#AREA battlerager.are~ Battlerager~ {90 100} Chronos The Caven of Martial Arts~ 540 549 #MOBILES #540 Powerman~ the Powerman~ The Powerman of martial arts is here. ~ This old giant warrior has spent all his time on martial arts. He never believed the power of magic. He never used potions, wands or staffs. Even he had never used a magical item. Those shows how he hates magic. ~ giant~ ABJKTVe DFe 0 0 92 70 2d500+25000 1d1+3999 10d40+90 slash -90 -90 -90 -70 AIKFEC AB D 0 stand stand male 0 A ABCDE giant 0 #541 Gordall~ Gordall~ Gordall the weaponsmith is here to sell his fine works. ~ After spending all his years as a weaponsmaster, Gordall sells his proficiencies on his weapons. ~ human~ ABTVe DHFVe 800 0 80 30 3d300+17000 1d1+2000 15d30+80 pound -80 -80 -80 -60 IJKFEDCN AB D P stand stand male 0 A ABCDE medium 0 #542 wiseman~ A Wiseman~ A wiseman is here taking care of the young battleragers. ~ Although he never attempted to learn magic, the wiseman can heal haters of magic by his beneficial herbs. If you need help just say 'aid me wiseman' ~ human~ ABQVae DFH 1000 0 80 0 1d1+16999 1d1+999 20d30+40 divine -95 -95 -95 -65 FHIK ABC D 0 stand stand male 5000 0 0 medium 0 #0 #OBJECTS #540 key~ a bone key~ A key, made of bone, is lying on the ground.~ bone~ key ORY AO 0 0 0 0 0 40 4 0 P #541 skull~ Skull of mage~ An old glowing small skull is sitting on the ground.~ bone~ treasure O AO 0 0 0 0 0 60 1 100000 P #542 white throne~ A white throne~ A large white throne made from bones is standing in front of the wall here.~ bone~ container ORY P 10 15 540 15 100 60 1 20 P #543 pit~ the pit for donations~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P E pit~ This pit is for battleragers, in order to donate themselves. ~ #544 water fall waterfall~ Waterfall~ You see a beautiful waterfall here. ~ water~ portal AO 0 0 0 B 5281 0 0 0 0 P #545 dagger fine gordall~ a fine dagger~ A fine dagger lies upon the ground.~ adamantite~ weapon 0 AN dagger 4 7 pierce ED 32 450 5600 P #546 sword fine gordall~ a fine sword~ A fine sword lies upon the ground.~ adamantite~ weapon 0 AN sword 5 6 slash ED 33 450 5600 P #547 axe fine gordall~ a fine two-handed axe~ A fine two-handed axe lies upon the ground.~ adamantite~ weapon 0 AN axe 6 6 cleave DF 36 450 5600 P #0 #ROOMS #540 In the caven~ Beyond the water fall, you are in the caven. Things getting darker. You seek for the light but you couldn't find. But the light coming from the water fall still can light the enterance of the caven. ~ 0 WXY 1 D3 ~ ~ 0 -1 541 S #541 The entrance to the Caven of Battlerager~ You see some sort of light coming thru the west, making the inside of the caven more noticable. You see lots of weapon and blood tracks on the wall. There are several bones on the ground. You notice that the huge man looking over you before you moving on. ~ 0 WXY 1 D1 ~ ~ 0 -1 540 D3 ~ ~ 5 -1 542 S #542 Inside the Caven~ In spite of the low level light, you notice that the caven continues to the west. You see lots of bones again on the ground. You observe that there seems no way from the west of the caven. ~ 0 WXY 1 D1 ~ ~ 0 -1 541 D3 w ~ ~ 0 -1 543 S #543 Deep in the caven~ You see that there are two openings more in the caven, one to the north and one to the south. To the north you see a large white throne. To the south you see some clothes and weapons left on the ground. It seems that the south is something like a donation room. ~ 0 WXY 1 D0 ~ ~ 0 -1 545 D1 ~ ~ 0 -1 542 D2 ~ ~ 0 -1 544 S #544 The donation room~ You find lots of weapons and clothings on the floor. You noticed the writing on the floor. "Every battlerager is your brother." Then you change your mind, and want to put some good clothing and weapon here for all other cabal members to strengten themselves, and to destroy magicians. ~ 0 WXY 1 D0 ~ ~ 0 -1 543 S #545 Battle Square~ You see lots of bones on the floor. You think that you are very near to the place where martial arts are practiced. There are four openings in all directions. To the east you see the continuing of bones on the floor, to the north you see the shrine of battleragers, to the west you see the a Gordall's weapon house, to the very south you see the donation room. ~ 0 WXY 1 D0 ~ ~ 0 -1 548 D1 ~ ~ 0 -1 546 D2 ~ ~ 0 -1 543 D3 ~ ~ 0 -1 547 S #546 Battle House~ You are in the battle house. You see lots of bones and broken weapons on the floor. You read the following on the wall: "After you kill your first magician, you become a BattleRager." ~ 0 WXY 1 D3 ~ ~ 0 -1 545 S #547 Gordall's Weapon House~ You see the metals hung up on the wall, shining brilliantly. Most probably they are the materials that Gordall use to produce his weapons. And to the higher portion of the wall you see the newly finished weapons, daggers, swords and axes. ~ 0 WXY 1 D1 ~ ~ 0 -1 545 S #548 The Shrine of Battleragers~ You are in front of a large white throne made from bones. There are shelves line the walls, upon them there are many jars inside of which are blood and heads of magicians. A stone tabled placed on the wall, here. ~ 0 WXY 1 D2 ~ ~ 0 -1 545 E tablet~ ******************************************************************* * 1) No magic, in any form can be used by a battlerager. Likewise * * if any mortal casts in your presence, you should punish it * * immediately. * * 2) Members of Shalafi should be *massacred*, whenever they are * * seen. * * 3) Only clerics and paladins, which are not members of Shalafi, * * can be tolerated, unless their magic is not casted on you. * * 4) If one caster is beyond commandment 3, you should terminate * * that caster. * * 5) You should be afraid of any form of enemies. You ought to be * * encouraged to be a Great Warrior. * ******************************************************************* ~ S #0 #SHOPS 541 1 5 9 11 0 150 70 0 23 * Gordal 0 #RESETS M 0 540 1 541 1 * Powerman E 0 540 0 17 * bone key M 0 541 1 547 1 * gordall G 1 545 -1 * dagger G 1 546 -1 * sword G 1 547 -1 * axe M 0 542 1 548 1 * wiseman O 0 542 1 548 1 * throne P 0 541 1 542 1 * cabal item O 0 543 1 544 1 * pit O 0 544 1 540 1 * waterfall S #OMPROGS O 541 get_prog get_prog_cabal_item O 541 sac_prog sac_prog_cabal_item M 540 greet_prog greet_prog_battle M 542 speech_prog speech_prog_wiseman S #PRACTICERS M 540 group_cabal * powerman S #$