ldmud-3.4.1/doc/
ldmud-3.4.1/doc/efun.de/
ldmud-3.4.1/doc/efun/
ldmud-3.4.1/doc/man/
ldmud-3.4.1/doc/other/
ldmud-3.4.1/mud/
ldmud-3.4.1/mud/heaven7/
ldmud-3.4.1/mud/lp-245/
ldmud-3.4.1/mud/lp-245/banish/
ldmud-3.4.1/mud/lp-245/doc/
ldmud-3.4.1/mud/lp-245/doc/examples/
ldmud-3.4.1/mud/lp-245/doc/sefun/
ldmud-3.4.1/mud/lp-245/log/
ldmud-3.4.1/mud/lp-245/obj/Go/
ldmud-3.4.1/mud/lp-245/players/lars/
ldmud-3.4.1/mud/lp-245/room/death/
ldmud-3.4.1/mud/lp-245/room/maze1/
ldmud-3.4.1/mud/lp-245/room/sub/
ldmud-3.4.1/mud/lp-245/secure/
ldmud-3.4.1/mud/morgengrauen/
ldmud-3.4.1/mud/morgengrauen/lib/
ldmud-3.4.1/mud/sticklib/
ldmud-3.4.1/mud/sticklib/src/
ldmud-3.4.1/mudlib/uni-crasher/
ldmud-3.4.1/pkg/
ldmud-3.4.1/pkg/debugger/
ldmud-3.4.1/pkg/diff/
ldmud-3.4.1/pkg/misc/
ldmud-3.4.1/src/autoconf/
ldmud-3.4.1/src/hosts/
ldmud-3.4.1/src/hosts/GnuWin32/
ldmud-3.4.1/src/hosts/amiga/
ldmud-3.4.1/src/hosts/win32/
ldmud-3.4.1/src/ptmalloc/
ldmud-3.4.1/src/util/
ldmud-3.4.1/src/util/erq/
ldmud-3.4.1/src/util/indent/hosts/next/
ldmud-3.4.1/src/util/xerq/
ldmud-3.4.1/src/util/xerq/lpc/
ldmud-3.4.1/src/util/xerq/lpc/www/
ldmud-3.4.1/test/t-030925/
ldmud-3.4.1/test/t-040413/
ldmud-3.4.1/test/t-041124/
void reset(int started)
{
    if (!started)
	set_light(1);
}

void init()
{
    add_action("north", "north");
    add_action("northeast", "northeast");
    add_action("northwest", "northwest");
    add_action("southeast", "southeast");
}

string short()
{
    return "The shore of Crescent Lake";
}

void long()
{
    write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
	  "clear lake. Out in the centre of the lake stands the Isle\n" +
	  "of the Magi.\n" +
	  "A trail leads into the forest to the north.\n" +
	  "The shore of Crescent Lake continues northeast and northwest\n" +
	  "To the southeast, a stone bridge used to cross over to the\n" +
	  "Isle of the Magi, but it has fallen into the lake, making the\n" +
	  "crossing to the island impossible by that means.\n");
    if (this_player()->query_level() > 15)
	write("However, you can make out the faint outline of a magical bridge" +
	      "\nin its place.\n");
}

int north()
{
    this_player()->move_player("north#room/south/sforst46");
    return 1;
}

int northeast()
{
    this_player()->move_player("northeast#room/south/sshore27");
    return 1;
}

int northwest()
{
    this_player()->move_player("northwest#room/south/sshore25");
    return 1;
}

int southeast()
{
    if (this_player()->query_level() <= 15 )
	{
	    write("The bridge to the Isle of the Magi has collapsed, making thetrip across\n" +
		  "impossible.\n");
	    return 1;
	}
    write("Trusting in your faith, you step onto the magical bridge and move across\n" +
	  "to the Isle of the Magi.\n");
    this_player()->move_player("southeast#room/south/sislnd1");
    return 1;
}