of freshly picked flowers on the floor for when 
you need sleep. Many writings on the wall are inspirational sayings...
trying to remind evil followers that they are hurting real people.

There appears to be writing on the wall.
~
0 4|8|512 0
E
writing~
The Duk suxs!  His wife is a whore!  His children are pigs!
~
S
#8285
The Last Mile~
Many of the evil inmates have cried for mercy as they are taken down 
this tunnel.
~
0 4|8|8192 0
D0
~
~
0 -1 8284
D1
~
~
0 -1 8283
D2
~
~
0 -1 8284
D3
~
~
0 -1 8284
S
#8286
Inside the Summoning Ring~
You are completely surrounded by a ring of magic and silver.  
If you try to touch the sides you receive a massive shock and you 
are thrown backwards.
The monsters from this area have come from this summoning ring.  
The ring maintains links to them and if you look closely you can 
see lines of power feeding them.
Travel along the lines and you will magically arrive at the beasts.
~
0 4|8|512|8192 0
D1
~
~
0 -1 8296
D2
~
~
0 -1 8205
D3
The shimmering ward.
~
Ward~
1 8248 8255
D4
~
~
0 -1 8295
S
#8287
The Way Out~
Lucky you.  Now, be careful next time.  This cave leads to safety.
To the East is a swirling magical vortex....step into it and you'll be safe.
~
0 8|8192 0
D0
~
~
0 -1 8213
D1
~
~
0 8248 8200
S
#8288
Mercantile~
The building you are standing in has a quaint atmosphere about it.  
There are many adventuring items hanging from hooks and thrown on 
shelves.  A huge counter, piled high with odds and ends, attracts 
your attention.  You step up to the counter.
~
0 8 0
D2
~
~
0 -1 8222
S
#8289
A Dangerous Fall~
The river is becoming violent as it dives into a huge hole in the 
ground.  The underground  river goes underground.

Are you really sure that you want to continue?
~
0 8 7
D3
~
~
0 -1 8216
D5
~
~
0 -1 8290
S
#8290
No exit blackness~
Doomed Doomed Doomed Doomed Doomed Doomed Doomed.

The river beats a rythem upon the rocks.  As the river hits the rocks 
it splashes towards the walls of the cavern, creating interesting 
designs and crevices.
~
0 8 7
D3
~
~
0 -1 8291
D4
~
~
0 -1 8289
S
#8291
Under the waterfall~
Under the waterfall is a beautiful cavern, glistening wet from the 
spray of the water.
You see a florescent moss growing on the walls of the cavern, 
illuminated a tunnel leading deeper into the mountain.
The floor of this cave has been many wet trails leading from the 
waterfall's pool to the tunnel before you.
~
0 8 0
D0
~
~
0 -1 8292
D1
~
~
0 -1 8290
S
#8292
The waterfall tunnel~
This tunnel goes DEEP into the mountain.  The further you go 
the chiller the air becomes until you are able to see your breath.
~
0 8 0
D2
~
~
0 -1 8291
D3
~
~
0 -1 8293
S
#8293
A Large underground cavern~
You have entered another world.  There is a large reptillian presence here.
Many small mud dens rise like igloos from the damp floor of the cavern.
~
0 8 0
D1
~
~
0 -1 8292
D4
~
~
0 -1 8294
S
#8294
God's Room~
The room you are in has many elements of the underwater world.  
Deep in the back recesses of the cavern is a massive bulk.
It appears that the lizardmen have been feeding and worshipping 
a small dragon!
~
0 8 0
D5
~
~
0 -1 8293
S
#8295
Hall of Horrors~
You have entered the Hall of Horrors.  Terrible SOUNDS can be heard...the 
screaming of thousands of souls SCREAMING their last cries into the 
darkness.  On the walls of this Hall are thousands upon thousands of 
flayed skin tapestries.  All races are represented.
~
0 8|512 0
D5
~
~
0 -1 8286
S
#8296
The Dark Abyss~
You are standing upon a tiny, 2 foot square piece of rock....  floating 
in the blackest abyss.  As you look around, you see the door and the rock 
you are standing on....and that is all.  The blackness is so complete it 
is oppressive.  The weight of the world beats down upon your head.
~
0 8|512 0
D3
~
~
0 -1 8286
S
#0


