LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
#include <mudlib.h>
inherit ROOM;

object lum;
int i;
void reset(status arg) {
  reset_doors(arg);
  load_door(({
     "file", "room/newbie/new7",  
     "direction", "south door",
     "long",
          "A sturdy wooden door to the cabin.\n",
     "key id", "city key",
  }));

  if(!arg) {
    set_short("Cabin");
    set_long(
"You are inside a small cabin.  The ceiling is just barely high enough \n"+
"for elves to enter.  Maybe a few dwarves can fit in too.  The cabin is\n"+
"pretty well built. The logs seem new and quite sturdy.  The floor is  \n"+
"just dirt. You can see the eating quarters to the north.\n");
    set_exits(({
        "/room/newbie/pub",  "north",
    }));
    set_weather(2,4,3);
    set_items(({
         "floor",  "A dirt floor",
         "logs",   "Round wooden logs",
     }));
  }
  if(!present("elf")) {  
     for(i = 0; i<3; i++) {
       lum = clone_object(MONSTER);
       lum->set_name("elf");
       lum->set_short("A wood elf");
       lum->set_alias("elf");
       lum->set_long(
"This is one of the more powerful elves.  His muscles are bulging out \n"+
"of his little elvish suit.  He stands only about 4 ft tall, but in   \n"+
"battle, one might think he's a giant. He spends his time carving wood\n"+
"and trading his wares with the humans in the city.\n");
       lum->set_level(5);
       lum->set_ac(5);
       lum->set_wc(9);
       lum->set_gender(1);
       lum->add_money(200);
       lum->set_race("wood elf");
       move_object(lum, this_object());
     }
  }
}