LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/*** This file checks all types of functions for spells
     'Hold' -  Hold spells stop the caster from moving, and hence spoil spells.
  'Silence' -  Silence spells stop the verbal components (speaking bits) of
               a spell and thus, can stop it from being cast.
 'Nulmagic' -  Areas that are resistant to magic cannot have magic cast in them

 ***/

int check_spells(string str) {
    object obj;

    if(str == "hold" || str == "Hold") {
       if(present("Hold", environment(this_player())) ||
          present("Hold", this_player())) {
          tell_object(this_player(),
          "You attempt to move, yet some force stops you.\n");
          return 1;
       }
       return 0;
    }

    if(str == "silence" || str == "Silence") {
       if(present("Silence", environment(this_player())) ||
          environment(this_player())->query_prop("silence") ||
          present("Silence", this_player())) {
          tell_object(this_player(),
          "You utter the words of the spell, yet no sounds come from your "+
          "lips.\n");
       return 1;
       }
       return 0;
    }

    if(str == "nulmagic" || str == "Nulmagic") {
       if(present("Nulmagic", environment(this_player())) ||
          present("Nulmagic", this_player()) ||
          environment(this_player())->query_prop("nulmagic") ||
          environment(this_player())->query_prop("Nulmagic") ||
          environment(this_player())->query_nulmagic()) {
          write("Your spell fails...as if resisted by the very air around "+
          "you.\n");
          return 1;
       }
     return 0;
    }

return 0;
}