#include <mudlib.h> inherit ROOM; status enter(string str); void reset(status arg) { if(arg) return; set_short("the city garden"); set_long( "A tall white rotunda stands amid a blossoming bushes of waratah, \n"+ "its new white paint contrasting the brilliant reds of the native \n"+ "australian flowers. "); set_day_desc( "The sunlight beams down on you from on high,\npeeking through the "+ "white fluffy clouds.\n"); set_night_desc( "The moon stares down at you as dark sinister \nclouds pass by.\n"); set_listen("You think you hear the chattering of possums.\n"); set_smell("The fragrance of the waratah is beautiful.\n"); set_items(({ "rotunda", "A tall white wooden building, mainly used for resting, \n"+ "or for Sunday picnics. It is a quiet place to sit. \n"+ "Perhaps you care to enter the rotunda and rest for a while", "waratah#flower#flowers", "The brilliant red waratah is in full bloom here, its large \n"+ "flowers several inches in diameter. it is certainly beautiful", })); set_day_items(({ "sunlight#sun#light", "Do you want to go blind?", "cloud#clouds", "They are white and fluffy. One reminds you of a big kangaroo", })); set_night_items(({ "moon", "A white barron moon", "cloud#clouds", "They look dark and sinister...and very spooky", })); set_exits(({ "room/city/garden/garden6", "south", "room/city/garden/garden8", "west", })); set_weather(1,4,0); } void init() { ::init(); add_action("enter", "enter"); } status enter(string str) { if(str == "rotunda") { write("You enter the rotunda.\n\n"); this_player()->move_player("into the rotunda#room/city/garden/rotunda"); return 1; } else { notify_fail("Enter what?\n"); return 0; } }