#RESETS
*
M 1 8205 1 8201    the Villager to Burnt Village
G 1 8224 100
*
M 1 8200 1 8201          the Insane Villager to Burnt Village
G 1 8200 100
G 1 8204 100
*          
*
M 1 8202 1 8205          the Dark Knight to Logging site
E 1 8201 1 12
E 1 8215 1 6
G 1 8200 100
*
M 1 8204 1 8205          the Dark Soldier to Logging site
O 1 8209 1 8205          a wooden wagon to Logging Camp
O 1 8214 1 8205          a siege ballista to Logging Camp
*
M 1 8201 1 8207
O 1 8214 1 8205         a siege ballista to Logging Camp
O 1 8216 1 8218         an old well to Top of the well.
*
M 1 8208 1 8221       Captain Jack to The Armorer
G 1 8280 10                                                                   
G 1 8281 10                                                                   
G 1 8282 10                                                                   
*                                                           
*                                                             
*                                                                  
*
M 1 8204 1 8225    the Dark Soldier to Downward Slope
*
*
M 1 8202 1 8226
E 1 8215 1 6
*
E 1 8201 1 5
E 1 8215 1 6
G 1 8200 100
*
M 1 8202 4 8226    the Dark Knight to Battle Zone
E 1 8201 1 5
E 1 8215 1 6
G 1 8200 100
*
M 1 8204 1 8226    the Dark Soldier to Battle Zone
*
M 1 8203 1 8227    Captain Vader to Before the Gates
E 1 8201 1 5
E 1 8202 1 6
E 1 8203 1 16
G 1 8200 100
*
M 1 8202 4 8227    the Dark Knight to Before the Gates
E 1 8201 1 5
E 1 8215 1 6
*
M 1 8204 1 8227    the Dark Soldier to Before the Gates
*
M 1 8206 4 8229    the Ducal Guard to Palace Road
E 1 8207 1 7
E 1 8205 1 11
E 1 8208 1 16
*
M 1 8206 4 8229
*
M 1 8212 1 8229    the Ducal Sergeant to Palace Road
E 1 8210 1 1
E 1 8206 1 5
E 1 8211 1 16
*
M 1 8206 4 8232    the Ducal Guard to Palace Entrance
E 1 8210 1 1
G 1 8200 100
*
M 1 8205 1 8230    the Villager to Park Avenue
G 1 8219 1 
*
M 1 8205 2 8230    the Villager to Park Avenue
E 1 8227 1 17
*
M 1 8205 1 8231    the Villager to South End of Park
G 1 8220 100
*
M 1 8207 1 8234    Joe the Baker to Bakery
G 1 8200 10                                                                 
G 1 8253 20                                                                 
G 1 8254 20                                                                 
G 1 8255 20                                                                 
*
M 1 8209 1 8235    Armon the weaponsmith to The Weaponsmith
G 1 8231 200                                                                   
G 1 8213 200                                                                   
*
M 1 8216 1 8239    John Paul the cleric to The LIGHT
*
M 1 8211 1 8237    the Warlord to Parade Grounds
*
M 1 8206 4 8241    the Ducal Guard to First Floor Barracks
*
M 1 8215 3 8241    the young Cadet to First Floor Barracks
*
M 1 8215 3 8242    the young Cadet to The Second Floor
*
M 1 8214 2 8243
E 1 8206 1 5
E 1 8213 1 16
*
M 1 8214 2 8243    the  Armory Guards to The Armory
E 1 8206 1 5
E 1 8213 1 16
*
M 1 8215 4 8237    the young Cadet to Parade Grounds
O 1 8231 1 8243     a Crowbar to The Armory
O 1 8208 1 8243      a long sword to The Armory
*
M 1 8205 1 8240    the Villager to Peace Garden
E 1 8227 1 17 
*
M 1 8217 1 8244    an Alert Guard to Crowbar Street
E 1 8232 1 16 
*
M 1 8206 4 8246    the Ducal Guard to Keep Entrance
E 1 8213 1 16 
*
M 1 8212 2 8246    the Ducal Sergeant to Keep Entrance
E 1 8210 1 1  
E 1 8210 1 2 
E 1 8206 1 5
E 1 8207 1 7 
E 1 8205 1 11
E 1 8211 1 16
E 1 8228 1 17
*
M 1 8217 1 8246    an Alert Guard to Keep Entrance
*
M 1 8217 1 8245    an Alert Guard to Kiki Street
E 1 8231 1 16 
G 1 8233 100 
*
M 1 8221 1 8251    the toilet attendant to The Indoor Toilets
