#include "../room.h" object hobgoblin; #undef EXTRA_RESET #define EXTRA_RESET\ if (!hobgoblin || !living(hobgoblin)) {\ object money;\ hobgoblin = clone_object("obj/monster");\ hobgoblin->set_name("hobgoblin");\ hobgoblin->set_level(5);\ hobgoblin->set_wc(9);\ hobgoblin->set_short("a hobgoblin");\ hobgoblin->set_long(\ "This hobgoblin looks really nasty.\n");\ move_object(hobgoblin, this_object());\ money = clone_object("obj/money");\ money->set_money(random(50));\ move_object(money, hobgoblin);\ } ONE_EXIT("room/mine/tunnel5", "south", "small room", "A small room with rough cut walls.\n", 0)