/* a bottle of beer */ #include <mudlib.h> inherit DRINK; void reset(status arg) { set_name("beer"); set_empty_container("bottle"); set_short("Bottle of Beer"); set_long("The beer is help in an amber bottle.\n"); set_weight(1); set_value(10); set_consumer_msg("It is really good beer!\n"); set_room_msg("@@query_name:$this_player()$@@ drinks a bottle of beer.\n"); set_alco_drink(1); set_strength(2); }