/********************************************************** *************** S U N D E R M U D *** 2 . 0 ************** ********************************************************** * SunderMud 2.0 is the result of the efforts of many * * people over a number of years, not including solely the* * work on SunderMud itself, but also that done by those * * whose work preceded SunderMud. * ********************************************************** * This code can be used under the terms of the DikuMud, * * Merc, and Rom 2.3 license. I do not add any additional * * requirements. * ********************************************************** * The unique portions of the SunderMud code as well as * * the integration efforts for code from other sources is * * based on the efforts of: * * * * Lotherius <elfren@blkbox.com> (Alvin W. Brinson) * * For: SunderMud 1.0 & 2.0 * * Zeran <unknown email> (Jeremy Ehmke) * * For: Dark Times & a small portion of 2.0 * ********************************************************** * Further credits can be found under "help sundermud", * * "help rom", "help diku", and "help merc". * **********************************************************/ #ifndef _MERCSTRING_H # define _MERCSTRING_H 1 /* This file includes very commonly used text strings from around the mud. * Editing this file should easily change these strings. * DO remember some of these are best NOT colourized, primarily the first two. * Not all the mud's text is in here, but I suppose it COULD be to make * translation easier to do. However, right now this is just for convenience * in things that either need to be easily changed or are used in MANY places. */ /* * Some general mud-wide stuff * I put parsename and namerule here, because many admins will want to change them. */ # define TXT_IMAGEURL "http://abrinson.home.texas.net/images/" // Change this to your base image URL # define TXT_SOUNDURL "http://abrinson.home.texas.net/sounds/" // Change this to your base sounds URL # define TXT_MUDNAME "SunderMud" // Please do change this to your mud's name. # define TXT_MUDVERSION "Sunder 2.1" // Please don't change this unless you don't like to give credit. # define TXT_COMPILE __DATE__ " at " __TIME__ // No need to change this. # define TXT_MUDEMAIL "youremail@yourhost.com" // Please do change this to your own email address. # define TXT_PARSENAME "\n\r{WThat name is unacceptable. Acceptable names will:" \ "\n\r{YA) Not be a word from a dictionary." \ "\n\r{YB) Not be a modern name, or a name from a well-known book or movie." \ "\n\r{YC) Not be considered vulgar or profane." \ "\n\r{YD) Be between 3 and 12 characters in length, with no numerics." \ "\n\r{YE) Not have been deemed otherwise inappropriate." \ "\n\r\n\r{WPlease enter a new name: {w" # define TXT_NAMERULE "New names must not be well-known fictional names, or modern names.\n\r" \ "Does your name fit this criteria, " // Playername follows this. # define TXT_YESNO "{W({GY{W/{GN{W){w?" // (Y/N)? # define TXT_PLEASEYN "{WPlease type {GY {Wor {GN{w only: " # define TXT_CONTINUE "{C={c===={C[ {WENTER Continues {C]{c===---{C-{w" // For the pager /* * Chracter Creation Text. Put here because much of it is duplicated, and you might want to change it. */ # define TXT_BADEMAIL "Email addresses containing the words: {WHotmail{w, {WExcite{w, {WYahoo{w, or {Wroot{w\n\r" \ "are not accepted, neither are those that do not appear to be real.\n\r" \ "If you feel you are {Gspecial{w and deserve an exception, contact the admins at " # define TXT_RACE "\n\rAs you begin to come to grips with {creality{w, that you, indeed, do exist, a\n\r" \ "presence appears before you, embracing you in warmth, and you realize that now is the\n\r" \ "time of your birth. You will become a part of the world.\n\r" \ "\n\rThe presence whispers to you of {craces{w and you realize that you must now choose\n\r" \ "to which race you will owe your alliegence.\n\r" # define TXT_NODEMI "\n\r You awake from a deep sleep. You realize that as a new spirit in the realm\n\r" \ "you may only create {cmortal{w characters. A voice whispers to you of Demi-Gods, but\n\r" \ "you know you must prove yourself worthy by becoming proving yourself worthy with HEROES,\n\r" \ "and most importantly, you must {Rverify{w your email address after you login.\n\r\n\r\n\r" # define TXT_YESDEMI "\n\r You awake from a deep sleep. You've been here before, and the voice that whispers to you\n\r" \ "is here too. Legends of your heroic deeds have reached the heavens and you feel a strong sense\n\r" \ "of power as you realize that you have the blessings of the Gods if you wish to be incarnated\n\r" \ "as a {GDemi{w-{GGod{w. This is an important decision, Hero.\n\r" # define TXT_MORD "\n\rAre you a {W({GM{W){gortal{w or a {W({GD{W){gemi{w-{gGod{w: " # define TXT_RCFROM "\n\rYou may choose from the following {Craces{w:\n\r " // Race list header # define TXT_RCTEMP "{W[{G%s{W] " # define TXT_RCPRMP "{w\n\rTo find out more about a race, use help <{Crace{w>\n\r" \ "What {Crace{w do you wish to be: " // Race selection Prompt. # define TXT_CLASS "\n\rTo find out more about a class use help <{Cclass{w>\n\r" \ "Which guild did you study as a youth: " # define TXT_TRAIN "\n\rYou have %d Points to spend.\n\r" # define TXT_CURSTAT "\n\r{wYour Current Stats Are:\n\r{WSTR: {G%d\n\r{WINT: {G%d\n\r{WWIS: {G%d\n\r{WDEX: {G%d\n\r{WCON: {G%d{w\n\r" # define TXT_MAXSTAT "\n\r{wYour Racial Maximums are:\n\r{WSTR: {R%d\n\r{WINT: {R%d\n\r{WWIS: {R%d\n\r{WDEX: {R%d\n\r{WCON:{R %d{w\n\r" # define TXT_STATPRM "\n\r{W[{CS{W]{wtr {W[{CI{W]{wnt {W[{CW{W]{wis {W[{CD{W]{wex {W[{CC{W]{won {W[{CR{W]{weset {W[{CF{W]{winished :: " # define TXT_STATNOP "\n\r{RYou have spent all of your points.{w\n\rYou may {W[{CR{W]{weset to start over.\n\r" # define TXT_STATMAX "\n\r{YThis stat may not be increased farther.{w\n\r" /* * Condition text, put here for easy changing. */ # define TXT_COND_A " is in {Gexcellent condition{x." # define TXT_COND_B " has a {Yfew scratches{x." # define TXT_COND_C " has some {ysmall wounds and bruises{x." # define TXT_COND_D " has {Wquite a few wounds{x." # define TXT_COND_E " has some {Mbig nasty wounds and scratches{x." # define TXT_COND_F " looks {rpretty hurt{x." # define TXT_COND_G " is in {Rawful condition{r." # define TXT_COND_H " is {Rbleeding to death{x." #endif // _MERCSTRING_H