LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* illusion shadow for visual illusion, and permanent illusion spells */

inherit "obj/shadows/shadow";
inherit "inherit/timer";

string illusion_name;
string illusion_short;
string illusion_long;
object who;

void illusion(object ob, string name, string short, string long) {
  who = ob;
  if(name != "")  illusion_name = name;
  if(short != "") illusion_short = short;
  if(long != "")  illusion_long = long;
  log_file("Illusions",
 "Permanent illusion of "+(string)who->query_name(1)+":"+ file_name(who)+"\n"
 +"  Caster: "+ (string)this_player()->query_name(1) +"\n"+
  "  Name: "+ illusion_name +"\n"+
  "  Short: "+  illusion_short +"\n"+
  "  Long: "+ illusion_long +"\n");
  shadow_object(who);  
}


string query_name(status arg) {
  if(arg) return (string)who->query_name(1);
  if(!illusion_name) return (string)who->query_name(arg);
  return illusion_name;
}


string short(status wiz, status true_sight) {
  if(!illusion_short) return (string)who->short(wiz);
  if(wiz || true_sight) {
    return "Illusion of "+ illusion_short +" on "+ (string)who->short(wiz);
  }
  return illusion_short;
}


void long(status wiz, status true_sight) {
  if(!illusion_long)
    who->long(wiz);
  else {
    if(wiz || true_sight) write("There is an illusion: \n");
    write(illusion_long +"\n");    
    if(wiz || true_sight) {
      write("\nWhich is Really:\n");
      who->long(wiz);
    }
  }
}


status id(string str) {
  return str == query_name(0)
      || str == "Illusion"
      || (status)who->id(str);
}


object query_illusion_object() { return this_object(); }

void time_out() {
  tell_room(environment(who), "An Illusion of "+ illusion_short +
      " dissapates to reveal "+ (string)who->short() +".\n");
  ::time_out();
}
 
void dispel_magic() {  time_out(); }