*
M 1 8218 2 8249    a servant to Dining Hall
*
M 1 8219 1 8252    the fat cook to The Kitchen
*
M 1 8225 1 8253    the loyal apprentice to Flight of stairs
*
M 1 8226 1 8254    the tower guardian to The First Ring 
*
M 1 8226 1 8255    the tower guardian to The Second Ring
*
M 1 8224 1 8256    the Royal Wizard to Third Ring
E 1 8239 1 3
E 1 8236 1 6
E 1 8238 1 13
E 1 8235 1 17
E 1 8241 1 9
G 1 8237 100
G 1 8237 100
G 1 8248 100
*
M 1 8220 1 8248    the Courtier to Forest Hall
*
M 1 8228 1 8248    the cleaning wench to Forest Hall
*
M 1 8218 3 8249    a servant to Dining Hall
*
M 1 8220 2 8257    the Courtier to Red Hall
*
M 1 8218 2 8257    a servant to Red Hall
*
M 1 8206 5 8257    the Ducal Guard to Red Hall
*
M 1 8206 6 8258    the Ducal Guard to Grand Hall
*
M 1 8212 3 8258    the Ducal Sergeant to Grand Hall
E 1 8206 1 5 
E 1 8211 1 16
*
M 1 8206 7 8259
*
M 1 8222 1 8259    Duke Reinhold to Audience Chamber
E 1 8210 1 1
E 1 8210 1 2
E 1 8256 1 5
E 1 8257 1 6
E 1 8259 1 7
E 1 8260 1 8
E 1 8261 1 9                                                                            
E 1 8205 1 11
E 1 8258 1 12
E 1 8262 1 16
*
M 1 8223 1 8259    the Duchess Reinhold to Audience Chamber
*
M 1 8206 8 8259    the Ducal Guard to Audience Chamber
*
M 1 8220 4 8259    the Courtier to Audience Chamber
*
M 1 8218 2 8259    a servant to Audience Chamber
*
M 1 8229 1 8264    the chamber pot boy to End of the Hall
*
M 1 8228 1 8264    the cleaning wench to End of the Hall
*
M 1 8229 1 8266
*
M 1 8229 1 8266    the chamber pot boy to Visitor's Room
*
M 1 8228 1 8266    the cleaning wench to Visitor's Room
*
M 1 8228 1 8267    the cleaning wench to Master Bedroom
*
M 1 8229 1 8267    the chamber pot boy to Master Bedroom
*
M 1 8229 1 8268    the chamber pot boy to Mistress Bedroom
*
M 1 8228 1 8268    the cleaning wench to Mistress Bedroom
*
M 1 8217 1 8268    an Alert Guard to Mistress Bedroom
*
M 1 8217 1 8267    an Alert Guard to Master Bedroom
*
M 1 8227 1 8269    the Librarian to Great Library
G 1 8240 100
*
M 1 8217 1 8272      an Alert Guard to A narrow passageway
*
M 1 8230 1 8274      the Grey Nonderon to Natural Cave
*
M 1 8231 1 8275
*
M 1 8231 1 8275      the Black Ameiba to The Dead Cavern
*
M 1 8232 2 8278         the dirty harpy to The Lair
O 1 8218 1 8278         a set of silverware to The Lair
O 1 8214 1 8278         a siege ballista to The Lair
O 1 8232 1 8278         a harpy claw to The Lair
*
M 1 8233 1 8279         the dark wyvern to A dark dangerous cavern
M 1 8233 2 8280		The dark wyvern to Treasure Room
M 1 8233 2 8280		The dark wyvern to Treasure Room
M 1 8232 1 8280		The dirty harpy to Treasure Room
O 1 8219 1 8280              a magnificient painting to Treasure Room
O 1 8220 1 8280              a Persian Rug to Treasure Room
O 1 8224 1 8280              some gold coins to Treasure Room
O 1 8229 1 8280              a Platinum coin  to Treasure Room
O 1 8238 1 8280              a purple pouch to Treasure Room
O 1 8242 1 8280              a pile of coins to Treasure Room
O 1 8213 1 8280              a Large Halberd to Treasure Room
O 1 8203 1 8280              a Bastard Sword to Treasure Room
*
M 1 8232 1 8277         the dirty harpy to Overlook cave
*
M 1 8234 1 8283         the Ducal torturer to Torture Chamber
O 1 8246 1 8284              a bowl to Dungeon Cell
O 1 8243 1 8268              a feather bed to Mistress Bedroom
O 1 8245 1 8268              a cedar dresser to Mistress Bedroom
O 1 8244 1 8268              a portrait to Mistress Bedroom
O 1 8243 1 8267              a feather bed to Master Bedroom
O 1 8245 1 8267              a cedar dresser to Master Bedroom
O 1 8247 1 8280              a wyvern mount to Treasure Room
*
