LPMUD/
LPMUD/BIN/
LPMUD/DOC/
LPMUD/MUDLIB/
LPMUD/MUDLIB/BANISH/
LPMUD/MUDLIB/D/
LPMUD/MUDLIB/DOC/
LPMUD/MUDLIB/DOC/DOMAINS/
LPMUD/MUDLIB/DOC/EFUN/
LPMUD/MUDLIB/DOC/EXAMPLES/
LPMUD/MUDLIB/DOC/EXAMPLES/ARMOUR/
LPMUD/MUDLIB/DOC/EXAMPLES/CONTAIN/
LPMUD/MUDLIB/DOC/EXAMPLES/FOOD/
LPMUD/MUDLIB/DOC/EXAMPLES/MAGIC/
LPMUD/MUDLIB/DOC/EXAMPLES/MONSTER/
LPMUD/MUDLIB/DOC/EXAMPLES/ROOM/
LPMUD/MUDLIB/DOC/EXAMPLES/WEAPONS/
LPMUD/MUDLIB/FUNCTION/
LPMUD/MUDLIB/INCLUDE/
LPMUD/MUDLIB/INCLUDE/FN_SPECS/
LPMUD/MUDLIB/INCLUDE/SKILLS/
LPMUD/MUDLIB/INFO/
LPMUD/MUDLIB/INHERIT/BASE/
LPMUD/MUDLIB/LOG/
LPMUD/MUDLIB/MANUALS/312/
LPMUD/MUDLIB/NEWS/
LPMUD/MUDLIB/OBJ/PARTY/
LPMUD/MUDLIB/OBJ/SHADOWS/
LPMUD/MUDLIB/OBJECTS/COMPONEN/
LPMUD/MUDLIB/OPEN/
LPMUD/MUDLIB/OPEN/LIBRARY/
LPMUD/MUDLIB/OPEN/PARTY/
LPMUD/MUDLIB/PLAYERS/
LPMUD/MUDLIB/PLAYERS/ZIL/
LPMUD/MUDLIB/ROOM/
LPMUD/MUDLIB/ROOM/CITY/ARENA/
LPMUD/MUDLIB/ROOM/CITY/CREATOR/
LPMUD/MUDLIB/ROOM/CITY/GARDEN/MONST/
LPMUD/MUDLIB/ROOM/CITY/OBJ/
LPMUD/MUDLIB/ROOM/CITY/PUB/
LPMUD/MUDLIB/ROOM/CITY/SHOP/
LPMUD/MUDLIB/ROOM/DEATH/
LPMUD/MUDLIB/ROOM/REGISTRY/
LPMUD/MUDLIB/SECURE/
LPMUD/MUDLIB/SECURE/UDP_CMD_/
LPMUD/MUDLIB/SKILLS/
LPMUD/MUDLIB/SKILLS/FIGHTER/
LPMUD/MUDLIB/SKILLS/THIEF/
LPMUD/MUDLIB/USR/
LPMUD/MUDLIB/USR/CREATORS/
LPMUD/MUDLIB/USR/PLAYERS/
/* DO NOT ADD ANYTHING BELOW HERE */
string *HIGHLORDS;

void reset(status arg) {
  if(arg) return;
  HIGHLORDS = ({
  });
}

/* DO NOT ADD ANYTHING ABOVE HERE */

/* Domain access object, this will update itself with create_wizard()
 * It is important to that you don't touch anything above this comment.
 *
 * Only Arches have write access to this.
 */

/* Valid Write control over /d/  */

status valid_write(string fname, string name) {
 string domain, file;
  int i;

  if(sscanf(fname,"/d/%s/%s", domain, file) == 2) {
    for(i = 0; i < sizeof(HIGHLORDS); i += 2) {
      if(name == HIGHLORDS[i] && domain == HIGHLORDS[i+1]) return 1;
    }
    if(file == "access.c") return 0;
    return (status)call_other("/d/"+domain+"/access","valid_write",fname,name);
  }
  return 0;
}

/* Valid Read for /d */

status valid_read(string fname, string name) {
  string domain, who, file;
  int i;

  if(valid_write(fname,name)) return 1;
  if(sscanf(fname,"/d/%s/%s",domain,file) == 2) {
    return (status)call_other("/d/"+domain+"/access","valid_read",fname,name);
  }
  if(sscanf(fname,"/d/%s", file) == 1) { /* Highlords have read access */
    if(member_array(name,HIGHLORDS) != -1) return 1;
  }
}

status query_domain_lord(string domain) {
  int i;
  string name;

  name = (string)this_player()->query_name(1);
  for(i = 0; i < sizeof(HIGHLORDS); i += 2) {
    if(name == HIGHLORDS[i] && domain == HIGHLORDS[i+1]) return 1;
  }
  return 1;
}

/* end access */