LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
Note: All players have read access to *.dat files

adverbs.h	Adverbs used by secure/soul_fcn.c, obj/soul.c
ansi.h		Macros for ansi escape sequences
door.h		Redundant, patch from new doors to old door.h
mudlib.h	Main Mud Configuration
prop.h		prop() functions
room_def.h	Macros for set_weather() used by room2.c

.\cfg: Configuration of Objects
armour.dat      Player Class configuration for armour
door_mac.h	Macros to describe properties of doors in room2.c
levels.h	Macros for creator security levels
living.cfg	Configuration of inherit/base/living.c
master.cfg      Configuration of obj/master.c
player.cfg	Configuration of obj/player.c
spell.h		Macros to describe properties of spells in living.c
udp.h		Macros for inetd.c
weapon.dat      Player Class configuration for weapons
wizard.cfg	Configuration of obj/wizard.c

.\fn: Some miscellaneous functions
compare.h	Redundant, compare one skill with skills in other object(s)
exchange.h	Used by spells to duplicate set properties in objects
exit_con.h	Convert exit names short<->long
humanoid.h	Designates if monster race is humanoid
i_to_str.h	Converts a number to a full string. eg. 33-> "thirty three"
linewrap.h	Linewrap a string (cuts words in half)
move.h		Used in native mode
newline.h	Add a newline to string, if it doesn't have one.
pad_str.h	Line wrap a string (doesn't cut words in half)
process.h	process_msg() an enhanced process_str()
restore.h	Non-fatal exit on illegal restore_object()
rnd_name.h	Creates string of 4 random letters. For spell triggers
shout.h		Earmuffed shout
sprintf.h	sprintf() hack for 3.1.2
stat.h		Stat functions for 'stat' command
tell.h		tell_objects()
vowel.h		Ascertain if string starts with a vowel
weather.h	Functions used by room2.c for weather

.\fn_specs: prototypes for functions in variuos objects
base_obj.spc
living.spc
monster.spc
player.spc
room.spc
weapon.spc
wizard.spc

.\skills: Base functions for living.c to add skills
cleric.h
fighter.h
general.h
mage.h
psi.h
skills.h
thief.h