void reset(int started) { if (!started) set_light(1); } void init() { add_action("north", "north"); add_action("northeast", "northeast"); add_action("northwest", "northwest"); add_action("southeast", "southeast"); } string short() { return "The shore of Crescent Lake"; } void long() { write("You are standing on the shore of Crescent Lake, a beautiful and\n" + "clear lake. Out in the centre of the lake stands the Isle\n" + "of the Magi.\n" + "A trail leads into the forest to the north.\n" + "The shore of Crescent Lake continues northeast and northwest\n" + "To the southeast, a stone bridge used to cross over to the\n" + "Isle of the Magi, but it has fallen into the lake, making the\n" + "crossing to the island impossible by that means.\n"); if (this_player()->query_level() > 15) write("However, you can make out the faint outline of a magical bridge" + "\nin its place.\n"); } int north() { this_player()->move_player("north#room/south/sforst46"); return 1; } int northeast() { this_player()->move_player("northeast#room/south/sshore27"); return 1; } int northwest() { this_player()->move_player("northwest#room/south/sshore25"); return 1; } int southeast() { if (this_player()->query_level() <= 15 ) { write("The bridge to the Isle of the Magi has collapsed, making thetrip across\n" + "impossible.\n"); return 1; } write("Trusting in your faith, you step onto the magical bridge and move across\n" + "to the Isle of the Magi.\n"); this_player()->move_player("southeast#room/south/sislnd1"); return 1; }