M 1 8235 3 8214         the river snake to An underground River
*
M 1 8210 1 8288            Stella the Merchant to Mercantile
G 1 8200 5                                                                   
G 1 8209 5                                                                   
G 1 8217 5                                                                   
*
M 1 8236 1 8244              the shady character to Lamar Street
G 1 8249 3                                              
G 1 8250 3                                              
G 1 8251 3                                              
*
M 1 8237 3 8292              a deadly snake to The waterfall tunnel
*
M 1 8238 1 8293              the lizardman to A Large underground cavern
E 1 8264 1 1
E 1 8263 1 16
*
M 1 8237 3 8293              a deadly snake to A Large underground cavern
*
M 1 8239 1 8294              the Albino Dragon to God's Room
E 1 8267 1 5
E 1 8266 1 6
E 1 8265 1 16
*
D 0 8245 2 2
D 0 8246 0 2
*
D 0 8269 2 2
D 0 8270 0 2
*
D 0 8227 2 1
D 0 8228 0 1
*
D 0 8242 4 1
D 0 8243 5 1
*
D 0 8255 1 2
D 0 8286 3 2
*
M 1 8235 4 8292                 the river snake to The waterfall tunnel
*
M 1 8238 1 8293                 the lizardman to A Large underground cavern
*
M 1 8235 5 8216                 the river snake to Dark cold river.
*
M 1 8205 1 8236                 the Villager to Southern Plaza
*
M 1 8215 4 8236                 the young Cadet to Southern Plaza
*
M 1 8204 1 8205                 the Dark Soldier to Logging Camp
*
M 1 8238 1 8212                 the lizardman to Crystal Cavern
E 1 8263 1 16                 
*
M 1 8235 4 8215                 the river snake to River ride.
*
M 1 8205 1 8219                 the Villager to Western Plaza
G 1 8217 100                    
*
M 1 8205 1 8223                 the Villager to Eastern Plaza
*
M 1 8204 1 8226                 the Dark Soldier to Battle Zone
*
M 1 8206 4 8229                 the Ducal Guard to Palace Road
*
M 1 8205 1 8230                 the Villager to Park Avenue
*
M 1 8205 1 8231                 the Villager to South End of Park
*
M 1 8215 4 8237                 the young Cadet to Parade Grounds
*
M 1 8230 1 8280                 the Grey Nonderon to Treasure Room
*
M 1 8241 1 8295                 the Horror to Hall of Horrors
G 1 8279 100                    
G 1 8279 100                    
*
M 1 8240 1 8296                 the ABYSS Monster to The Dark Abyss
E 1 8269 1 1                  
E 1 8269 1 2                  
E 1 8270 1 3                  
E 1 8270 1 4                  
E 1 8271 1 5                  
E 1 8268 1 6                  
E 1 8272 1 7                  
E 1 8273 1 8                  
E 1 8274 1 9                  
E 1 8275 1 10                 
E 1 8276 1 11                 
E 1 8277 1 14                 
E 1 8277 1 15                 
G 1 8278 100                    
G 1 8278 100                    
G 1 8278 100                    
S


#SHOPS
8207 19 0 0 0 0 40 100 0 23                 ; Joe the Baker
8208 9 0 0 0 0 90 100 0 23                     ; Jack the Armorer
8209 5 4 3 0 0 80 110 0 23                     ; Armon the Weaponsmith
8210 12 15 8 0 0 80 110 0 2                          
8236 8 0 0 0 0 40 110 0 23            
0


#SPECIALS
M  8202 spec_breath_acid
M  8203 spec_breath_fire
M  8204 spec_guard
M  8206 spec_guard
M  8212 spec_guard
M  8213 spec_guard
M  8216 spec_cast_adept
M  8217 spec_guard
M  8222 spec_guard
M  8223 spec_cast_mage
M  8224 spec_cast_mage
M  8225 spec_cast_mage
M  8226 spec_breath_any
M  8230 spec_breath_lightning
M  8231 spec_cast_mage
M  8232 spec_breath_gas
M  8233 spec_breath_acid
M  8235 spec_poison
M  8237 spec_poison
M  8238 spec_poison
M  8239 spec_breath_any
M  8240 spec_poison
M  8241 spec_cast_mage
S


#$